grs
nameless one
Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.
Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.
could be working with railroads at hand ....grs said:Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?Hannabir said:The fish may help produce a 3-turn settler factory, or else a neighbouring town gets more shields.
Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
Ambiorix said:Btw, can anyone see if we're starting on a BG tile ?
eldar said:Settling 1NE looks like a good 20K location. I may well (simply due to lack of time in November due to other commitments) go for a 5CC 20K.
Neil.![]()
grs said:Sorry, but you are dreaming. I can imagine getting 10spt, but how do you get +10food in a turn?
uXs said:Allright, I'm going to try this as my very first GOTM. I will probably lose, because I'm not any good at all. Ah well.
A'AbarachAmadan said:Recommend you read/study the various starts by SirPleb. He is a genious, which I can't even spell.![]()
wrong!Hannabir said:Grs, bluebox:![]()
All that we need for a 3-turn settler factory is one Cattle tile under the fog - provided that we keep the fish.
Birdjaguar said:I suspect that the map, resources and opponents are geared to steer us away from domination and conquest victories.
Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
I've tested it: E-E will not reveal the tile N-NE. So if you move your worker SE and the scout E-NE (or NE-E) you can see all the tiles that will be workable if you settle in place.
Let's see ....klarius said:wrong!
You can get the 10f in one turn then, but not the 30sh in 3 turns at the same time.
Two cattles in the fog would make it possible, but then you don't need the fish.
ainwood said:Civilization: Portuguese.
Ocean Coverage: 60%
Climate: Wet
World Age: 5 Billion Years
Temperature: Temperate
Redbad said:Ambiorix said:Why are people choosing E-NE for their scout ? E-E onto the mountain would reveal the same tiles and more, no ?
I've tested it: E-E will not reveal the tile N-NE. So if you move your worker SE and the scout E-NE (or NE-E) you can see all the tiles that will be workable if you settle in place.
SirPleb said:RL has gotten busy.