COM2 - n00bile deities

Pindicator please carry on. I didn't do anything last night with the save other than look at it. I won't be able to do much until later tonight and tomorrow anyhow.

I did look at the situation and have some questions.

St. Regis and Allegheny have grans being built. I don't think either is useful at this point. A harbor in Allegheny and a worker in St. Regis make more sense to me. Both are on jungles and have no water. Probably not the best place for a gran.

We need a worker pump. We have 8-9 workers. There's still a lot of development necessary.

Galleys, spears and even archers or cats. There is no way we can make a reasonable landing anywhere with our MW's without a defense and bombard in front of them. They will get eaten alive.

Where are we going to build the FP?

We could afford a few embassies to see who knows who. I would spend some of the cash.
 
Well, they attacked us anyway even with the RoP. Centralia was burned and I'm deciding whether I want to try and throw a spear or two up north to save that town. I think a big part of it was the fact that those towns were undefended and Temujin is looking for room to expand. I'll finish up my turns and try to minimize any losses.
 
6) 900BC
RoP with Mongolia for 38g. They turn Gracious, probably envisioning RoP abuse of every city we own. :(

Embasy with England for 30g. London isn't much of a producer at only 3spt and good amounts of jungle. I took a screenie and if anyone wants I can post the picture of London.

Switch Allegheny to Temple. I can't see a harbor being much of a benefit either, with only 2 coastal tiles in its extended city radius. This won't finish before the end of my turns, so we can switch it to whatever later on.

Switch St. Regis to worker.

Switch a bunch of other towns to add more defensive units for a landing.

IBT

Mongols attack anyway...
Centralia is burned to the ground.

Salamanca: Settler->Mountie. Ha, now I feel dumb leaving this town on settler as we have two settlers that have nowhere to go.
Grand River: Mountie->Spear
Cattaraugus: Spear->Catapult
St Regis: Worker->Worker

9) 825BC
I was able to pick up the worker from the northern island and transport him safely back.

IBT
Mongols land a warrior/spear group near

Mauch Chunk: Cat->Cat

10) 800BC
I really don't want to trigger our GA, but I don't see much of an alternative. The Mongol force that landed seems to be a pillaging party and they landed right on top of our ivory. There are two other Mongol galleys that appear to be headed around our southern horn to drop troops off in a similar position.

Com02_800BC_InvasionRoute.jpg


I was hoping to pop-rush a spearman in our other north-island town, to hopefully give it a chance, but a Mongol warrior is going to get there just in time to beat that attempt. I've moved units around so that no other town is defenseless.

No military has moved yet; I figure that's better left for the next person.

At least the good news is that with Mongolia sending all its troops off island, any landing should eventually become easier :lol:
 
:hmm: Figures.

I wonder if we can get away with not using the MW's.

I also wonder if you can use the MW's as a decoy away from our northern city. Drop him off and draw them in then pick him back up (Handy's Bikini babe trick).

We definitely don't have enough boats to fight on their land so hopefully it will be a short fight.

Seems we are thinking the same thing Pindicator. I wonder if we can knock out a couple archers to take care of the Mongols.
 
I got it.
 
Small delay. I won't be able to hit this till likely tomorrow. If someone else would like to pick it up now that's fine with me.

I was going to try and avoid the GA if possible by hiding some MW's underneath.
 
Whomp said:
Small delay. I won't be able to hit this till likely tomorrow. If someone else would like to pick it up now that's fine with me.

I was going to try and avoid the GA if possible by hiding some MW's underneath.

The only problem with that is bringing that cats and warriors to kill off the mongols will probably give them time to pillage tiles. But it's probably worth the trade off. I'd suggest building a couple archers, too, if we want to hold off on the GA. I probably should have done that myself.
 
I am less concerned about the pillaging than if they attack a town. We will see how it goes. OK I got it again.
 
:devil: lurker's comment:

Shure 'nuff got a fight on your hands what with Mongols in boats reaching the center of the Confederacy.

Dump the MW builds in favor of archers and shift some garrison troops to Cattaraugus. It only has a single spear and there are two Mongols threatening.

Don't build cats in towns where you can build veteran troops.

Give up Akwesasne to someone else or abandon the town. If you give it to the English the Mongols may attack anyway and that will put England in your camp. :devil:
 
Pre-turn: Woke up some units to cover Salamanca and Cattaragus. Fortify Vlad the Impaler on the ivory road in front of Salamanca since this is the only road connecting the two cities. I wake both settlers since I will likely abandon Akwesasne (didn't catch Bede's post in time). I change a couple builds, archer in Niagra Falls and Cattaragus no loss of shields. I wake the cat in Mauch Chunk and bomb the galley outside the city. Boom! Direct hit! Maybe the galley will go home. It also seems we have some war happiness so I turn down the lux to 10% and science up to 90% get republic from 10 to 8 turns. Adjust a couple cities back to growth and off we go. "Hit Enter".
IT The Mongol Spear decides to attack our fortified spear (renamed Peyton the Killer Shih Tzu) and he doesn't even dent PtKST(think of PtKST as something you do when you can't hold in a laugh...pt-kst!....) Then the Mongol warrior decides to do the same and PtKST loses 1 hp and promotes. :crazyeye: Ugly's forces ain't so bright.
In the meantime, the cat bombing drives the wounded galley back home. Good. We may get away without the GA after all. Salamanca MW--Settler, Niagra Falls archer--worker, Grand River spear--galley, Oil Springs galley--galley. The palace adds some steps to the hut. Greeks start ToA.
775 BC Cat bombs another galley. Boom! I have to abandon Akwesasne. One turn earlier and a spear could've been rushed. We only lose 1g abandoning. Put a spear and a settler on a galley and head back to our old razed city.

IT Again the wounded galley goes home. Cattargus archer--harbor. Incans start ToA.
750 BC Our cat misses the empty galley that dropped off the two brilliant Mongol impaled ones. Plop the settler on the old razed spot. Pick up another with a spear. Republic dropped from 7 to 4. Aztecs have it. :hmm:

IT Anotther galley appears. Niagra Falls worker -- worker, Allegheny temple --cat. There's a possibility the English may clear some jungle for us. Tonawanda spear --galley.
730 BC Boom! Wound the galley. Cattawhomp is established on the old raze spot.

IT The galley goes home. A new one appears. Salamanca settler--settler.
710 BC Badaboomdeea! Ugly still won't talk though.

IT Ho hum. Galley heads home. New ones appear near Niagra Falls this time. Niagra Falls worker--worker Aztecs finish MoM. English, Greeks and Incans move to ToA.
690 BC Our other settler plops on the other island horse hill. Ugly will talk. He will give his bank 117g for maths. Done. We will revolt next turn. Chanfe Salamanca to worker since it would finish next turn.

IT Republic comes in. Set to lit. Salanmanca worker--settler, Grand River galley --galley.
670 BC Establish Pow Wow on the island horses and set to harbor. Build an embassy with the Aztecs for 60g to see who they know. Here's the pic.

com2aztec1.JPG


They're running 100 science and a couple clowns. They also know everyone but Ugly.

We get 6 turns of revolt.....since we are off track on our turn numbers I decide I may as well finish off in 550 BC. I wait to trade republic. We can get poly, construction and bank from anyone. I wait.

ITzzz
650 BC Aztecs have currency. I wait on republic.

ITLiz would like CoL. I tell her to jump in a channel. She backs down.
630 BC Commodifywaga is established back near the cow Again I wait. I'm hoping currency gets cheaper or someone get lit.

IT One of the negatives for having friendlys move fast is you forget where they moved. Well the Incans declare WAR! Their archer attacks our spear named Wild Eye at Pow Wow. He impales himself.
610 BC We get a little war happiness.

550 BC We become a republic.

Summary
I hope you don't mind I took a few extra turns. It was off track somehow and the last 6 were anarchy turns anyhow. We can now use our MW's as we see fit. We probably want Lit and currency before we touch it off so we can build libs and markets during the GA.
I still haven't traded republic and it may be getting a little risky not to trade it.
We also need to pick a spot for the FP. Any thoughts on this?

Here are a few pics.

I spied on Ugly and this one of the three stacks the Mongols have just hanging out. Looks like we need more boats and more defense before we attack anyone other than Liz.

com2mongols.JPG


This is the satelite view of our republic. FP?

com2sat.JPG
 
Wow, looks like we could really use an economy boost. 70% Taxes and at -1gpt? Yeah, we're going to need to go to war just to use up units / gain new towns. But our military is still pretty feeble to take out the Mongolian mainland.

How about taking out the Mongolian towns in the northern islands? Those must be weakly defended and should give us a better base or even help to get them to sign peace. Then we go after the weaker England and finally take on Mongolia. Well, it's not so good becasue England doesn't have any land... and it might cause Mongolia to start making landings in the north. Okay, so the idea just came to me now so no promises it's any good ;)

In any case, those outlying Mongolian towns shouldn't be too well defended. I think we should go after them if our more experienced lurkers think it's viable. 8 MWs aren't going to take on the mainland, but i think they could do some good elsewhere.
 
I think we should at least wait until we have the capability to build markets and libs. The English are an easier target and there's iron in York. Something we need.

Having just experienced AW deity in SGOTM any landing needs to be defended. MW's alone will not be enough. I would say limited war with England to take the iron then we can worry about the Mongols. The Mongols landings would be weak just like any landing by the Incans.
 
Preturn

Well, I think it's time to trade republic, otherwise aztecs will do that.
Sell rep to greeks for Poly, constraction and 56 gold
Others have not cash good enough to sell them tech, so i'll wait, maybe
later will trade it for something else

530 BC (1)

Niagara Falls worker-->MW
St.Regis worker-->worker
BTW, England has SoZ, we must remember this if we want to attack them.
Set research to 30%, lit in 15 turns

IT

Allegheny flips to England.:eek:

510 BC (2)

We should attack english soon, they will kill us with their culture.
Oil springs Galley-->MW
Set lux to 30% because of Mauch Chunk
Trade rep to Korea for 95 gold, we need cash
Switch Grand River to temple

490 BC (3)

Salamanca settler-->MW
Mauch Chunk cat-->temple
I put our galleys in the bottleneck.
Switch St.Regis to temple

IT

Here comes Incan galley
Aztecs and greeks start Sun Tzu

470 BC (4)

Cattawhomp worker-->spear
Inca don't want to talk.
I think we need GA now, just to survive

450 BC (5)

Incas want rep for peace, I decide to wait

IT

Incas land spear/warrior in the northern island
I was waiting for them

430 BC (6)

Salamanca MW-->MW
Niagara Falls MW-->MW
Tonawanda galley-->MW

IT

incan warrior redlines vet spear in commodyfywaga :mad:
Inca land sword near Commodifywaga
Aztecs declare on Korea--good

410 BC (7)

Oil Springs MW-->MW
Archer dies on incan sword
Our galley redlines inca galley and sinks
Other galley sinks inca galley

IT

Inca sword redlines, but kills our mounty

390 BC (8)

Send two more mounties to nothern island

370 BC (9)

Salamanca MW-->MW
Grand River temple-->MW

350 BC (10)

Cattaraugus harbor-->MW
Tonawanda MW-->MW
Commodifywaga worker-->archer

Notes

I don't know what I've done wrong, but I have a feeling something's wrong.
There are two inca warriors near Commodifywaga and I hope spear will hold them.
Next turn two mounties can be unloaded from galley.
With my RNG "luck" spear wouldn't hold, but maybe next player is more lucky.
There's also healing inca sword there.

Incas.jpg


Com_02.jpg


SAVE
 
Wow Allegheny flipped with a temple too. St. Regis is at risk as well. Nothing you can do about that and the RNG Leha. We are still the 2nd to republic so we are in good shape.
We need to keep settling and the Incans will offer reasonable peace soon. I think the English should be next. They will have a difficult time moving AC's in the jungles. York, Allegheny and raze Canterbury.
 
:devil: lurker's comment:

Clear the western island before anything else. Moving on the English just exposes you to even more cultural pressure for what looks like marginal land. There are only Iro, Mogol and Aztec over there now and as someone pointed out probably lightly defended.

It is going to be expensive in troop costs to hold St Regis but you can do it with enough bodies in the garrison. If St Regis goes to England than Grand River will be next so methinks you want to do it what you can to hold it. Scratch that, peeked into MapStat and to get the risk below 2% (it is over 3% now) will take up to 65 troops. :eek:

Conceding it to the English will just shift the risk to Grand River, even with local culture in Grand River.

Razing Canterury and York is the far more cost effective option. :devil:
 
Looks like it's my turn again, I'll play either today or tomorrow. A couple of quick thoughts:
- We're using over 50% of our economy on unit support. That's not exactly a good situation I think. :)
- The English might be surprisingly strong if we give them time to chop down all that jungle. They already have quite a bit of land covered. We need that Iron in the near future too.
- Can't say I have much insight on where to place the FP. We just don't have enough land yet.

Edit: I looked closer at our economy and we're really in quite a hole. At the moment we can barely manage to break even if we stop research completely. I'm currently thinking of researching on deficit for 3 more turns to get literacy, then triggering the GA hoping to grab some land and to build some libraries. Then by the time the GA ends we'll hopefully be in a little better shape with some libraries and hopefully markets as well. York, Canterbury, Coventry and Hastings seem very tempting. Anyone oppose this plan?
 
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