[NFP] Civilization VI: Possible New Civilizations Thread

well since they picked 2 latin american (geographically) civs this pack, if we get another season pass, hopefully we’ll get the guarani and/or muisca

I'm hoping instead we get something like Haiti or the Republic of Nassau if we have to get anything from "Latin America," something which is culturally more distinct from the Mapuche and fills out an otherwise empty Caribbean. And before that I would prefer we get more than one North American civ before we felt the need to cram another South American civ onto that continent.

While I would peg the Guarani as the most likely fifth candidate, I don't find a compelling reason to include them like the Mapuche or Gran Colombia, and just see too many empty regions in North America that I would rather get some attention.

Oh, absolutely. I also prefer a pre-Islamic Berber civ if we're getting something North African

The civ in AoE II is called "The Berbers", but is post-Islamic, as that's the time period that AoE II is set in.

The Berbers were still relatively non-Arabized at least as late as the 7th century during Diyha's time. That's more than enough to make the cut-off for AoE II. But I suspect they went with post-Islamic Berbers because it is easier to find wonders and infrastructure to work with, as I believe the devs might go with if we get Berbers in VI. Also, as far as historical accuracy goes, AoE II wasn't too great with the Islamosphere, calling the Arabians the "Saracens". :/
 
The Berbers were still relatively non-Arabized at least as late as the 7th century during Diyha's time. That's more than enough to make the cut-off for AoE II. But I suspect they went with post-Islamic Berbers because it is easier to find wonders and infrastructure to work with, as I believe the devs might go with if we get Berbers in VI.

Yes, I hadn't thought of that. Now that you mention it, AoE II does cover a pretty large timeframe, something like 500 to 1500. Which can be a bit awkward as it allows for the Dark Age Goths and the Age of Discovery Spanish existing coterminously in the same game.

Also, as far as historical accuracy goes, AoE II wasn't too great with the Islamosphere, calling the Arabians the "Saracens". :/

Since you mentioned it, I've been reading up on the appropriateness of the term. As far as I can tell, the term was used mainly by Europeans, though the etymology is contested (it may have come from a Semitic root). Still, I guess just "Arabs" would have been better.

PS:

Saladin, where are you going with that great army?

- what you say in Civ VI when you spot Arabia with a great army near your borders. :mischief:
 
I think South America is complete for VI's purposes. The only real gap in the map are Paraguay/Uruguay and I think they would make much more sense as a Guarani city-state.
I think it'd be kinda cool to have Argentina or Chile for post-colonial states. But I'd rather have native nations elsewhere, like in Africa.

Plus it's a little different having colonial nations in South America vs. Africa. We don't have a whole lot of documentary for Native tribes/empires in South America, so making a well-defined Civ would be difficult. Not saying you couldn't do with, with the Olmecs, Zapotec, and like others have recently mentioned, the Muisca and the Guarani. But it's different compared to say, African colonial nations, which are generally speaking a lot younger, and would conflict with a number of organized, well-documented states that occupied that same regions.
 
I'll certainly take a look into Thomas Sankara and Burkina Faso, he sounds fascinating.
He is.
Besides, with South Africa we kinda have the region covered by the Zulu. I mean heck, Zulu is the most widely spoken native language in South Africa, so it's fairly representative of the region.
Agree.
I'm hoping instead we get something like Haiti or the Republic of Nassau if we have to get anything from "Latin America," something which is culturally more distinct from the Mapuche and fills out an otherwise empty Caribbean. And before that I would prefer we get more than one North American civ before we felt the need to cram another South American civ onto that continent
I don’t know what you mean that the Guarani isn’t culturally distinct. They also occupy an empty space the map.

I do agree that we need a caribbean civ, specifically my first choice would be the Taino or Arawak, my second would be Cuba and my third the Haiti

We could do the Miskito and Purépecha in empty spots in central america as well.

While I would peg the Guarani as the most likely fifth candidate, I don't find a compelling reason to include them like the Mapuche or Gran Colombia, and just see too many empty regions in North America that I would rather get some attention.
why not? They’re an empty space and they’re an interesting culture. It’s not liek civ is a 0 sum game either, and we can have the guarani as well as a caribbean and NA civ.
I think it'd be kinda cool to have Argentina or Chile for post-colonial states. But I'd rather have native nations elsewhere, like in Africa.

Plus it's a little different having colonial nations in South America vs. Africa. We don't have a whole lot of documentary for Native tribes/empires in South America, so making a well-defined Civ would be difficult. Not saying you couldn't do with, with the Olmecs, Zapotec, and like others have recently mentioned, the Muisca and the Guarani. But it's different compared to say, African colonial nations, which are generally speaking a lot younger, and would conflict with a number of organized, well-documented states that occupied that same regions.

indeed, but in the case of the Música and Guarani, we do know enough to make a civ.
 
Oh, absolutely. I also prefer a pre-Islamic Berber civ if we're getting something North African

The civ in AoE II is called "The Berbers", but is post-Islamic, as that's the time period that AoE II is set in.

In the same game they're are the ones who conquer Iberia in their own scenario, not the Arabs aka "Sarracens"
 
why not? They’re an empty space and they’re an interesting culture. It’s not liek civ is a 0 sum game either, and we can have the guarani as well as a caribbean and NA civ.

"Why not?" is not a very convincing reason to include anybody (and neither is "there is space on this very specific map type that the game isn't even balanced for or designed around")

And yes, it is in fact entirely zero-sum: development resources (time, money) have scarcity. Each new civ necessarily makes the preclusion of inclusion of further civs less and less likely, especially those from a nearby geographic space. The further development of any game is not guaranteed, so "a bird in hand..."
 
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He is.

Agree.

I don’t know what you mean that the Guarani isn’t culturally distinct. They also occupy an empty space the map.

I do agree that we need a caribbean civ, specifically my first choice would be the Taino or Arawak, my second would be Cuba and my third the Haiti

We could do the Miskito and Purépecha in empty spots in central america as well.


why not? They’re an empty space and they’re an interesting culture. It’s not liek civ is a 0 sum game either, and we can have the guarani as well as a caribbean and NA civ.


indeed, but in the case of the Música and Guarani, we do know enough to make a civ.
I really don't know much about either the Música and Guarani to be honest, how would they function as a Civ? I agree about Haiti though, Toussaint would fit very nice in Civ VI's "large personalities" cast.
 
"Why not?" is not a very convincing reason to include anybody (and neither is "there is space on this very specific map type that the game isn't even balanced for or designed around")

And yes, it is in fact entirely zero-sum: development resources (time, money) have scarcity. Each new civ necessarily makes the preclusion of inclusion of further civs less and less likely, especially those from a nearby geographic space. The further development of any game is not guaranteed, so "a bird in hand..."
i specifically asked why not in regards to why @PhoenicianGold didn’t want the guarani rather than why we should get the guarani in civ lol
 
Yes, I hadn't thought of that. Now that you mention it, AoE II does cover a pretty large timeframe, something like 500 to 1500. Which can be a bit awkward as it allows for the Dark Age Goths and the Age of Discovery Spanish existing coterminously in the same game.

Yeah I definitely felt that the Spanish and Portuguese didn't really fit for the time period they were going for. Felt kind of unbalanced to have only one or two massive, global naval powers in a time period that mostly begs for everyone to be land-locked.

Since you mentioned it, I've been reading up on the appropriateness of the term. As far as I can tell, the term was used mainly by Europeans, though the etymology is contested (it may have come from a Semitic root). Still, I guess just "Arabs" would have been better.

It seems kind of like a misnomer in a similar sense to Scythia, in that some people were more definitively "Scythian" but the term became broadly applied to nomadic steppe peoples generally. However, I'm willing to give Scythia a pass since that time period and region was poorly attested and concessions were quite obviously made just to get a kurgan civ into the game at all. We don't need to resort to calling the Arabian peoples outdated names that feel vaguely racist in retrospect, when the cultural/language barrier has been breached and we now have a fairly precise understanding of their historical identity.

I don’t know what you mean that the Guarani isn’t culturally distinct. They also occupy an empty space the map.

Meaning that if the Mapuche are intended to fill a playstyle niche of a large native population occupying in large part northern Argentina which resisted against colonial invasion, the Guarani don't have much to differentiate themselves from the Mapuche. I really don't see the devs wanting to put too many civs in the game which are primarily defined as resisting imperial rule; that kind of weighs down the tone of the game.

I do agree that we need a caribbean civ, specifically my first choice would be the Taino or Arawak, my second would be Cuba and my third the Haiti

While I wanted Taino and the Arawak for a time, Taino is poorly attested and the city-state was a fine compromise. In general I have been really digging city-states as a way to get cultures like the Taino and Muisca in the game without having to delve into really obscure design space that doesn't have wide appeal. In a way it's like a kind of soft vetting process for future civ games, see which city-states grab players' attention more.

If we are going to make concessions for islands to join a roster full of empires, I would pick Haiti over Cuba any day. Haiti was at least nominally an empire and represented a sort of cultural self-assertion that was relevant to the entire region. Cuba...is really hard viewing as a success story when the cost of freeing itself from U.S. influence has been effectively tyrrany. Though now that I look at both of them I think I would just prefer we go with something safe like pirates, who undoubtedly held a larger spread of territory between Port Royal, Havana, and Nassau and can represent the "spirit" of anti-capitalist sentiment without being too immediate.

why not? They’re an empty space and they’re an interesting culture. It’s not liek civ is a 0 sum game either, and we can have the guarani as well as a caribbean and NA civ.

Uh, yes Civ is absolutely a zero sum game. There will only ever be X number of civs in VI, and only X number made per year. The developers only have so much time/money/energy, only so much mechanical space to differentiate civs, and only so much cultural space that will actually appeal to the broader market. The question is where the sum lies, not whether it exists, and I think this sort of boundless hope attitude toward including every imaginable civ in the game is simply untenable in the face of reality.

indeed, but in the case of the Música and Guarani, we do know enough to make a civ.

Knowledge is only half the battle. The other half is making it marketable. I simply do not see the devs squandering their efforts to fit a fifth civ into a very well-represented continent when there are more resonant cultures to be plundered with stronger mechanical/aesthetic design space that are more likely to appeal to players. Nobody in the community has been asking for the Muisca as much as they were asking for Gran Colombia, and virtually nobody has been asking for the Guarani. Nobody was really asking for the Mapuche, either, but at least some reddit historian went and appealed to Firaxis directly to get them into the game; we don't have any evidence of that for the Guarani.
 
While I wanted Taino and the Arawak for a time, Taino is poorly attested and the city-state was a fine compromise.
There’s definitely enough to make a Taino civ imo. I’m just not sure we know enough about their language.
Cuba...is really hard viewing as a success story when the cost of freeing itself from U.S. influence has been effectively tyrrany.
That’s a really politically charged statement. Solely based off the accomplishments of Cuba though, I think there’s quite enough to justify them being a civ—a 100% literacy rate, the Americas’ highest life expectancy, a medical system so good that doctors are sent to other countries—including the US itself, to help them medically, and more, all under a 60 year embargo.
 
In the same game they're are the ones who conquer Iberia in their own scenario, not the Arabs aka "Sarracens"

That makes sense. But in the Spanish El Cid campaign (which was made before the Berbers were added into the game), Yusuf's Almoravid forces are represented IIRC by the Saracens, since the Berbers hadn't been added yet.

Just checked the wiki, in HD Edition, the Almoravids are represented by the Turks (even odder!). But in Definitive Edition, they finally get represented properly as the Berbers.
 
As far as filling gaps on the map I feel like this game has done a pretty good job. Assuming MoorTires DLC is North Africa and Vietnam is real, the only real jarring place I feel that is really missing another civ is Native North America, particularly the western part of the U.S.

I would also argue there's enough room to put in another Ancient Mesopotamia/Near Eastern civ even if the Middle East is full of civs though. :p
 
Outside Brazil and Paraguay the Guaranis are virtually unknown, and spain with the missions and Mapuche with the shirtless rebel warrior stole a lot of potential flavor for then, maybe in civ7? Could be a Kongo style civ who focus in adopting a foreign religion or something similar.

fair enough, but that would also preclude manuelito for the navajo, tecumseh for the shawnee, etc. too
 
fair enough, but that would also preclude manuelito for the navajo, tecumseh for the shawnee, etc. too
Don't worry. They did wear shirts.
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There’s definitely enough to make a Taino civ imo. I’m just not sure we know enough about their language.

The language has generally been regarded as their biggest barrier, and I don't think there's any happy way around it. I don't think the devs would go with Arawakan in absence of a reconstructed Taino language, and even then I think they would have trouble finding someone who spoke Lokono.

That’s a really politically charged statement. Solely based off the accomplishments of Cuba though, I think there’s quite enough to justify them being a civ—a 100% literacy rate, the Americas’ highest life expectancy, a medical system so good that doctors are sent to other countries—including the US itself, to help them medically, and more, all under a 60 year embargo.

Cuba is a very politically charged proposition. The Castro regime is also known for a litany of human rights violations committed in furtherance of this socialist utopia. It is, if nothing else, an extremist government, one that kind of falls into taboo territory alongside civs like Israel or Tibet. Nor does it really have any past historical greatness to fall back into like Burma (or say Axis powers like Bulgaria and Italy). I generally view Castro as I do Hitler and Stalin...easily accessible to the history nerds, but not exactly a person to be celebrated in an all-ages history game. At least not until we put him a couple centuries behind us.
 
Yeah I definitely felt that the Spanish and Portuguese didn't really fit for the time period they were going for. Felt kind of unbalanced to have only one or two massive, global naval powers in a time period that mostly begs for everyone to be land-locked.

Yes, they would have been a better fit for Age of Empires III, which was set in the colonial era (and Spain at least is in AoE III as well), but it is what it is, so we have the Spaniards and Goths at the same time. And the Goths get gunpowder units.

Out of curiosity, what do people think about adding the Philippines as a civ? I'm not saying they should be added, although it is my country - I'm fully aware that Vietnam and Burma should be in first (see my sig). Just as a thought experiment.

There is a very good existing Philippines mod whose civ abilities (separate from leader abilities) focus on trade and tourism, so I'm thinking of a different tack. One idea I've thought of is bonuses to amenities and/or population growth. Not many existing civs have happiness/amenities bonuses, so it would be pretty unique.

Then there's the issue of whether the Philippines would be depicted as its postcolonial self, or as its precolonial polities such as Tondo, or maybe a combination of both. I'm hoping to avoid a situation like Indonesia's where it's clearly meant to be the Majapahit Empire yet the civ is called Indonesia and Gitarja says "Indonesia".

Oh, and Manila would have to be removed from Spain's city list. Not sure why it's there to begin with; colonial cities are generally not included in city lists. Unless it's because Philip II is the leader.
 
If they theoretically added Charlemagne (not saying I think that's likely) who would people think he should lead? An alternate leader for Germany? A new separate Frankish civilization?
 
If they theoretically added Charlemagne (not saying I think that's likely) who would people think he should lead? An alternate leader for Germany? A new separate Frankish civilization?

Although it's not strictly speaking historically accurate, I want Charlemagne to be a leader for both France and Germany just as Eleanor is a leader for both France and England. :mischief:
 
Oh, and Manila would have to be removed from Spain's city list. Not sure why it's there to begin with; colonial cities are generally not included in city lists. Unless it's because Philip II is the leader.
That's probably the main reason. The Dutch also have some and I know Portugal did in Civ 5. It's not uncommon for those civs to have them though out of all of cities in the game I think Havana and Manila shouldn't have been included in the first place.

If they theoretically added Charlemagne (not saying I think that's likely) who would people think he should lead? An alternate leader for Germany? A new separate Frankish civilization?
I'd say make him a leader for both France and Germany. I don't think we need a separate Frankish civilization and to me it wouldn't make sense if he only lead Germany, considering the western part of his empire became the Kingdom of France.
 
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