Dawn of Civilization - an RFC modmod by Leoreth

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Ah, yeah! Byzantine.
Any idea when they were in-game?

So, it's Byzantine - (Respawn Rome) - Iran - Korea - Indonesia - Mughal - Thailand - Seljuk - Tamil - Poland - Moors - Kongo - Tibet

Am I missing any civilization?
 
Civs need to be more inclined to take single cities than to out right exterminate/cripple the other Civ in question.
Unfortunately, the Civ cultural model encourages extermination or vassalization and discourages limited border wars.

Also, I think that one colonial civ eliminated is no big deal, there're still enough colonials to pick up the empty places.
 
No..Re-spawn Rome is.
The current Italy is independent civs that's no longer spawn according to Rome's fate.

I think they are between Seljuk and Tamil, after Prussia.
 
Unfortunately, the Civ cultural model encourages extermination or vassalization and discourages limited border wars.
I'm already using a limited form of the Turkish UP for the trading company conquests (controlling just the Malacca tile isn't worthwhile), and I'm seriously considering to extend this to everyone.
 
Culture driven wars could do the same thing. SoI has a nerfed version of this. That would also help with the much discussed Cities stability, because your cultural percentage in a conquered city would be higher.
 
Also, I think that one colonial civ eliminated is no big deal, there're still enough colonials to pick up the empty places.

But they don't pick up the empty places, in most cases the A.I. will be lucky to settle one or two cities in a place with red stability; that's why I think it would actually be worth considering giving the conquering civ the dead civ's stability map (if possible and only in an A.I.'s case.)

Since the most common occurence is in the Iberian penninsula, between Spain and Portugal, do you think it would be feasable to give a Spain that conquers Portugal (or vise-versa) an Iberian Stability Map (that contains the green colonial stability zones of both civs) instead? Atleast then they will be more likely to colonize Brazil in Portuguese (or the rest of S.A. in Portugal's case) absence and we wont be left with a big gap in South America.
 
I do think that Spain should receive more stability in Brazil and some increase of settler value there, so that it settles Brazil if Portugal is not present. But Portugal and Spain are the only case in which I'm fine with them refraining from declaring war on each other.

Every other case is covered (13 colonies, South Africa and Australia are colonized by both England and Netherlands, the Caribbean is fine for all Europeans, whosoever gets the conquerors will also settle parts of American continent).
 
Something is seriously messed up about the AIs colonizing behavior in general. It's true that for the most important places, there are at least two civs that can settle there. The problem is, the AI is incapable of moving its settlers there in the first place. I've seen many games where they have 2-3 settlers sitting in Europe while America etc. are curiously empty.
 
Something is seriously messed up about the AIs colonizing behavior in general. It's true that for the most important places, there are at least two civs that can settle there. The problem is, the AI is incapable of moving its settlers there in the first place. I've seen many games where they have 2-3 settlers sitting in Europe while America etc. are curiously empty.

Well, does the K-mod AI fix that?

Also, perhaps the AI just had a problem connecting loading a settler into a galleon with sailing across an ocean and dropping them off. Maybe tell the AI to load galleons more often?
 
Hi Leo, I'm playing with Tibet.
I've 5 cities, and the 1st goal has a green "v", but when it is 1010 A.D. the message that i've failed my 1st goal appears!.... It's a bug or something similar??

... the game update is 17 august.
 
Since the most common occurence is in the Iberian penninsula, between Spain and Portugal, do you think it would be feasable to give a Spain that conquers Portugal (or vise-versa) an Iberian Stability Map (that contains the green colonial stability zones of both civs) instead? Atleast then they will be more likely to colonize Brazil in Portuguese (or the rest of S.A. in Portugal's case) absence and we wont be left with a big gap in South America.

Part of the Iberian reworking ought to also be aimed at Spain and Portugal. Spain should:

1. Not go after Portugal until later. I'm not going to say they were best friends historically, but Spain is doomed into being a lot more powerful than Portugal and therefore easily wiping Portugal out. Part of this can be attributed to the addition of Poland. Portugal was able to trade for iron with the HRE, but now only can if the HRE takes Italy. This of course won't work with a player Spain who wipes Portugal off the face of the Earth as soon as possible.

2. Try to vassalize Portugal before declaring war on them and sending them inevitably into exile. After the Trading company for Portugal has run its course (English/Dutch ones start) Portugal should be very willing to vassalize to a strong Spain before being shoved into exile. This will, on the other hand, encourage player Spain not to wipe Portugal off the face of the Earth. The extra influx of resources from Brazil and Malacca at no cost to stability will actually make me consider not taking Portugal out of Iberia.
 
Did you build or conquer the fifth city you acquired?

Edit: got the error, fix committed.
 
I've conquered the 3 cities in "INDIA" (they were indipendent);
I've built the 2nd city in tibet, near Rasa (Lhasa)...

Have I to re-update? Or do you need for more time to fix the problem? :)
 
No, you can update. Of course you will have to load a save from before you acquired your fifth city.
 
Hi again.... :confused:
It seems that 30% is a very hard limit for buddhism....
As the save shows, I've spread it from baghdad to Korea!! only one city in north japan and one in Papua are without buddhism... but it stop at 25-26% !!! :mad:
 
Spread it to the larger cities in Europe as well.
 
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