CyberFox
Chieftain
@Littlebob86 ..
Most likely starts near Line #297 in your file.
--------------------------
--CQUI Citizen buttons tweaks
if(numUnits >= 1) then
pInstance.CitizenButton:SetTextureOffsetVal(0, CITIZEN_BUTTON_HEIGHT*4);
pInstance.CitizenButton:SetSizeVal(64,64);
pInstance.CitizenButton:SetAlpha(1.00);
else
pInstance.CitizenButton:SetTextureOffsetVal(0, 0);
pInstance.CitizenButton:SetSizeVal(64,64);
pInstance.CitizenButton:SetAlpha(1.00);
end
--------------------------
I've used 1.00 (full) as values but it could probably work if written as 1 only. I also didn't like the custom resizing (large_80 or smaller_48).. so i knocked them both back as exact Vanilla (64,64) since there's much less artifacts on the edge frames. First section is for worked tiles, the other (else) for inactives.
Thanks for pointing to the section of code. I changed both the SetSizeVal(64,64) to 36,36 and found these icons no longer obstructing the yield Icons. Unfortunately still stuck with "artifacts on the edge frames". I can live with that as the large Citizen buttons is very obstructive,
Thanks again.