Welcome to the forums.
To answer your question, you can see all barbarian and independent city spawn in barbs.py. (Assets/python)
This is the DoC Atlas that I created long time ago, few months after the reworking of Scandinavia.
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I could add the resources, coordinates, and spawn-flip tiles etc around 1 week from now after my final exam done.
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If the offer's still on the table, that'd be a fantastic resource. (Great job so far; I honestly didn't realize you could do so much with excel).
Another general query: now I'm playing China, and the first thing I notice is all of the new civilizations surrounding me. How much will they take away? Specifically, I'm looking at the spawn zones for Khmer -- in vanilla Rhye, I usually settle Hanoi as my southern border, but in this modmod, that's listed as a 'foreign' tile, so I'm not sure if it'll be flipped when Khmer pop up. My other question is Korea: is it safe to assume that cities I settle is 'Historical' tiles won't be flipped? I planted one city in Manchuria, on the left side of the river -- is that safe?
I think the Manchu city will flip to the Mongols but I'm not sure. It will definitely not flip to Korea.
There are exceptions to this rule, but usually only contested and foreign core tiles can flip.
I have downloaded the file, put it on the MODS folder but this modmod does not work. Can someone help me pls?
Did you update BTS to 3.19?
Yep... :/