yurisusuki
Hope, Faith and love
Add me like a civ
On top of corporations and religions, also show dominant political parties. Federalists and Whiggs can fight eachother in the colonial United States, the Thatcherians can take over the UK, and China can be split with Nationalists and Communists. These will influence civics, and give bonuses or penalties for certain civics.
I got a better idea than ponies.
How about 5 brand new starts?
- 2013 A.D: You might wonder why is this a silly suggestion. It's because the world would be full of indies as well as useless civs that lag the game. Not to mention most of them would already have failed their UHVs.
- 10.000 B.C. We could alter the founding of civilization that way. Plus the Babylonians would finally have time to catch up to the rest of the world in late-game.
- 2.000.000 B.C. Who doesn't want to fight off China as the Neardental? Think about it, we could have Cavemen2Cosmos prehistorical era technologies thrown in!
- 150.000.000 B.C. Dinosaurs to kill off the entire humanity (if you survive somehow)
- The ultimate option. 4.540.000.000 B.C! Yes, you'd be playing as a bunch of cells for most of the time but at least you'll get to see Earth evolve as well as fighting off armies of nanobes, fishes, reptiles, dinosaurs and Australopithecus as the Prokaryote Empire.
I think I read an idea similar to this sometime back. I liked it then and I like it now!![]()
This game already exists! It's called SPORE. (OK I admit, I sometimes play games OTHER than DoC!)
Isn't actually that bad of an idea, pity that it's unemplementable.On top of corporations and religions, also show dominant political parties.
We should add Magic the Gathering as a civ!
Spawn: 1993, in Seattle (or just outside of it)
Leaders: Richard Garfield, Mark Rosewater (or at least he acts like it)
UP: Before 2012:The Power of Counterspells: can counter anything as it is being built. 2012 and after: to the Power of Annoying Green Creatures with Absurd ETB Abilities: Your creatures are all OP because Wizards now hates blue and control decks and loves green and the combat phase.
UU: Before 2012: Crappy creature: who needs creatures when we have Counterspells?
2012 and After: Thragtusk: 5 Str, -40% when defending, does absurd things when it is produced.
UB:Until 2012: Tolarian Academy: +1 Gold, +1 Science for each building. Required to build ridiculous combo wonder, which wins the game.
2012 and After: Cavern of Souls: Nerfs counterspells too much.
UHV:
1. Have a really awesome game in 2010 AD
2. Have a crapton of money in 2013 AD
3. Have all new players be happy and all experienced players be really pissed in 2013 AD.
We should add the time manipulation before the future tech.
Buildings:
*time machine: you can build any unit you want (from every era, even unique units, even great people)
*crazy laboraty: -20% in your research
Units:
*Mad scientist (trainable great person), can perform one of these actions:
#Changes modifiers of your civ randomly.
#Can hurry projects (-100 hummers).
#Can attach a unit.
#Can perform global warming on a tile according to this order:
Ice->Tundra->Grass->Plains->Desert->March->Lake(city destroed)->Coast->Ocean (if surrounded by water).
#Can remove a bonus inside your cultural borders.
Projects:
*Black hole: destroys the solar system.
Abilities:
*You can change the date.
*You can change your colors of your civ.
Mad unit (unit attached with a mad scientist):
*Can teleport randomely at any place, at random.
*Strength changes every turn. It can be negative too.
*Can absorb a unit of the same tile at random.
*Can build wolves.
*Can spend your treasury.