Current v1.13 Development Discussion

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I was thinking of Trading Company-stlye settlement on Crete.
 
That's just false. Venice ruled Split/Spalato from 1084, when the Byzantines ceded the city, with only brief Hungarian interludes. Zadar/Zara was ruled on-and-off from the 11th century onwards. Dubrovnik/Ragusa was ruled by Venice from 1205 to 1358. Durres/Dyrrhachium (not quite Croatian but same general area) was also occupied intermittently by the Venetians

The city of Split was largely contested until the late 12th century, and from the 12th century to 1420 the main rulers were Hungarian. Before the 12th century, Venice were vassals of the Byzantines. I would therefore disagree the Hungarian interludes were "brief". The Venetians would take control of Croatian coastal cities throughout these time periods, but it was mainly for trading purposes and not for conquest.

To get back on the topic of development, it's more about what makes the game more fun/playable. Venice controlling all of Croatia would not only be unhistorical, but would just serve to make an already crowded area more crowded/severely weaken the Byzantines.
 
Split, when it exists, is usually HRE and is never Byzantine. In my games, at least.
 
The city of Split was largely contested until the late 12th century, and from the 12th century to 1420 the main rulers were Hungarian. Before the 12th century, Venice were vassals of the Byzantines. I would therefore disagree the Hungarian interludes were "brief". The Venetians would take control of Croatian coastal cities throughout these time periods, but it was mainly for trading purposes and not for conquest.

To get back on the topic of development, it's more about what makes the game more fun/playable. Venice controlling all of Croatia would not only be unhistorical, but would just serve to make an already crowded area more crowded/severely weaken the Byzantines.

Venice, while technically a vassal of the Byzantines, was basically independent after the 700s.
 
Saves would be great, before and after conquest would be preferred.

Hmm... Now I can't get this to repeat reopening saves from when I know it was happening. It was very consistent, too--crashing on the city screen. Oh well.

Also re: no bonus from settling on resources, I just started a game as Arabia and realized that this nerfs Baghdad considerably. Perhaps the Stone should be moved? Overall don't mind the change, though--I like the concept of getting bonuses from settling on resources, but it shouldn't be used for so much min-maxing.
 
Hmm... Now I can't get this to repeat reopening saves from when I know it was happening. It was very consistent, too--crashing on the city screen. Oh well.
Weird. I'll keep this on my bug reports list for the moment, haven't attempted to reproduce it by myself.
 
So after all these sad news from Canada, I finally finished her on regent/normal and played until 1951, connected Montreal to Vancouver, brokered 13 peace deals (2 with Independents), got my 2/3 UHV golden age and failed land goal with 99.46% of Canada being covered.

The only tile I did not own was St. John's. And possibly a tile 1E Boston, which says "Atlantic Coast". Does it count as Canadian tile? If it does -- it is wrong, 1E Boston and even 1 NE represent American states north of Massachusetts, not Canada. St. John's was French, and I was pulling different tricks: bribing French, spreading my culture by spies, using GA to surround city with my culture completely, hoping French will just give me that city as a sign of respect. British did exactly that with Boston, they just gifted it to me (which they got from USA via Congress and the USA got back from me via second Congress). If St. John's were to be in British hands I could get it by tricks, but it was French and they collapsed and St. John's became Indy. Which is worse than French, one cannot reason with Indys. Perhaps there should be an option to buy a city with certain conditions met: think Luisiana, Alaska, Gadsden Purchase...

In the entire game I had only 2 emigration events :sad:, Canadian UP works fine though. It would be nice to see in the city screen which culture came to Canada.

There are historical tiles on the very north which are not maked "Canada", perhaps owning them could count as an "extra credit" and offset St. John's malus?

I only saw 2 Congresses in the entire game. First one -- right after my spawn, so I was not even invited. Thanks to my Rexing like crazy, I was able to ask for St. John's on the second congress, however I was turned down, and I had no way of influencing voting pattern, nor did I had any tally at the end to find out , at least, who voted how. Would be nice to have that info and perhaps more Congresses.

Peacemaking is rather trivial with so many wars going around within civs who can be bribed by techs. Much harder challenge would be to build Canadian Tower wonder, because I almost did not need to tech in this game. If you ever introduce Permanent Alliances (I am not sure what was your opinion about them) -- creating a PA with Britain could be nice goal too.

In the entire game there was no need for current UU whatsoever.

Overall very short but cool game. It is a nice feeling to )almost) win a game without killing a single civilized unit (only 2 Barbarian Mounted Braves were destroyed).
 
Thanks for the feedback. Sounds like the peacemaking goal can stay as it is.

I was already about to reduce the territory requirement to 80% (because of the new border expansion rules) but it sounds like 90% is also fine. I will however add the requirement to control all cities in Canada. There shouldn't be a way around Newfoundland. How many UN assemblies did you witness? Did the opportunity ever come up to claim St. John's there? How about asking England directly?

Nice to know that the peaceful gameplay works.
 
French owned it, and while one can request directly I have nothing to offer for it. City trading mechanism could really use some love.

I have witnessed 0(zero) UN resolutions, because there was no UN to speak about (in 1951!). Endless World wars, Arabs claiming respawn and collapsing 1-2 turns later, strong Ottomans (2nd after Russia).

It is completely ok to keep 100% but then can you please swap deadlines for 2nd and 3rd goal? If I had time before 2000 I could get another Congress or see UN in action, finally. So much coding went into it, and I never seen it in game so far! Also it would be nice to have UHV which requires to play that much longer.
 
Did you try to build the UN yourself? I would head straight for Mass Media, especially considering that building the wonder gives you a higher chance of becoming Secretary General and proposing the claim city resolution.
 
Most of the time Toronto changes hands two-three times before becomes Canadian, I spend all the commerce to buy buildings and expand borders... Perhaps you are right though...
 
Just an idea ... seems like a viable strategy that should be attempted before I change the goal.
 
Report about Canada. (SVN 820)

UHV 1:
It's certainly doable. I did have a few turns to spare. And with some better micromanagement I would probably had some more turns to spare. Just rushbuild a fort on the coal east of Vancouver to hook up the coal ASAP.
Bug:
When I build the fort on the coal, the tile didn't become my territory. Unfortunately, I don't have a savegame. (I WB myself a coal, so I could check if the UHV is doable if it worked)

UHV 2:
Quite though. In 1941, I'm on 75%. I did however flip St. John at spawn. (NOTE: I'm playing the second to last revision which doesn't have the fix yet) Annoyingly, the Swedes build a colony in Canada. By 1941, I wasn't able to get it peacefully.
(I wasn't important enough for the congresses. Because you start without infrastructure, you hardly ever have enough time to become important enough. And the tech rate was way too slow to build the UN)
A 100% will be impossible. My target is 90%.
Question: Am I allowed to conquer independents? The Swedish colony got independent and I want to grab it.

UHV3:
I like it. It's really different compared to other UHV. I did notice a bug. You can ask some civs to make peace with the native leader. I got 2 peacedeals out of it. I provided a savegame, in which this is possible with Mongolia. (I already made a peacedeal with Indonesia before the save)
EDIT: Ethiopia as well.
EDIT2: In fact, every leader.
EDIT3: Independent too. In 1943, Congo could also make a peacedeal with independents when I contacted him.

Overall:
The infrastructure is very bad. You can't keep up with the others with techs. You simply don't have enough commerce. This makes the 3rd UHV quite difficult. Usually, you can get a peacedeal by trading a tech. But if you don't have any tech to trade because of the bad infrastructure, you can only get peacedeals by trading gold. But again the infrastructure is quite bad, which means your income is quite bad as well. Making that option not very effective as well.

I also noticed a bug in the cultural system. When Vancouver expanded borders, 1 tile that was in their border suddenly wasn't anymore. A turn later it was in my border again. I do have an autosave of that turn, but it's possible it's taken a turn too late.
EDIT: Happened again in 1944 in Vancouver. Play a few turns in the Peace with Natives save.

Ironically, the Portuguese have been vassal of Brazil for a long time in this game.
 
Seems like the tech rate is the most pressing problem. I'm hesitant to increase their modifier though, because that might make them too powerful later in the game.

That's a common problem of many civilizations, for example Turkey, but also England. To make them viable early in the game their modifiers have to be so high that they can take off later on.
 
New commit: WARNING: This revision will break savegame compatibility.
- reduced food yield from Ocean tiles by 1
- fishing boats on Ocean require Compass
- fishing boats on Ocean produce +1 food
- increased food from whale by +1
- replaced Coast tiles across the map with Ocean
- reduced the size of the Falklands
- units only receive double movement on Ocean when they are able to enter Ocean tiles
- new terrain feature: Island (+1 production on water tiles)
- new resource: Pearls (+1 happiness, expires with Plastics)
- Pearls contribute to Luxury Industry
- Pearls added in the East China Sea, near Tamil Nadu, the Persian Gulf and the Venezuelan coast
- replaced Marsh graphics so that they will not appear in the resource map mode anymore
- resources in the second ring of a city are prioritized during border expansions
 
Whole mess of red domes where marsh & islands should be--is this the end of VD/ECS compatibility?
 
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