[NFP] Civilization VI: Possible New Civilizations Thread

It’s a very strange code. But I would’ve assumed it was related more to DLC 5, since peaches come from near Kunlun & west China, while poppies create opïum I would associate with the Silk Road.

It could be a double meaning code, talking about the Silk Road & companies
That's in fact better :)
 
So so far the packs have been geographic: and since we're over halfway through I wouldn't expect that trend to change:

DLC 1 Central/South America: Maya and Gran Colombia
DLC 2 Africa: Ethiopia
DLC 3 Europe: Byzantium and Gauls
DLC 4 West Asia: Babylon
DLC 5 East Asia: Vietnam and Kublai (?)
DLC 6 ???

So I'd assume either North America or Oceania for the last remaining civ. RIP Portugal?


I personally don't think there's anything to read into there. Florence, Milan, Bologna have all been City-States, and Italy is highly requested, and we still don't have an Italy. Zanzibar has been a City-State in both games, and Kilwa Kisiwani is a Wonder, but we don't have a Swahili Civilization either. Similarly I don't think that the them having added Muscat AND Zanzibar in Civ 6 indicates we should be expecting the Omani Empire as a civ in the next installment.

We don't even know how much Civ 7 they have planned out yet, or if planning has even started.


Do the other DLC codes actually hint at the civs in the pack? I always felt it was rather.... random.

I purposely ignored the Italian City-States, because Western culture generally understands the concept of a unified Italy is weird but has little exposure with the Indian subcontinent. We have many City-States from that area (including SEA), and they’re at least treated separately from “India” so I considered Venice to be their answer for a Renaissance Italy and the City-States to account for “Italy”
 
While Portugal definitely sticks out as a glaring omission, I will feel somewhat disappointed if the final pack is dedicated to Europe again instead of a region or continent not represented in the pass thus far. North America especially opens for a sorely needed second Native American civ (or perhaps even Haiti as a purely ex-French colonial rep, though I'd rather have another Native American civ first)
 
im behind but it thankfully appears that neither trung sister will be vietnam’s leader

babylon also got renamed to an elamite city, so it appears that elam is now on firaxis’s radar which is awesome

Le Loi, Ho Chi Minh or Ngo Quyen would be my vietnam choice
Lol imagine Ho Chi Minh with a unique Infantry unit of his own who is super duper cheap to maintain and can dig trenches and tunnels and invisible in marshes and woods and rainforests, just to bring those 'Nam flashbacks.

Or something like this, a unit with an active ability that allows them to remain permanently invisible and cannot be detected as long as they stay in neutral territories and not adjacent to another civ's border. Deal extra damage when attacking out of invisibility. They cannot and cannot go back into invisibility for 10 turns after receiving damage from a non-Barbarian unit.
 
Lol imagine Ho Chi Minh with a unique Infantry unit of his own who is super duper cheap to maintain and can dig trenches and tunnels and invisible in marshes and woods and rainforests, just to bring those 'Nam flashbacks.
Ancient-Industrial theme: some Vietnamese folk song played on common instruments of the sinosphere.
Atomic theme: Ho- Ho- Ho- Chi MIN! :xmas:
Spoiler :
 
Removing Manila, which after all long predates Spain's arrival in the Philippine Islands, from Spain's city list can be done easily. The harder challenge I see is that the Spanish leader is literally Philip II. Awkward? :lol:

Then again you can literally have Spain and Gran Colombia in the same game now.

Since there is a civ called "Indonesia", but it quite clearly represents precolonial Majapahit with no postcolonial elements, I wonder if they could theoretically put in a civ called "The Philippines", but which only represents pre-Hispanic polities such as Tondo, Cebu, Sulu, etc.
 
So so far the packs have been geographic: and since we're over halfway through I wouldn't expect that trend to change:

DLC 1 Central/South America: Maya and Gran Colombia
DLC 2 Africa: Ethiopia
DLC 3 Europe: Byzantium and Gauls
DLC 4 West Asia: Babylon
DLC 5 East Asia: Vietnam and Kublai (?)
DLC 6 ???

So I'd assume either North America or Oceania for the last remaining civ. RIP Portugal?
I see Portugal having more of a chance than Oceania. I don't see us getting anything else from Oceania that isn't already covered by Australia and the Maori.

Anton nicknamed the third pack the "Fall of Rome" pack so I wouldn't rule out a return to Europe if it is Portugal as there wasn't necessarily a strict theme of them both being European. Then again one could argue that Portugal and all of it's territories is global and not strictly European. :mischief:
I purposely ignored the Italian City-States, because Western culture generally understands the concept of a unified Italy is weird but has little exposure with the Indian subcontinent. We have many City-States from that area (including SEA), and they’re at least treated separately from “India” so I considered Venice to be their answer for a Renaissance Italy and the City-States to account for “Italy”
Other than the fact that Italy is unified today? I mean technically there is also Bologna which does mean that a hypothetical "Italy" civ is represented by two city-states which unfortunately makes it feel unlikely for Civ 6 at least. But there is high enough demand for a unified Italy civ in the future.

The only city-state that could technically be part of India would be Nalanda, but even then it can be an appropriate city-state as part of the Pala Empire which the core era is located where present-day Bangladesh is.
Kandy, Lahore, Mohenjo Daro and Ayutthaya are out of the sphere of being under India.
 
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Could we expect any more diplomatic victory focused civs? I doubt it but I'd love to play diplomatic victory with a new leader who offers the possibility to a different strategy

Since Civs in NFP only require vanilla Civ 6 to play and Diplomatic victory was only added in GS, I think those Civs were designed without Diplomatic Victory in mind.
 
Since there is a civ called "Indonesia", but it quite clearly represents precolonial Majapahit with no postcolonial elements, I wonder if they could theoretically put in a civ called "The Philippines", but which only represents pre-Hispanic polities such as Tondo, Cebu, Sulu, etc.

They seriously need to deblob civs like Indonesia and India in the next iteration of the game..
 
Oh and Arabia!
There's no such thing as one single Arabia ever in history or in the modern times :undecide:
Well, the Abbasids had the whole peninsula, and a large part of the crescent and levant, as well as parts of turkey, persia, and north africa, so...
I'm fairly sure that counts.
 
Since Civs in NFP only require vanilla Civ 6 to play and Diplomatic victory was only added in GS, I think those Civs were designed without Diplomatic Victory in mind.

OTOH, they haven't shied away from giving civs additional bonuses under different rule sets in NFP. So they might introduce a civ that has part of its bonuses for a Diplo Victory if you have GS.
 
They seriously need to deblob civs like Indonesia and India in the next iteration of the game..
I'm not sure what is wrong with Indonesia? Unless you mean make a modern Indonesia separate from a Majapahit civ.

and Korea... right now Korea is just a weird fusion of Silla and Chosen.
In that case let's make the Holy Roman Empire, Prussia, Austria and Germany for civ 7. :mischief:
I don't see a reason to de-blob civs like Korea. Of course I don't see these as blobs really anyway.

Oh and Arabia!
There's no such thing as one single Arabia ever in history or in the modern times :undecide:
Spoiler :
1200px-Umayyad750ADloc.png

The Arabian world was united in the Medieval Era such as the Ummayad Caliphate shown above.
 
Arabia is a civ I'd love to be deblobbed at some point though I think it's unlikely it'll happen, certainly not before India. I just think it opens up more interesting game possibilities if you separated them rather than kept them together and creates more potential Muslim civs. Umayyad, Abbasid, Fatimid, Mamluk, etc could allow more nuanced representation of the region than is currently possible.
Of course whether or not these would be accepted by the community as worthy civs or not is another question :lol:
 
Sure, they would. I expect a big revision on how civs work for the next game. Being able to show more facets of "the Arabs", but also of "England" seems like an overall benefit for the game.
 
Arabia is a civ I'd love to be deblobbed at some point though I think it's unlikely it'll happen, certainly not before India. I just think it opens up more interesting game possibilities if you separated them rather than kept them together and creates more potential Muslim civs. Umayyad, Abbasid, Fatimid, Mamluk, etc could allow more nuanced representation of the region than is currently possible.
Of course whether or not these would be accepted by the community as worthy civs or not is another question :lol:
To me the best solution is to ideally have at least different leaders for each of those civs representing the different dynasties especially Arabia and China. I would argue India as well but there's a possibility that you could have a separate Mughal civ from India at least basing it around Lahore.
 
It wouldn't hurt to give Arabia extra leaders, but honestly I don't think they're a high priority for de-blobbing. The Arabic-speaking Islamic world was highly unified culturally during the Middle Ages. I'd much rather see an Islamic Persian civ added than see Arabia split. Likewise I don't think civ really needs Silla and Joseon as separate civs--certainly not in a game where the HRE, the German Empire, and the German Republic are all the same civ, where royal France, Imperial France, revolutionary France, all the French republics, and maybe even Francia are the same civ, where China from Qin to PRC are the same civ, etc.
 
Oh for sure it's not priority, this is purely my own preferences. It's an "if I had a civ game I'd do it this way" thing.
 
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