From the
Apolyton blog on the social policies we can learn the following that we don't have yet. While it's technically not a screenshot, the author copied it from the screen at the booth and the 9 descriptions we already had do match exactly, so I'm willing to assume that the 11 we didn't have yet are also correct.
Tradition: +1 food per turn in capital (Ancient Era)
- Landed Elite: 33% faster growth of capital
- Monarchy: Buying tiles 50% cheaper
Liberty: (Ancient Era)
- Collective Rule: New cities start with half full granary
- Citizenship: +25% production of workers
- Representation: +1 culture in each city
- Meritocracy: +1 happiness for each city connected to the capital
Honor: (Ancient Era)
- Military Tradition: Units gain double experience from combat
- Discipline: +15% combat for units that stand next to another unit
- Professional Army: Upgrading units costs 50% less gold.
Piety: (available at the Classical Era)
- Theocracy: -20% unhappiness from population in non-captured cities
- Free Religion: 2 Free Cultural Policies.
In our list, we have things like Order and Commerce listed as header and then again as social policy. That's double. They aren't a separate policy to unlock (anymore) if we give their unlocking benefit at the header.