pre-release info Civilization VII - Content Spreadsheet Thread - Civ overview!

pre-release info
The end varies. In regular speed each age goes for at most 200 turns. But the more the civs in the game reach legacies it can go down to lowest of 150, it seems. but may go even lower if future civics/tech are researched, but not 100% sure.

But basically, because of the turn total varying, we can't known for sure the date. The date for turn 200 will probably be very close to 400, but then it almost never will be the case it goes to turn 200. So in general it would have a considerable jump in time from the end to the first turn of the next age. But then, the date is just flavor, turns is what matter for gameplay.
In the exploration age livestream, it was lower than 150. The antiquity age ended on turn 135, which corresponds to 920 BC. The "black spot" in between ages was thus 1320 years. But as always in civ games: the date doesn't have any sense to it (and in consequence, it should be possible to disable it). In that example, 3/4 of the civs managed to complete a legacy path (and this created quite some progress) and we know that the player sped it up even more by researching future tech or civics. It's unclear what the shortest realistic turn time for an age is, but I guess if you really go for future techs, you can get it even lower than these 135. Still, even 3x120 would be much longer than the average civ VI game.
 
Dates interest me in terms of immersion, and, I think, help shed light on how the devs imagine each Age.
On the latter part, I don't think it can be very helpful because they clearly prioritized the gameplay with the date ending varying because the end turn for each run can vary a lot. The most you can get from it, I guess, is that Antiquity is supposed to represent between 4000 to 400. And even then, with choice like Khmer being Antiquity, they also prioritize gameplay instead of being more strict with the dates.

Edit: To add more to what I mean, if they were thinking of end age as a thing they cared about, they could have easily made it so each turn ends up more years as the total turn decreases so the game would still end in about the same age regardless of how many turns the age ended up.
In the exploration age livestream, it was lower than 150. The antiquity age ended on turn 135, which corresponds to 920 BC. The "black spot" in between ages was thus 1320 years. But as always in civ games: the date doesn't have any sense to it (and in consequence, it should be possible to disable it). In that example, 3/4 of the civs managed to complete a legacy path (and this created quite some progress) and we know that the player sped it up even more by researching future tech or civics. It's unclear what the shortest realistic turn time for an age is, but I guess if you really go for future techs, you can get it even lower than these 135. Still, even 3x120 would be much longer than the average civ VI game.
Yeah, I remember they saying 150 as the minimum amount of turns for regular speed but everything on this stream indicates it can go even lower because of the future tech/civics. I'm curious if there is a hard cap. Personally I would prefer there is, especially on a single player game. Or at least maybe the AI not having the ability to reduce the turn count even if they research future tech/civic or the AI prioritizing getting masteries and so in practice almost never going for those so if the player don't want to the game won't suddenly getting even faster.
 
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Also Buganda. It's not mutually exclusive.
Not for the human player but for the AI it has to be exclusive to a degree.
10 unique Civs need at least 10 unique Civs to become, and 10 again. As we understand it they follow a murky but somewhat logical path of culture or regional match.
This is the basis on why some think Ottomans has to be in the modern era, cause there are 2 MENA Civs in Ancient and Exploration ages, both can’t go to Buganda in the same game. So at some point it does become exclusive (just not for the human player). Germany, England aren’t feasible for this, exceed the logic set up so far.

*Perisa could be classified as MENA too but moves off in Central Asian path
 
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Not for the human player but for the AI it has to be exclusive to a degree.
10 unique Civs need at least 10 unique Civs to become, and 10 again. As we understand it they follow a murky but somewhat logical path of culture or regional match.
This is the basis on why some think Ottomans has to be in the modern era, cause there are 2 MENA Civs in Ancient and Exploration ages, both can’t go to Buganda in the same game. So at some point it does become exclusive (just not for the human player). Germany, England aren’t feasible for this, exceed the logic set up so far.

*Perisa could be classified as MENA too but moves off in Central Asian path
-There won’t be 10 civs in a game (8 max)
-The AI has more than one choice for many civ progressions (Rome, Greece, Egypt,etc)
-If all of an AI civs “default” options are taken it could still
1. Going to non default option (opened by its gameplay
2. choose to be a duplicate “default”/historical option
 
I think that -just for the sake of convention- one of a leader's personae should be regarded as the "default" or regular version, while the other is the alt persona. Therefore, both Napoleon and his alt persona are day 1 bonus content.

Now for the argument about which Napoleon should be considered default, I don't know.

Well it's Ashoka World Renouncer and Xerxes King of Kings who are on the official site of Leaders for Civ 7. Though these both have the distinction that they are default because they are part of Base Game while the other two are from the bonus editions. Either once Napoleon appears there we will know who's the default, or they will go with the promotional frame image, portraying both. If that ever matters.
 
Well it's Ashoka World Renouncer and Xerxes King of Kings who are on the official site of Leaders for Civ 7. Though these both have the distinction that they are default because they are part of Base Game while the other two are from the bonus editions. Either once Napoleon appears there we will know who's the default, or they will go with the promotional frame image, portraying both. If that ever matters.
Yes, my comment was in regards to Napoleon. With both versions of the leader being bonus material, it's not easy at the moment to figure out which one is meant to be the original.
 
Yes, my comment was in regards to Napoleon. With both versions of the leader being bonus material, it's not easy at the moment to figure out which one is meant to be the original.
Isn't getting one of them a prerequisite for getting the other?
You get Emperor Napoleon by linking civ 7 to your 2k account.
You get Revolutionary Napoleon by linking civ 6 and civ 7 to your 2k account.
Hence, Emperor seems to be the standard, and Revolutionary the alternative persona.
 
Time to update the spreadsheet! Pachacuti, Inca confirmed
 
We pretty much have the full set for Era 2 now, right? We know about Indonesia and Hawaii's wonder points straight at them for the 11th and final Exploration Civ.

EDIT: I forgot about the leaked Hawaii logo. We have all 11 Exploration Civs yet (name for Indonesia pending)
 
Time to update the spreadsheet! Pachacuti, Inca confirmed
I didn't have time to do it before, but now it's updated, the world map too.

Anyways, didn't comment earlier this week, but in resume: Ming got revealed cofirming the Forbidden City as their wonder, and now Inca (Machu Picchu confirmed + their icon) and Pachacuti got revealed today... And that all this week I think.
 
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I didn't have time to do it before, but now it's updated, the world map too.

Anyways, didn't comment earlier this week, but in resume: Ming got revealed cofrinming the Forbidden City as their wonder, and now Inca (Machu Picchu confirmed + their icon) and Pachacuti got revealed today... And that all this week I think.

Thank you, the spreadsheet and map are so satisfying.
 
We pretty much have the full set for Era 2 now, right? We know about Indonesia and Hawaii's wonder points straight at them for the 11th and final Exploration Civ.

EDIT: I forgot about the leaked Hawaii logo. We have all 11 Exploration Civs yet (name for Indonesia pending)
Yep, Indonesia, Songhai and Hawaii are 3 remained exploration civs to be officially revealed.

Modern civs are a bit more mystery, since with Mexico confirmation one of the core European civs (Britain, France Germany or Russia) is out.
 
Yep, Indonesia, Songhai and Hawaii are 3 remained exploration civs to be officially revealed.

Modern civs are a bit more mystery, since with Mexico confirmation one of the core European civs (Britain, France Germany or Russia) is out.
French Empire is a given. It's between Britain, Germany, and Russia.
 
I'm exoecting Byzantium & Russia and HRE & Germany packs later and Britain in Base Game. Still wanting Ottomans in Base Game even if it's considered a DLC material by many.
 
I'm exoecting Byzantium & Russia and HRE & Germany packs later and Britain in Base Game. Still wanting Ottomans in Base Game even if it's considered a DLC material by many.
Byzantium and Ottomans are both really good "linker" civs so I don't expect them to be on the sidelines for long!
 
I'm exoecting Byzantium & Russia and HRE & Germany packs later and Britain in Base Game. Still wanting Ottomans in Base Game even if it's considered a DLC material by many.
I'm figuring
Ottomans and Russia in Base Game
HRE, Prussia in Rise to Rule
Byzantium in Crossroads
Britain Later
 
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