It was Sumeria and Gilgabro until Babylon outdid them.Lol I thought you said it was Sumeria with Gilgabro that was designed the worst?

It was Sumeria and Gilgabro until Babylon outdid them.Lol I thought you said it was Sumeria with Gilgabro that was designed the worst?
Except NFP pretty clearly signals they've run out of civ design ideas given how unimaginative most of the designs have been.
I like asymmetric designs, but I haven't seen any in NFP except Maya.especially because Firaxis seems to have more openly embraced asymmetric designs.
At least Russia's brokenness is Russian flavored brokenness.Babylon is fun even if a bit bonkerish, but I enjoy it a lot. I honestly don't find it more "broken" than Russia;
That would be fine if Ethiopia weren't also one of most brokenly OP civs in the game.Ethiopia is basic but that's fine too. They shouldn't all be at the same level of complexity. E.g., Rome
I like asymmetric designs, but I haven't seen any in NFP except Maya.
World Wonders as well.![]()
The only thing that makes Gran Colombia interesting is they have the only civilian UU in the game.Vietnam and (presumably) Portugal have been solid, and I like the Maya. But Gran Colombia, Gaul, Byzantium, and Ethiopia have all been pretty boring, and I think Babylon is the worst design in the game.
Does Gaul, Vietnam, and Portugal not count?I like asymmetric designs, but I haven't seen any in NFP except Maya.![]()
Vietnam and Portugal seem like very minor asymmetries to me, but I will grant Gaul--unfortunately I found Gaul's design more tedious than fun, but it is asymmetrical.What do you mean? Gaul can't build districts adjacent to its city centre, Vietnam can only build them on features and Portugal can't trade via land.
I really like Ethiopia's design on paper; in practice they are so bonkers over-the-top powerful they're not even fun to play. At least that was my experience.I can see Ethiopia being simple though I do like the idea to purchase things easier with faith, especially archaeologists, and not necessarily needing to found a religion, just acquire faith to gain tourism.
I am the 0.1% then: I chose Owl of Minerva in my Ethiopia game--strong, but not game-breakingly strong like Voidsingers.I just want to add that since Ethiopia was released at the same time as SS mode, and 99.9% of you played it with Voidsingers, which is the most broken society and combos incredibly well with Ethiopia, and then found the civ both boring and broken and never touched it again. I have to say that the standard Ethiopia is not as insane as you may have thought, since you don't have the obelisk anymore but they are still very strong.
One at a time for the most part, except I've never used Apocalypse or Tech Shuffle modes (no interest in either), and in my Vietnam game I used both Heroes and Legends and Dramatic Ages as well as Barbarian Clans because I was behind and hadn't tried them yet (probably won't use either of the first two again--unless I decide to take Dramatic Tamar for a spin at some point). Barbarian Clans is probably the only one I'll use consistently--at least until Corporations and Monopolies is fixed. I like the idea of Secret Societies, but mostly it feels...awkward? I like the Owls of Minerva and I like the idea of the Hermetic Order, but it just needs a lot of polish before I'd make it a staple of my game. Same with Heroes and Legends.Zaarin, do you play with lots of game modes toggled on together, or tend to use just one at a time ?
I wonder how fun, I mean broken, Owls of Minerva will be with Portugal?I am the 0.1% then: I chose Owl of Minerva in my Ethiopia game--strong, but not game-breakingly strong like Voidsingers.Then I tried the Hermetic Order with Bull Moose Teddy, and, uh, wow. What a great concept. What a horrible implementation.
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Guess who's suzerain of all the coastal city states?I wonder how fun, I mean broken, Owls of Minerva will be with Portugal?
Or is it the other way around?![]()
What I can I'm glad about in Civ6 is the overall improvement in civ designs. It is unavoidable that there are civs that are strong and ones weak, but apart from Norway and Georgia upon release, there is no civs where you can say "There is literally nothing going on for this civ." And after numerous buffs and hopefully after the April patch, I think it is safe to say that even the weakest civ has at least 1 out of the 4 bonuses usable. You cannot say the same thing about Civ5. The Ottomans is barely playable, all Japanese bonuses are borderline worthless with the Longswordsman replacement (Samurai) that gets outdated in 2 turns, and of course, most infamous of them all, the Iroquois with a bugged Civ ability (to this very day), a worthless Swordsman replacement that no one builds and a building so notorious that it goes down in the Civ history as the only case where the unique bonus is somehow detrimental to the civ and worse than the standard version. Even the Tsikhe when it first came out is better than its standard version.
I don't think many people here know of the horror of playing multiplayer in a public group when you couldn't quit out of decency and randomed Iroquois. I remember I used to play in the No Quitter (NQ) group (that group had a lot of streamers back then, including FilthyRobot, the one with the famous 4 hour long tier list video), you were allowed to ask for a reroll if you rolled Venice, but not allowed for the same thing if you rolled Iroquois. I guess from now on, in order to remind myself, I would probably just "well, at least it is not at the tier of the longhouse" whenever I see a bad bonus.LMAO very true-most of the civs at least have improvements that are more substantial and you don't get dud civs like . I will say that the multiple bonuses for each civ can often complicate the game a bit more than the Civ V ones...typically the bonuses are more "must do A so you can get B plus C to get a bonus". Obviously that's not the case with every civ (See GC, Maori, or Babylon) but Civ VI is more "challenging" in that respect.
What I like about Civ VI compared to V is that due to what I was getting at above, the game really rewards players who have done their homework and know to really reap/play the benefits of each civ. However I will say that a fair few of my friends (I got a LOT of people into Civ V) decided to drop Civ VI cause it just took to much time. I think a lot of those issues are more systematic to Civ VI (And why it really needs some deep patching...) but it is a note to take into account when planning Civ VII. Keep it simple, yet reward players who know the detailed strat...a rough plank to walk but Civ VI has really helped with that latter this go around.
Just some perspective to other civ fans as everyone here is pretty hardcore. I often forget this when playing multiplayer with my friends lmao
Asymmetry isn't a black and white thing. In fact, every Civ is asymmetric because it has a unique set of rules.
I don't think many people here know of the horror of playing multiplayer in a public group when you couldn't quit out of decency and randomed Iroquois. I remember I used to play in the No Quitter (NQ) group (that group had a lot of streamers back then, including FilthyRobot, the one with the famous 4 hour long tier list video), you were allowed to ask for a reroll if you rolled Venice, but not allowed for the same thing if you rolled Iroquois. I guess from now on, in order to remind myself, I would probably just "well, at least it is not at the tier of the longhouse" whenever I see a bad bonus.
This is not trueI don't think so. When we speak of asymmetry we usually mean it to imply a design which has both a bonus and a malus in regards to the core rules. Otherwise the use of the word would be unnecessary.