The game I am referring to is Arabia on the 600 bc start. I think I have changed civics three times, and in the year 1800ish I have Republic, Free Market, Capitalism, Secularism and Parlamentarism. According to your guide, this should be worth 8 stability points (Republic + Parliament= +5, Capitalism + Free Market= +3, Republic + Secularism= +2, Republic= -5 (since more than 10 cities, Parliamentatrism= +3 (from Democracy)). At the moment it is worth -44. This is a difference in 52 points. How big is the pemanent civic-switch penalty? Are you really supposed to fear civic-switches? Should you not be glad to upgrade to more modern ones?
The permanent penalty isn't that high. You should note though, that the number that appears in the financial advisor is not a direct sum of the modifiers I listed in the documentation (there's even a disclaimer that says that). I've never went into the details of what Rhye actually factors in there. A value that low is strange still. Possibilities:
- You're suffering from the effect of a transition to democracy (did you switch to Representation before you chose Parliamentarism?)
- Normalization, i.e. your figures in other categories (like economy) are that high that the displayed civics value is exceptionally low (this is basically to balance different categories against each other).
- Factors playing into the civics score that are unrelated to civic combination and eras. I've honestly no idea which though.
Also, I have never understood why you would like to change civ. Either you just make it harder by playing the first civ good, or the reverse is true. You don't get any kind of reward for the achievements of the first played civ. The reason seems to be because the first one failed, and that is kind of ok, but isn't the point of the game NOT to fail? I would love some kind of mechanic thar would reward you for playing older civs, especially for completing their UHVs, when you choose a new one.
I can think of several reasons:
- not wanting to wait through autoplay to get to the civ you like to play
- you fail your desired UHV with one civ and want to have another try with a later civ
- creating a more historical starting situation for the second civ, without necessarily affecting its challenge
- you build up a large empire to see if you can conquer it
I think I mean how combining certain civics damages stability and the historical periods of the civics. I.e.-if you have serfdom in the modern world, you suffer stability right?
Yes, for example. The stability guide is quite detailed in this sort of thing (every effect has a relative modifier), which should make judging these things rather easy ...
That's weird then? When I research nationalism sometimes the Greeks won't show up at all, actually they have yet to. As for Ethiopia, they only showed up in one game and I can't remember if I had nationalism yet, I guess I had to have.
It doesn't have to be you who discovers Nationalism, I think there just have to be three civs that know it. Also, the respawn is tied to other criteria as well, most important that the civ that controls the core of the dead civ has to be shaky or worse. That's fairly historical, as in the case of the Greeks, without the Ottoman Empire being as weakened as it was, they wouldn't have been able to gain independence.
So you're re-adding the Byzantines? I thought they were already there, just not playable? Asfor Korea, ok, I can wait till Feb. Maybe using the RFC Europe mod somehow we can add the Papal States as a permanent Catholic AI? Just a thought, don't want to overburden you. Loved to help if I knew what I was doing.
They're a minor faction currently, I intend to replace them with a completely playable faction that you can interact with etc. The basics are already done (and already available to those who play unofficial versions), there are just some graphical issues and balancing left.
Once that is done, I'll release the next version and then will take care of a heap of minor features first, before I consider adding additional civs next. The Koreans are likely to be it though, especially because their inclusion likely won't mess up the regional dynamics like Byzantines' did.
A Papal States civ wouldn't make much sense imo. To behave historical, it would have to sit around in Rome for the whole game and doing nothing. RFCE has the crusades and faith features that make interactions with him more justified, but even there he doesn't add too much for my tastes.
Survived Greece and Rome should be both some kind weakened since Medieval Age for being too awesome without much effort while taken by player. Maybe some kind of penalty for very late (industrial age and later) techs during VI-XVIII centuries?
Yeah, that's definitely a problem. Should be easily solvable by severely reducing their research coefficients from the Renaissance on.