[NFP] Civilization VI: Possible New Civilizations Thread

These packages look like there are continent themed:
Maya & Gran Colombia - South America
Ethiopia - Africa

So now the other four how can they be divided?
My guess is this:

Babylon & Vietnam - Asia
NNA - North America
Italy with two leaders - Europe 1
Portugal - Europe 2

Another idea is to not have another native north american civ and instead have either byzantium or morocco.
But one thing is clear, someone is not returning or we won't have many new civs.

I have same thought , for NA I give Iroquis. For Europe agree on portugal, but alt leader prob gonna be east roman/byzantine one, even tho I liked Italy as civ.
 
Everything is cool, I'm very excited but Firaxis think about mods? How every patch break most of them?

I don't want to play Civ VI without the CQUI mod and it was broken every time they did an update and took a long time to get fixed as the modder is quite busy. I went offline in Steam again now because of this, I don't see it's worth paying for something that will end up making my experience worse.
 
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So not before next year then, if ever.

Not sure what to do from here, I could just stop modding until then but some mods are YnAMP dependent, and next patch will break it if not updated.

I will say regarding the DLL, I love your content and mods and so while I definitely resonate with your disappointment, I do still hope YnAMP continues to be updated, I think for me and many other it is definitely the most used mod we have. Some of my favorite mods of yours actually didn't require the DLL much (For instance, I loved your Modern Civilizations mod) so hopefully you don't get too disheartened and can still find things to work on that interest you within the community :)
 
I don't want to play Civ VI without the CQUI mod and it was broken every time they did an update and took a long time to get fixed as the modder is quite busy. I went offline in Steam again now because of this, I don't see it's worth paying for something that will end up making my experience worse.
(I dont play with mods)
Is there only 1 ui mod
 
I'm really curious what secret societies is going too add.

Apocalypse is kinda obvious. More natural disasters, crazy strong and powerful natural disasters, and some control over them with the soothsayer unit.

The only thing I can think of with secret societies is much stronger espionage. Maybe being able too outright steal cities?

It is worth nothing that because the pass is playable by people who only own the base game that they wont interact with the expansion mechanics.

Because of this I dont hold much hope for new world congress resolutions or effects on loyalty etc.

In terms of a personal fantastical and a-historical game mode wish, I would love something pirates of the Caribbean esq. Spawning islands in the ocean with special artifacts and booty too fight over and make mid game exploration more interesting

I'm REALLy intrigued about them too !

I also expect them to be linked to Espionage system, but not totally impossible to see alink with diplo either.

I'm wondering if they'll specifically link them to actual or rumored secret societies, like freemasons or knight templars or Illuminati, or if they'll just introduce a new mechanism and not link them to names from history !
 
These packages look like there are continent themed:
Maya & Gran Colombia - South America
Ethiopia - Africa

So now the other four how can they be divided?
My guess is this:

Babylon & Vietnam - Asia
NNA - North America
Italy with two leaders - Europe 1
Portugal - Europe 2

Another idea is to not have another native north american civ and instead have either byzantium or morocco.
But one thing is clear, someone is not returning or we won't have many new civs.

The requirement for Rise and Fall for the new leader on Pack 5 makes it really likely it's Kublai Khan. If they're going by geographic areas, then pack 5 is likely to be East Asia, hopefully with Vietnam. The other packs should have a Middle Eastern civ, a Native civ from Anglo-Saxon America (Maya is North America, not South), and two Europeans, probably Byzantium and Portugal. The Europeans might be together, or maybe Byzantium will be together with the Middle Eastern civ, which I hope isn't Babylon but Hittites or something else.
 
Considering Secret Societies mode requires owning one of the two expansions, I'm guessing that mode will include some kind of Supervillain governor that you can plant in foreign cities. It will have negative effects on the city, such as making it more susceptible to offensive spy missions, lowering amenities, decreasing city defensive strength, etc.
 
I feel a bit sceptical about this. Feels like a cash grab. No DLL source code. They want to control everything and make money.

New civs, new content. Feels ok. But will they provide what would modders provided us? I doubt it.

Paradox does provide not only DLCs, new content etc. But also give you full modding possibilities!

So a huge difference!
 
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Considering Secret Societies mode requires owning one of the two expansions, I'm guessing that mode will include some kind of Supervillain governor that you can plant in foreign cities. It will have negative effects on the city, such as making it more susceptible to offensive spy missions, lowering amenities, decreasing city defensive strength, etc.

Could be something like the ability to bribe a governor of a foreign civ. So like an extra bonus of the current spy mission to remove a governor.
 
Considering Secret Societies mode requires owning one of the two expansions, I'm guessing that mode will include some kind of Supervillain governor that you can plant in foreign cities. It will have negative effects on the city, such as making it more susceptible to offensive spy missions, lowering amenities, decreasing city defensive strength, etc.
Since it comes with Ethiopia could it deal with maybe religion? Secret societies can maybe turn into reformed religions or is that just wishful thinking?
 
Btw had anyone asked if those "a new district and two new buildings" things on the Steam advertisement are exclusive for the new game modes or just added on the standard experience?
 
I feel a bit scepcial about this. Feels like a cash grab. No DLL source code. They want to control everything and make money.

New civs, new content. Feels ok. But will they provide what would moddres provided us? I doubt it.

Paradox does provide not only DLCs, new content etc. But also give you full modding possibilities!

So a huge difference!

The no DLL thing is the constant reminder that we are not exploring the game provided by friends. But that we are dealing with big business.

But this is generally the way AAA gaming is moving. There is so much money in gaming now so I'm not really that surprised. Deep down I gave up hope on the DLL long ago.

Still I am excited with what Firaxis are going to be providing and I do like their game design. But its obvious that if we want to look for our 'masterpiece' game with good game systems, tight design, dangerous AI etc. The indie game community is where it's going to come from, and it's going too have to be a passion project that has spent years in the making and with a strong modding community to prop it up after the developer moves on because of financial demands.

But there are already plenty out there worth looking at. So it's no biggie. But more and more I'm thinking that the best 4x has probably already been made.

I'm still super excited about this game pass though and I cant wait to hear about the game modes and what the others will be. A game doesn't have to be a 'masterpiece' to be great fun too play.
 
I feel a bit scepcial about this. Feels like a cash grab. No DLL source code. They want to control everything and make money.

New civs, new content. Feels ok. But will they provide what would modders provided us? I doubt it.

Paradox does provide not only DLCs, new content etc. But also give you full modding possibilities!

So a huge difference!
I don't think it looks like a cash grab. The price is like an expansion and the content seems the same, except with new mechanics changed to new modes. It's disappointing that they say no plans to release the source code considering they don't even care to make the AI minimally competent, but we might still get it once they are done selling us stuff.
 
Secret societies could also mean rebels with an agenda, It's so boring that on the later eras "rebels" are just modern barbarians, secret societies could mean that you could spawn rebels that actually want to acomplish something, like an independent city, directly joining another empire, religious conversion, voting for certain resolutions or even forcing other civs to give you diplo points.
 
Btw had anyone asked if those "a new district and two new buildings" things on the Steam advertisement are exclusive for the new game modes or just added on the standard experience?

From the wording of the official page it indicates that they are independent of each other. It notes that "New game modes may include new content" which indicates that the Apocalypse rising may include new content that isn't listed with the (1 Leader/Civ, buildings, etc).
 
While I remain firmly in the "Civ 7 please" camp, I am delighted to hear about the new civs, buildings, and gameplay modes.

Magnificence Catherine is definitely a reference to the cultural "magnificences" she used to throw, so I'm glad she's one of the two leaders to be visually and gameplay wise changed up. Ted looks great in game already, but I expect the Rough Rider version will come with appropriate garb, including the hat. :)

I expect Byzantium, Portugal, Assyria/Babylon, and Iroquois or some other North American Native American tribe at this point. I'm SO GLAD Gran Colombia made it in, and likely with Simon Bolivar (El Libertador) to boot. I fully expect Lady Six Sky or Yuk'noom the Great for the Maya per my constant posts on them (especially the former) in the Ideas forum. As for Ethiopia, I would be delighted if Menelik II was the choice, and hopefully his wife will not be chosen (she is actually not as worthy due to her adherence to certain policies which arguably made Ethiopia worse, though I guess not all female leaders can be Hatshepsuts).

As for the likely alternate leader in Pack 5, maybe Mandukhai the Wise for Mongolia? Unifying the Mongolians and winning a war while pregnant are significant pluses, and Mongolian children, according to Jack Weatherford, still revere Mandukhai, who is almost as respected as Genghis Khan. Also wouldn't mind an alternate war-focused pharaoh for Egypt, like Senusret III.
 
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