Civilization VII - Content Spreadsheet Thread - Civ overview!

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I think the American quarter has been in front of us all along. An industrial spin on it would be quite interesting, I suppose it would fit the direction started with Lincoln in VI. Here's my reasoning:
- Both buildings only appear in cities with this style
- All shots they appear in which also have a City Hall building or Palace, it's America
- The surroundings very much look like a quarter. There's extra rails,. a crane, a tank, and a big and a smaller gate. None of these things is there when any of these buildings appears on its own.
- The Furnace building at first looks like this style's version of the Steelmill/Furnace/Foundry ("Foundry" from here on) building. The overall shape is fairly similar. HOWEVER, there is one shot where it appears together with the style's version of the Foundry in a single tile!

Here is the Foundry in the Asian style:
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Here we see both together, the Foundry at the top and the High Furnace unique at the bottom:
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In the same shot, we can see the other building sharing a tile with a Sawmill, and in neither tile there's any sign of rail infrastructure.
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We can even see a tile transition from just two buildings into a full Rail Yard quarter in that scene once the second building completes:
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The building with the tall metal silo and ducting resembles a cement plant. That would be a decent UB for America. I'm still working on the other one. Steel mills tend to be laid out in long buildings, but I think it's still something along those lines. A mill of some kind.
 
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A followup thought: If America has the 2*UB/UQ combination of industrial buildings, does that mean they get a Tycoon unique Great Person?
 
A followup thought: If America has the 2*UB/UQ combination of industrial buildings, does that mean they get a Tycoon unique Great Person?

JNR had the same idea:

It would also fit America having a "Tycoon" unique GP that has to be activated on this quater, btw.

It could also just be the Quarter though - Maurya, Chola, Rome, Majapahit, and the Normans all have a Unique Quarter but no Great Person. A Tycoon does seem like a natural choice though, however.
 
The other building, that has a radial design and a varied roof line, is a Roundhouse, I believe. Or at least something similar to one. It's a type of locomotive shed. You can see the nose of a steam engine sticking out of the front in one view. It's not quite a complete Roundhouse. Usually, they have more than three bays. It appears to be a composite of several examples and truncated to fit the space.
 
The building with the tall metal silo and ducting resembles a cement plant. That would be a decent UB for America. I'm still working on the other one. Steel mills tend to be laid out in long buildings, but I think it's still something along those lines. A mill of some kind.
Modern cement and reinforced concrete were developed in England and France, but it was an American, Thaddeus Hyatt, whose scientific study of reinforced concrete in 1877 established it as a suitable material for all kinds of construction.

The other building, that has a radial design and a varied roof line, is a Roundhouse, I believe. Or at least something similar to one. It's a type of locomotive shed. You can see the nose of a steam engine sticking out of the front in one view. It's not quite a complete Roundhouse. Usually, they have more than three bays. It appears to be a composite of several examples and truncated to fit the space.
Ironically, the '3-bay' roundhouse was marketed to model railroaders by several companies as a kit back in the 1950s and 60s, and became a sort of default version of the structure. Makes me wonder if one of the designers didn't dabble in model railroading back in the day. Actual roundhouses were usually far larger, and some were completely round with the housing covering not only the 'stalls' for the locomotives but the turntable in the middle: enormous structures. The roundhouse was popular for steam locomotives because the structure provided the most space at the outer end of the track, and locomotives were driven in head-first. Since most of the parts needing continuous maintenance were at the front of the locomotive - the pistons, drive gear, etc, it was the perfect set-up for working on the engines. Since the roundhouse became obsolete when diesel engines took over after WWII, it is the perfect iconic structure for the period up until about 1945 - the apex of American Industrial dominance.
 
Ironically, the '3-bay' roundhouse was marketed to model railroaders by several companies as a kit back in the 1950s and 60s, and became a sort of default version of the structure. Makes me wonder if one of the designers didn't dabble in model railroading back in the day.
Either way this makes a lot of sense to use model railroad objects as inspiration since they're explicitly going for a "diorama art style" after all.
 
It could also just be the Quarter though - Maurya, Chola, Rome, Majapahit, and the Normans all have a Unique Quarter but no Great Person. A Tycoon does seem like a natural choice though, however.
Is there any Exploration civ with a Unique Great person? Other than Abbasids, I mean.
 
Right. I forgot about them.

Just those two, correct?
 
And Songhai don't have one because we already know they have a Unique Merchant.

Only two with GPs... That's a low number. Maybe the DLC will add more of the sort?
 
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And three in antiquity, so just one more. I can see it becoming a very frequent mechanic in the modern era though, since individuals are better documented there. I'd expect pretty much all Europeans to have one - a scientific or artistic focus for France, a political focus for Britain, an industrial-scientific focus for Germany, composers or writers for Russia (ik not all of these will be in the base game but these are the most commonly mentioned ones, just didn't want to re-open discussion on that).

America will probably have one as well with Tycoons or so. I can also see Meiji and Mexico having unique GP. For Qing, Buganda, Siam, and the Mughals I'd consider it less likely, but even there one could probably find enough notable non-ruler individuals with some research if one wanted to.
 
Ironically, the '3-bay' roundhouse was marketed to model railroaders by several companies as a kit back in the 1950s and 60s, and became a sort of default version of the structure. Makes me wonder if one of the designers didn't dabble in model railroading back in the day. Actual roundhouses were usually far larger, and some were completely round with the housing covering not only the 'stalls' for the locomotives but the turntable in the middle: enormous structures. The roundhouse was popular for steam locomotives because the structure provided the most space at the outer end of the track, and locomotives were driven in head-first. Since most of the parts needing continuous maintenance were at the front of the locomotive - the pistons, drive gear, etc, it was the perfect set-up for working on the engines. Since the roundhouse became obsolete when diesel engines took over after WWII, it is the perfect iconic structure for the period up until about 1945 - the apex of American Industrial dominance.
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O-scale-roundhouse.jpg

And if you look at this view of the Civ 7 Roundhouse, you can pretty easily see a steam engine parked backwards in the center bay:
Roundhouse.jpg
 
Portland Cement was the idea I rolled with to find it. It's super important, we wouldn't have infrastructure without that stuff.
As posted, 'Portland cement' was originally developed in England from the mid-18th century, called that because it was said to resemble Portland stone from a quarry in England. It didn't reach the US until the 1870s, but (also as posted) the US ran with it, and by the early 20th century was producing more than anybody else in the world.
 
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And if you look at this view of the Civ 7 Roundhouse, you can pretty easily see a steam engine parked backwards in the center bay:
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From the photographs I've seen of old railroads (1880s to 1940s) the only time locomotives would be posed with the front showing out of the roundhouse would be for a photoshoot to show off the locomotive roster: the front end of a steam locomotive looks so much more distinctive than the back end of the coal and water tender!

Of course, the same thing applies to model railroads - there's nothing more dramatic than a half-dozen steam locomotives poking their noses out side by side . . .

I know it's unlikely from what we've seen so far, but I do hope that someday a Civ rendition will include trains actually moving over tracks from city to city - a graphic indication of industry and trade, if nothing else.

"There isn't a train I wouldn't take
No matter where it was going"

- Edna St Vincent Millay
 
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