CoD: MW2 will NOT have dedicated servers for the PC

The first pirated release of MW2 requires a steam account still, but another group released a non-steam version just hours later. I have no interest in pirating the game though and I don't recommend it. I'll just wait until it goes on sale on steam, which it will. After something like 10 or 12 hours of multiplayer, there has been almost no problems with connection on 3 or 4 bar games for my roommate, so it seems the P2P thing isn't too bad. I don't see why they couldn't have still had dedicated servers, a multiplayer that allowed both would be very good. Only P2P like IWnet is only good if the game has thousands of people playing all over the place, and many of them having good connections, if a game was less successful/popular or if the players were moving on, then the multiplayer would die pretty quickly.

What I dislike most is that it gives them an excuse to be lazy and simply port over the console multiplayer, while I realise that CoD is most popular on the consoles, it sends the wrong message to other developers.
 
It depends more on your location. US/Canada has a strong I3 connection with lots of people with net in close proximity to each other. Australian and European gamers are more likely to feel the crappiness of P2P. Indeed even from US gamers I've heard of being match-made with European players resulting in terribad ping for everyone but the host.

Also here's an edit for the game to get an actual representation of ping instead of this crappy bar crap like your a console peasant who cant understand numbers.

Someone posted this on the IW forums. I thought you guys should try it. http://www.infinityward.com/forum/viewtopic.php?f=24&t=167264

• Navigate to the folder: 'program files\steam\steamapps\common\call of duty modern warfare 2\players' and open the file config_mp.cfg

• Change scoresping_interval from 100 to 20, and maxbars from 4 to 10 (10 is the max).

• This means that each of the 10 bars represents 20ms, with full green being 20ms or lower, and 1 red being 200ms or higher.

WHAT IT LOOKS LIKE:
http://img692.imageshack.us/img692/6871/ihost.jpg

===============================

The sad truth? You might wanna pound a few beers before you read this:

• The host is immediately obvious, he's the guy with 0-20 ping (full green).
• I usually connect with about 101-200+ms.
• Most people are connected at 200+ms (3 or less bars on normal cfg settings).
• On regular cfg settings, 4 bars means up to 0-100 ping, 3 bars 101-200, 2 bars 201-300, 1 bar is 301+.

WHAT PING MEANS:
http://www.infinityward.com/forum/viewtopic.php?f=24&t=167264&start=10#p2901306

MORE SHOTS:
http://screenshot.xfire.com/screenshot/natural/8b90209382ea1a17cf2a7e42a566ac46eb587fa1.png

http://screenshot.xfire.com/screenshot/natural/bc0d324dcf64cd350c60c9ab57de390cd409c476.png

http://screenshot.xfire.com/screenshot/natural/c8185d74e4270a0f09313601c2ebae7f9442d41c.png
 
i wish people would simply understand that call of duty is primarily designed for 18 player games on the console. thats how it works best. be grateful that it is even being released on pc. anyone with any sense would buy it for the medium for which it is intended: console. i know originally call of duty was a pc game primarily, but times have changed. there are still plenty of good fps games that were specifically designed for the pc and hence work a lot better on them: cs, tf2, bf42 etc.

Call of Duty, PC, 91% aggregate score
United Offensive, PC, 89% Gamespot Score
CoD2, PC+Xbox360, 89% agg. score

Final Fronts, console, 66%
Big Red One, consoles, 80%
Road to Victory, consoles, 64%
World at War, Final Fronts, PS2, 40%
 
Call of Duty, PC, 91% aggregate score
United Offensive, PC, 89% Gamespot Score
CoD2, PC+Xbox360, 89% agg. score

Final Fronts, console, 66%
Big Red One, consoles, 80%
Road to Victory, consoles, 64%
World at War, Final Fronts, PS2, 40%

i meant since cod4. i know it was initially a pc game, but times have changed.
 
This game is crap. The Hackers are already coming in and taking over and there is no stopping them.
 
You cant hack through steam.....and if you can, then the government would have hired you by now anyway.
 
Im just saying, steam is pretty unhackable, and for a big title like this thats pretty much brand new, I doubt anybody has found a way around it yet.
 
I will say that the lack of dedicated servers doesn't bother me at all.

Now, that's not to say that there shouldn't be dedicated servers for people who want them. I think it's pretty unfair to a lot of the PC fanbase.

However, for a more casual gamer like me who does not care about being in a clan and only wants to play the game, the game-finder/matchmaking service is a vast improvement. I hated having to scroll through massive lists of servers only to find that there's not a single one that I want that has the options that I'm looking for. It was even simple things like FFA and a lower player count (no more than 20 players - almost all of them were 30-40 which is WAY too many for a CoD game) and obviously with acceptable ping (trust me, I have a good Internet connection but it was hard to find a GOOD server with good ping).

Also, the number of lame "no cursing" servers was ridiculous.
 
I find the 18 player limitation pretty annoying, I WANT MORE PLAYERS!


60 players Shipment was pretty awesome....

Or 42 player zombiemod ...
 
Its not so much the gameplay isn't designed for more players (although it was balanced for a low number) but the bloody maps. One of which, that oil-pump-thing in the middle of the desert is so SMILEY small! Some of the other maps are pretty neat though.

I still want some large maps.
 
One of which, that oil-pump-thing in the middle of the desert is so SMILEY small!

I have played 5 minutes of this game at a friends house just before he left to return the disk to someone. That map is incredibly small. I might be mistaken but I assumed it was auto-selected for us because we were just two people playing splitscreen. The radar really made it trivial as well.
 
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