albie_123
Modding In Secret
Just gave it a whirl, running VEM and nothing else. On turn 98, all good so far. Haven't tried saving / loading yet.
I am very, very excited about this.
I am very, very excited about this.
By "compatibility" I mean setting up the code to deal with the situation where there can be multiple active players. I know I'd have to change things which occur once per "active player" turn, to ensure it's not, say... giving all players the 15:c5free: gold for each human player's turn. I'm aware of that kind of problem, but I don't know what else would need changes.![]()
I don't know what to look for. I'm uncertain how Firaxis changes players for hotseat, haven't experimented with it, and there's no tutorials on the subject.
Playing Hotseat Civ #1 (Danes) get 2 culture for the capital. Civ #2 (Siam) gets 7 culture. Is this because VEM thinks Civ #2 is an AI civ?
Also, Siam just got a free settler from a ruin. I had never seen this before. Is it something you added recently? It seems like a huge bonus on t10.
Is it possible that Siam had Tradition already? That'd be +2 palace and +5 tradition = 7.
It sounds like the game thinks it's settler difficulty. Settlers only spawn on settler difficulty but subjectively speaking appear *often* at the level.
You can fix that by right-clicking the "unit promotions" button on the minimap's foldout options panel. It's an odd occasional bug with the ModUserData folder's storage mechanism... haven't ever investigated to figure out exactly why and when it happens.AI units have their 'hidden' promotions shown above the unit icon ("Free Promotions", "+1 Visibility").
It's been on my todo list for a year, just never got around to it because I expected hotseat compatibility to be something really hard to accomplish. It looks like it might be much easier than I anticipated.Thal, have you considered putting this into the mod proper? (With Gedemon's permission, of course.) While 90% of players don't play hotseat, the 10% who do will absolutely love you for it.
Hey.
Where is the movement animation speed on units edited
Thx