Good to see you're already testing the Byzantines, using SVN really pays off here

Seriously, you provide me with lots of valuable information here I would need hours to get on my own.
BTW, is it possible to rename Sögüt, the Turkish city near Istanbul? Never heard of an important city with this name, better would be Smyrna or Bergama, even Izmir. Even tough it might not be the exact location. And can Constantinople be changed to Istanbul on Turkish capture? Right now it's Kostantiniyye.
I guess Rhye chose Sögüt because it was an Ottoman capital for a while.
Kostantiniyye is a change I've made. Istanbul (which only means something along the lines of "the city") only came into use later, and often only colloquial. It was adopted as the official name quite late. Ingame it gets renamed to Istanbul when you reach the Industrial era, so it's actually as close to historicity as you can possibly get.
notes i am taking as i play:
txt_key_building_byzantine_embassy on tech tree
also hill 1 nw of constantinople is foreign area????
Byzantium is far from being finished. The embassy obviously lacks its text key, which is easily done, but creating an appropriate button is more work.
Kinda nonsensical stability values are also relics of this; Byzantium still uses the Greek stability map.
why did we change the code to get the AI to found crappy cities again? Some people like variety in city placement, others like not having to raze everything in sight and deal with the stability hit, or have crappy cities every two spaces all over the map.
I'm not sure what you're referring to here?
In four byzantine starts, I have had uber-babylon in all of them as well as a very strong Greece and Rome side by side, although they are often at war. One positive is in 2 of 4 i have had roman cities in iberia and a much larger roman empire. However, Rome, Greece and Byzantine on the map all at once is strange. Having to conquer Rome to recreate Justinian's reconquest is just silly.
Babylonia really is hit-or-miss, when Persia decides to kill them early, the don't leave any marks on the map, but if they let them survive for too long, they become quite strong. Don't know how historical that is because we have no idea how they would've developed.
Unconquered Greece is more of a problem for a believable Byzantium spawn in my eyes.
Also, my starting situation has been very different in every game unit wise. Because of the location of the start and the cities that flip, I end up with a bunch of Legions, Hoplites and Asharitu bowmen. In the last, I started off with 8 Legions, 4 hoplites, three bowmen and 2 catapults. After the flip i got a bunch more hoplites, settlers, and workers. I fear balancing this is going to be a chore, but I have faith in you
There's always some risk when you start civs that come into the scenario quite late, and I won't be able to completely control it. If you want to have a calculable starting situation, there'll be the 600 AD scenario for you later. But first we'll have to find Byzantium's average performance here so we can see what we wan't to recreate for 600 AD.
python exception on Turkish start 3 times
cveventinterface, 23, onevent
cvrfceventmanager, 111 handlevent
122 _handledefaultevent
cvrfcevenhandler, 450 onbegingameturn
rise and fall, 878, checkturn
attribute error: nonetype no attribute getx
Thanks, I'll check it.
Also, Byzantine is looking very good on turkish starts. All three times controlled at least 3/4 of anatolia, balkans and Black Sea. I had Italy twice and German italy once. I never saw Byzantine Smyrna. Every time C-town was capital. No Byzantine in Africa.
Inclusion of Byzantine is also helping to keep Germany contained.
This is good news
