Dawn of Civilization - an RFC modmod by Leoreth

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Because they are, especially if there's also a Baghdad around.

Persia does sometimes conquer Babylon, sometimes not. They need more incentive to attack Phoenicia, however.

I've already lowered Hinduism's and Buddhism's spread factors, but it seems it wasn't enough.
 
Because they are, especially if there's also a Baghdad around.

Persia does sometimes conquer Babylon, sometimes not. They need more incentive to attack Phoenicia, however.

I've already lowered Hinduism's and Buddhism's spread factors, but it seems it wasn't enough.

1. Really they aren't that bad of cities; plus every game REALLY needs a Damascus, its a city which I have always been amazed has been left out.

Ya I'm happy though that you will reduce the spread factors, because it doesn't seem to have done much!

I guess naming Sogot, Brusa would be ok, but its still a crappy city :(
I would therefore recommend having Konya be the Capital, and moving around the cities, like I mentioned earlier; I think it you should at least try it for yourself!

Please add some Muslim Missionaries for the Turks. I just started a game with them, and not ONE of their cities were Muslim! Either they should start of with Missionaries. Or when the Turks spawn, Islam should spawn in several "Byzantine/Turkish" cities. (similar again to how Embryodead does it)

Also I had a Great Spy, called "G" :lol:

Also consider having the first "Islamic" state civ to capture Jerusalem, spawning the Dome of the Rock in the city as well; I think that would be really great! Especially now that Jerusalem is no longer the Jewish Holy City (as in, it has some of its culture eradicated)
 
I can see four crappy cities on the Turks map: Jerusalem, Damascus, Antioch and Konya. There just isn't room for every one of those. Having Konya as Ottoman capital isn't a step to any direction.
 
Why, he's a member of the MI:6 :lol:

Was it as the Arabians?

lol, well, I was playing as the Turks at the time, that the GS was born

I can see four crappy cities on the Turks map: Jerusalem, Damascus, Antioch and Konya. There just isn't room for every one of those. Having Konya as Ottoman capital isn't a step to any direction.

Have you tried adding in those cities, and moving around the respective resources; as mentioned in my post all the way down? If not (which I'm guessing is the answer), I recommend that you do, while playing a game as the Japanese, or Aztecs (to be FAR away from it as possible)
 
I see "r" and "G" Great People very often:)
And sometimes other characters.
 
Is their spawn reported as an event message? If so, with which civilizations does it occur, and for which types of GPs?
 
When I play as the arabs, I like to burn down Alexandretta because I don't like it.
I would like to suggest if you are moving cities around, instead of Iconium/Konya build Sinope or Ankara (however its spelled) with Demascus and/or Antioch. Sogut may be the home town of the Ottomans, it doesn't necessarily have to be their capital. I looked up the population of Sogut and it is currently only about 20,000 people--smaller that my home town (and my home town isn't all that big or important).
Sinop/Ankara, Antioch (rename would be nice)/demascus? Please don't move Iconium onto the source of wheat. I already hate when Gordium spawns there.

Also, I think that the Arabs should be spawned on Baghdad (with missionary) with Mecca being an indie that flips automatically like Sana'a and Cairo do. Like the Turk said, Mecca wasn't the capital (to quote Wikipedia "Mecca was never capital of any of the Islamic states but Muslim rulers did contribute to its upkeep."). It was just the holy city. Also, for the Greek/Roman maps for Mecca instead of the corny "Arabia Nova" or whatever, could you rename the tile Macoraba? It might not be super historic, it is a lot better choice that what is there.

When I play as Rome or another later civ, Persia usually conquers babylon. Sometimes they don't, kind of like when the Ottomans sometimes won't conquer Istanbul or Rome will remain unconquered by france or germany by 1300. Not all games pass the same way. I've seen Persia (on Monarch) conquer Babylon and India. :D
 
Have you tried adding in those cities, and moving around the respective resources; as mentioned in my post all the way down? If not (which I'm guessing is the answer), I recommend that you do, while playing a game as the Japanese, or Aztecs (to be FAR away from it as possible)

I don't have to try them as I can see straight away that they are a waste and they are still crappy even if the AI uses them. I would have to raze most of them to even have couple decent cities. Damascus might be okey if there wasn't Baghdad, but I rather have Baghdad than Damascus in the game.


BTW, I also had those letter GPs with HRE. I thought it was a known problem.
 
What about having the Ottomans spawn without any settler at all? Rhye did so as a matter of principle, but their history would rather encourage a "military spawn" like in SoI. They could get the missing settlers they need for further expanding upon conquest of Constantinople.

For the preplaced cities, Sinope and Antiocheia would be my preferred couple.

I was also considering to have Arabs spawn on Baghdad's tile, but what should happen in the 3000 BC scenario with Babylonia or Persia still alive? The game currently isn't able to set different spawn locations for different scenarios. Another problem would be Islam being founded in Baghdad, not Mecca, because it flips too late. Some scripting may circumvent that, but it's a lot of interference for that little feature.

Wouldn't it be more sound to encourage Arabia to found Baghdad and then automove its capital there, like it's done with Turkish Constantinople?

For the one letter GPs, I was aware that this still happens, but I thought it was mainly a problem of independent civs and great generals.
 
Leoreth said:
Is their spawn reported as an event message? If so, with which civilizations does it occur, and for which types of GPs?
Yes, it's "r (Great x) has been born in the far away land" message or something like this. It occurs for almost all GPs, but I think it's most frequent for Great Spies and very rare for Generals. However, I don't know which civs are affected. I got it one time as Germany, it was a great spy.
 
Was it your first or second great spy in that game?
 
Okay, because if he was the second I'd have had an idea what the problem is. Anyway, I'll probably better move the whole GP renaming code from Python to the DLL, because the whole approach is somewhat clumsy. Hopefully I can kill the bug in the process.

Another question, since we're already talking about moving cities, I'm considering to move preplaced Marseille in 600 AD one tile west (keeping the name as Marseille) to give Italy some place for another Lombardian city if desired (for example Genoa).

See the picture for how I envision the tiles should be named.
 
I personally don't see much problem spawning the units for arab one tile east of Babylon, but not moving the rest of their spawn area? Does that make sense and is it possible? And as for the problem with Makkah, why not have an indie Makkah with islam holy city and the Arabs spawn with a missionary? Just move the stone 1 tile east so Baghdad can get extra production (like in Egypt with Cairo and the Marble). Its not like Babylonians usually last until Arabs start anyway.

Sinope should be place 1 tile above the marble in my opinion, not the real sinope, but who cares? its not 100% accurate.

And I like not giving the Turks any settlers. It will really fix having so many cities in a small area.
 
I think moving Marseille one tile west is a good idea. Putting some wine on Nice's tile might be good as well.
 
Wine on Nice's tile sounds reasonable, the aluminum that's currently on Marseille's new tile would move one north. Maybe I also let some clams spawn 1S of Nice somewhere in the Middle Ages, so that Genoa gets more worthwhile without buffing the Romans too much.

For the Arabs at Baghdad start ... it's definitely possible to move their spawn location and leaving the core etc. in its place, but that still doesn't account for the problem that Babylonia or at least the city of Babylon is usually present in Mesopotamia in the 3000 BC scenario.
 
Moving Marseille is a great idea, especially since Venice is such a crappy city right now.
Report on Mongols : the unique power was a good idea, but in my last game it didn't spawn me any keshiks from the Chinese cities (all size 3 or 4) except for Guangzhou, so it was actually quite useless. Could you give more population to the Chinese starting cities in the 600AD map ?
Beijing and Qufu are WAY too close and REALLY useless (especially for Qufu), but that's not really you fault.
 
Yeah, but it's nice to have Qufu for historical reasons. I'll see what I can do to make the Mongol UP more useful.

Report on the Italians: they now have their own flag. I chose the Lion of Mark, which might give you a hint about their eventual spawn date ;)
 
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