[NFP] Civilization VI: Possible New Civilizations Thread

Ultimately, regardless of which uniques that we want the Navajo to have or not, I for one am glad that the Navajo have more options to work with for uniques rather than struggle to find even one! Glad to hear your opinion either way!
No worries. I just think that if we look at possible unique infrastructures for the Navajo I see something related to the hogan, whether it be a building or a unique district, as more ideal. That's not saying the pueblito is a bad option either just wouldn't be my first choice.

Kind of like how the Golf Course wouldn't have been the first choice for Scotland for most people, including myself. :lol:
That being said I'm fine with it now because I did learn that modern day golf was invented in Scotland all thanks to Civ 6.
 
Another Native American group with a potential unique infrastructure is the Pawnee with their Mud-Lodge. These were structures they built out of timber, grass, and sod to live in when they were not hunting bison in the winter and summer. They would go on to influence the design of the sod cabins of early Euro-American pioneers in the region.
 
The only other thing I could think of is maybe a unique Holy Site. They tended to do alot of religious ceremonies far away and it could be reflected in that. Of course larger ceremonial hogans were used and I can see a hogan be still be reflected in a unique Holy Site that gets more adjacency bonuses from unimproved features and natural wonders.

An idea: Do this Nau-style. A Unique Unit which can construct a Holy Site replacement only in neutral territory with breathtaking appeal or, if unlocked, construct the next available building in that improvement/district hybrid thing. Have the replacement not count against District Cap, and provide visibility and perhaps a trading post.
 
An idea: Do this Nau-style. A Unique Unit which can construct a Holy Site replacement only in neutral territory with breathtaking appeal or, if unlocked, construct the next available building in that improvement/district hybrid thing. Have the replacement not count against District Cap, and provide visibility and perhaps a trading post.
While I like the idea in principle, I don't know how on earth Firaxis would be able to implement this in the game. A lot of programming would be necessary to make this work.

Edit: I know Feitorias are a thing, I mean how would they make this District in neutral territory thing work.
 
Last edited:
I suppose that's true. While most of these concepts have been implemented elsewhere, the District / improvement one would be a pretty big hurdle.
Improvements are possible, as we have seen with the Feitorias. Districts, on the other hand...
 
An idea: Do this Nau-style. A Unique Unit which can construct a Holy Site replacement only in neutral territory with breathtaking appeal or, if unlocked, construct the next available building in that improvement/district hybrid thing. Have the replacement not count against District Cap, and provide visibility and perhaps a trading post.
Well those ceremonies still took place in their homeland/territory, just farther away from where most of tribe lived. I think making it not gain adjacency bonuses from other districts and it get more adjacency bonuses next to unimproved high appeal tiles would work.
 
Well those ceremonies still took place in their homeland/territory, just farther away from where most of tribe lived. I think making it not gain adjacency bonuses from other districts and it get more adjacency bonuses next to unimproved high appeal tiles would work.

and can't be placed next to city centers
 
What we're talking about now could almost be a Preserve replacement.
Honestly that was my idea, though a Holy Site that got faith instead of the surrounding tiles.

Not sure how that would work being a Preserve replacement considering wouldn't that mean you have to own the Vietnam and Kublai Khan pack also to play as a Navajo civ with a unique Preserve?

Though you would definitely want to build both if you play as them. :)
 
Talking bout Unique Infrastructure for North American Native civs, what would be a good one for the Powhatan, i think i once read somone here saying a Council fire or something similar but idk
 
Talking bout Unique Infrastructure for North American Native civs, what would be a good one for the Powhatan, i think i once read somone here saying a Council fire or something similar but idk
I'd go with a Council Hall, yeah. Maybe make it a unique T1 Government Plaza building like Kristina's Bibliotheque.
 
Another Native American group with a potential unique infrastructure is the Pawnee with their Mud-Lodge. These were structures they built out of timber, grass, and sod to live in when they were not hunting bison in the winter and summer. They would go on to influence the design of the sod cabins of early Euro-American pioneers in the region.
would their leader be Leslie Knope?
 
Tbh what the wikipedia article says sounds even more cool than her name.
And it's good tactics too. What kind of warrior would have the courage to hit granny, now that's just rude, she's invincible.
 
No worries. I just think that if we look at possible unique infrastructures for the Navajo I see something related to the hogan, whether it be a building or a unique district, as more ideal. That's not saying the pueblito is a bad option either just wouldn't be my first choice.

Kind of like how the Golf Course wouldn't have been the first choice for Scotland for most people, including myself. :lol:
That being said I'm fine with it now because I did learn that modern day golf was invented in Scotland all thanks to Civ 6.

I can completely understand that, I'm more or less just arguing that the pueblito should be a viable option worth considering so I fully accept the hogan as the more preferential choice for many. The Inca did somewhat shake things up (pun intended) with the number of unique infrastructures they had so hopefully that can start a trend for each civ to have more uniques in the future! I also learned more about the origins of golf in Scotland thanks to Civ 6! The hockey rink wasn't my 1st choice for Canada either but apparently some Canadians wanted even more of them than what we got!

I'd go with a Council Hall, yeah. Maybe make it a unique T1 Government Plaza building like Kristina's Bibliotheque.

For what it's worth, I recall some ideas that involved their yehakins being made into a neighborhood district. Just listing ideas though and I agree that the Council Hall is probably the way to go.

I'd pay for an American Indian civ DLC

Me three! While I'm grateful that we got the Cree and Mapuche (plus some city-states like Cahokia) beyond the eternal Aztec, Inca, and Maya, it still just doesn't feel like enough.
 
I can completely understand that, I'm more or less just arguing that the pueblito should be a viable option worth considering so I fully accept the hogan as the more preferential choice for many. The Inca did somewhat shake things up (pun intended) with the number of unique infrastructures they had so hopefully that can start a trend for each civ to have more uniques in the future! I also learned more about the origins of golf in Scotland thanks to Civ 6! The hockey rink wasn't my 1st choice for Canada either but apparently some Canadians wanted even more of them than what we got!
Well it was the Maori that was introduced with two infrastructure first. :p

I'm one of the few people that really didn't mind the Hockey Rink for Canada. After what we got with Scotland I pretty much knew that the Mountie and Hockey Rink were guaranteed to get in as the uniques so I wasn't necessarily disappointed. :lol:
 
Recently I read an interesting article about the Mississippians, the vanished culture who built Cahokia. One of the postulated reasons for their disappearance was the effects of environmental degradation - in other words they chopped too many woods. This is refuted on the grounds that this was not the way of pre-Columbian cultures; it is a Western European thing to chop everything. Pre-Columbian cultures had a proper respect for Nature. So it's appropriate that Cahokia is a CS rather than the Mississippians as a civ, complete with Magnus and an ethos of chopping your way through the eras.
 
Back
Top Bottom