TD: Like I mentioned DoC already have several features to discourage ahistorical exploration. My suggestion was about adresseing the one of the few loop holes. And it wasnt intended to forbid exploration. Just to make it an effort in early game. With the chinese as example.
About capes, even though they hinder trans-Eurasian sea contact, they don't negate the primary function of sending ships out so early.
For Europe, the Cape of Good Hope doesn't prevent the most valuable function of sending a ship down the western coast of Africa; your goal is to obtain Slaves.
For Asia, contact with Indonesia, Tamils and Arabia is the main goal of sending out ships along the coast.
But fair enough. Although I don't believe it is a loophole, rather, to me, it is a function of exploration in the first place.
My position is predicated on the fact that exploring is not inherently rewarding in DoC for a number of reasons:
-The map is a known factor.
-Exploration is a generally wasteful endeavor compared to other pursuits
(i.e. raising armies, building wonders, infrastructure, etc.)
There are few tangible benefits to exploration:
-Popping huts.
-Establishing an Embassy of sorts with another civilization to maintain contact, diplomacy and trade.
-Mapmaking, as a source of income to sell to other civs who do not have sea access.
-Much of the early metagame hinges on early contact between different civs, if one desires to bring an Ancient civ into the Industrial/Modern era.
These are things exploration achieves that is in its own little niche.
In other words, it's already a weak pursuit and I don't think it should be hindered for that reason.
Edit: Speaking of maps. Some late game civs still start with minimal maps. America should have Europe at least!
I agree with this. It feels strange starting off as Prussia and having next to no knowledge of the world outside Europe. Many late game civs, in my opinion, will require an updated starting map.