pre-release info Civilization VII - Content Spreadsheet Thread - Civ overview!

pre-release info
Regarding "possible near DLC", I think Goths are very likely. That's because imo Tomb of Theoderic is exactly the sort of wonder which would have had very low chances of getting in to the game, had it not been necessitated by the idea "each playable civilization should have some assorted architectural wonder". It is frankly not very impressive on its own (see also Kasubi Tombs, with all due respect and my personal interest in Great Lakes region) and there is like a billion more interesting buildings of Italy or late antiquity to choose from.

And besides, Germany and several other European nations (Nordics, Spain, Dutch) could really benefit from having ancient era Germanic civ as a predecessor, with Goths in particular having been very popular suggestion ever since civ5 (the mod adding them has spent quite some time of civ5 dev cycle being literally one of the few most popular mods of all time). In particular, Nordics desperately need some ancient Germanic predecessor sooner or later anyway, as in their case Rome would feel incredibly wrong. Germany at least makes sense to grow from Rome, though it would still feel inifinitely more lame than growing from freakin Goths.

Other than that, I think the most likely additions are Nabatea, Polynesia and Silla, as they are all a) very unique and b) connecting to various civs' evolutionary lines and filling the gaps. Meanwhile Qin, Gupta, Teotihuacan, Burma and Franks are kinda "redundant" by comparision.
 
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Regarding "possible near DLC", I think Goths are very likely. That's because imo Tomb of Theoderic is exactly the sort of wonder which would have had very low chances of getting in to the game, had it not been necessitated by the idea "each playable civilization should have some assorted architectural wonder". It is frankly not very impressive on its own (see also Kasubi Tombs, with all due respect and my personal interest in Great Lakes region) and there is like a billion more interesting buildings of Italy or late antiquity to choose from.

And besides, Germany and several other European nations (Nordics, Spain, Dutch) could really benefit from having ancient era Germanic civ as a predecessor, with Goths in particular having been very popular suggestion ever since civ5 (the mod adding them has spent quite some time of civ5 dev cycle being literally one of the few most popular mods of all time). In particular, Nordics desperately need some ancient Germanic predecessor sooner or later anyway, as in their case Rome would feel incredibly wrong. Germany at least makes sense to grow from Rome, though it would still feel inifinitely more lame than growing from freakin Goths.

Other than that, I think the most likely additions are Nabatea, Polynesia and Silla, as they are all a) very unique and b) connecting to various civs' evolutionary lines and filling the gaps. Meanwhile Qin, Gupta, Teotihuacan, Burma and Franks are kinda "redundant" by comparision.
I also presume this. The evolution lines in base game are rough abd dlcs will most likely smoothen them, as many already expect. Currently, Greece is roughly the predecesor to Spain (on behalf of handful of colonies as they said in stream), but dlcs may give Spain justice by introducing Goths and to Greece by introducing Byzantium.
 
What is going to be the "historical" successor of Abbasids if we get no modern MENA region civ? I mean the only option would be Mughals, at least partially Islamic civ, but it'd feel so wrong imo...
Mughals and Buganda. Historical paths are not required to make a lot of sense. We have Mississippians to Inca in the base game.
 
Regarding "possible near DLC", I think Goths are very likely. That's because imo Tomb of Theoderic is exactly the sort of wonder which would have had very low chances of getting in to the game, had it not been necessitated by the idea "each playable civilization should have some assorted architectural wonder". It is frankly not very impressive on its own (see also Kasubi Tombs, with all due respect and my personal interest in Great Lakes region) and there is like a billion more interesting buildings of Italy or late antiquity to choose from.

And besides, Germany and several other European nations (Nordics, Spain, Dutch) could really benefit from having ancient era Germanic civ as a predecessor, with Goths in particular having been very popular suggestion ever since civ5 (the mod adding them has spent quite some time of civ5 dev cycle being literally one of the few most popular mods of all time). In particular, Nordics desperately need some ancient Germanic predecessor sooner or later anyway, as in their case Rome would feel incredibly wrong. Germany at least makes sense to grow from Rome, though it would still feel inifinitely more lame than growing from freakin Goths.

Other than that, I think the most likely additions are Nabatea, Polynesia and Silla, as they are all a) very unique and b) connecting to various civs' evolutionary lines and filling the gaps. Meanwhile Qin, Gupta, Teotihuacan, Burma and Franks are kinda "redundant" by comparision.

In place of Nabatea, I would put Babylon or Assyria. Same area of the world, but higher profile and they would plug the Mesopotamian hole in the base game.
 
Majapahit confirmed!
 
In place of Nabatea, I would put Babylon or Assyria. Same area of the world, but higher profile and they would plug the Mesopotamian hole in the base game.
I hope we get Babylon, Assyria, the Hittites, and Sumer this time around though I’m not sure about the chances of that.
 
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I hope we get Babylon, Assyria, the Hittites, and Sumer this time around though I’m not sure about the chances of that.
I'll happily take Nabataea in place of Sumer. I don't think we need all three Mesopotamian empires, I was very unimpressed with Firaxis's take on Sumer in Civ6, and it would be nice to have a pre-Islamic Arab civilization (sort of...the Nabataeans were a mixed Arab/Aramaic civilization, but so was everyone in the region at the time and close enough). I was excited at the initial appearance that Assyria was finally getting its well-deserved base game slot and a little sad we instead got no one from Ancient Mesopotamia, but if we get Assyria quickly I'll forgive quickly. :p
 
I'll happily take Nabataea in place of Sumer. I don't think we need all three Mesopotamian empires, I was very unimpressed with Firaxis's take on Sumer in Civ6, and it would be nice to have a pre-Islamic Arab civilization (sort of...the Nabataeans were a mixed Arab/Aramaic civilization, but so was everyone in the region at the time and close enough). I was excited at the initial appearance that Assyria was finally getting its well-deserved base game slot and a little sad we instead got no one from Ancient Mesopotamia, but if we get Assyria quickly I'll forgive quickly. :p
Nabataea would be cool as well. Generally I haven’t been thrilled about the “just one or two from each region” mentality that Civ has had up to this point, but fingers crossed that with the amount of civs we have so far, that could change in this entry.
 
Mughals and Buganda. Historical paths are not required to make a lot of sense. We have Mississippians to Inca in the base game.
They still are meant to make some sense even if it is stretched.
it’s unlikely we will have Qing Siam and Meiji in base game. As we have 2 SEA/EA chains. With Perisa-Mongols likely going to Russia.
Same issue for the 2 MENA Civs chains.
Likely Germany and either Meiji or Siam not in base game. My bet is on Germany and Siam not in.
 
We have 2 SEA/EA chains but Western Asia lacks unique ending. Egypt has to share path. This is what makes situation that although Persia into Abbasid makes more sense, Egypt nabbed them and left Persia -> Mingolia line. Presuming Ottomans you can only end one line such as Egypt -> Abbasid -> Ottoman. This lefts Persia -> Mongolia -> X. There is one free spot for taking which could be Meiji.

Or in other words, it appears we are getting 2 civ lines per rough region, them being Europe, Africa, Western Asia (Arabia, India, Central), East Asia (including Indonesia) and America (1 for NA and 1 for SA, with Hawaii most likely being considered NA path Missisipians -> Hawaii -> USA rather than Polynesia, base game paths are very rough).

Any hole in the lines creates free spot for something irregular, as I said, Egypt and Persia are leaving this spot, which could easily be taken by Meiji.
 
Mughals and Buganda. Historical paths are not required to make a lot of sense. We have Mississippians to Inca in the base game.

They don't have to make sense in the strict historical sense - but they should match the "vibe" of the previous civ (I do admit that's hardly the most objective measure :p ). Transitions like Maya->Inca->Mexico are not exactly perfect for the purists like me, but ok they are fine because I get it, both Inca and Maya are Precolombian civilisations which blend together in a common framework of references in our modern culture, so it's not that jarring. Similarly I don't have that many problems with SEA civs jumping from one to another, as they have shared a lot of things historically.

Abbasids->Mughals transition I am already reluctant to accept, because I mean come on its the Middle East we are talking about, the cradle of Eurasian civilization in general, the region deserves to have its own final boss so to speak, not being outsorced and dealt with using partial measures. And Abbasids and Buganda I refuse to accept because they have nothing in common even in the faintest notions of vibe; it'd actually make slightly more sense to connect Abbasids to Qing at this point, at least here I could emotionally relate to the historical relations the Islamic world and China maintained for 1400 years ;)
 
They don't have to make sense in the strict historical sense - but they should match the "vibe" of the previous civ (I do admit that's hardly the most objective measure :p ). Transitions like Maya->Inca->Mexico are not exactly perfect for the purists like me, but ok they are fine because I get it, both Inca and Maya are Precolombian civilisations which blend together in a common framework of references in our modern culture, so it's not that jarring. Similarly I don't have that many problems with SEA civs jumping from one to another, as they have shared a lot of things historically.

Abbasids->Mughals transition I am already reluctant to accept, because I mean come on its the Middle East we are talking about, the cradle of Eurasian civilization in general, the region deserves to have its own final boss so to speak, not being outsorced and dealt with using partial measures. And Abbasids and Buganda I refuse to accept because they have nothing in common even in the faintest notions of vibe; it'd actually make slightly more sense to connect Abbasids to Qing at this point, at least here I could emotionally relate to the historical relations the Islamic world and China maintained for 1400 years ;)
It's impossible to make meaningful historical paths with 10 civs per age, while keeping the world coverage. So, on release we'll have weird transitions like this anyway. It should become much better once first 2 DLC packs will be fully out.
 
with Charlemagne announcement, I'm now all in on base game having modern era Qing and Russia, with Goth>HRE>Germaprussia as DLC.
 
Also, I think that having Chola -> Siam solves the puzzle of where the Abbasids go. my base game 30 at this point:

aksum > songhai > buganda
egypt > abbasid > mughal
greece > norman > britain
rome > spain > france
persia > mongolia > russia
maurya > chola > siam
han > ming > qing
khmer > majapahit > meiji
mississippi > hawaii > america
maya > inca > mexico
 
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