Dawn of Civilization - an RFC modmod by Leoreth

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That's exactly why I want to adapt SoI's method: this way they start off in Constantinople and the AI doesn't found Smyrna.

Constantinople, Smyrna, Ancyra and Sinope won't be possible I fear. The best possible city setup should be something along the lines of Sinope + Trapezus + Antiochia in Anatolia.

Precisely what I mentioned to do earlier. Constantinople is one of the most important cities in the game (two UHV's have it), it shouldn't be messed up with the AI founding some craptastic city on Smyrna. I agree they shouldn't start out with a settler until after C-town flips, then they can get one. Anatolia is frequently empty in my games. Also, I find that Sinope and Attaleia work well, but not so much when Tyre is still around.
 
And you have got to do the most reasonable thing with the peoples of Tyre. Burn their city to the ground (I mean, who likes Tyre anyway? lol)

Hey, I built there the Mezquita once. Though I concede it's rarely a useful town. I once renamed it simply Damascus, just for atmosphere's sake.

BTW, is it possible to rename Sögüt, the Turkish city near Istanbul? Never heard of an important city with this name, better would be Smyrna or Bergama, even Izmir. Even tough it might not be the exact location. And can Constantinople be changed to Istanbul on Turkish capture? Right now it's Kostantiniyye.
 
Sogut is the original capital of the ottoman empire i believe. I think it was the place where Osman I was born, not entirely sure.

As for Konstantiniyye/Istanbul, I believe this issue has been raised before, but leo refused to change it; after all, Konstaniyye was the official name for the city until (dont quote me on this, but i think its right) 1924.
 
notes i am taking as i play:

txt_key_building_byzantine_embassy on tech tree
also hill 1 nw of constantinople is foreign area????

why did we change the code to get the AI to found crappy cities again? Some people like variety in city placement, others like not having to raze everything in sight and deal with the stability hit, or have crappy cities every two spaces all over the map.

In four byzantine starts, I have had uber-babylon in all of them as well as a very strong Greece and Rome side by side, although they are often at war. One positive is in 2 of 4 i have had roman cities in iberia and a much larger roman empire. However, Rome, Greece and Byzantine on the map all at once is strange. Having to conquer Rome to recreate Justinian's reconquest is just silly.

Also, my starting situation has been very different in every game unit wise. Because of the location of the start and the cities that flip, I end up with a bunch of Legions, Hoplites and Asharitu bowmen. In the last, I started off with 8 Legions, 4 hoplites, three bowmen and 2 catapults. After the flip i got a bunch more hoplites, settlers, and workers. I fear balancing this is going to be a chore, but I have faith in you
 
Found out why the Byzantine economy bleeds so much they produce negative gold!

civ4screenshot0004g.jpg
 
python exception on Turkish start 3 times

cveventinterface, 23, onevent
cvrfceventmanager, 111 handlevent
122 _handledefaultevent
cvrfcevenhandler, 450 onbegingameturn
rise and fall, 878, checkturn

attribute error: nonetype no attribute getx


Also, Byzantine is looking very good on turkish starts. All three times controlled at least 3/4 of anatolia, balkans and Black Sea. I had Italy twice and German italy once. I never saw Byzantine Smyrna. Every time C-town was capital. No Byzantine in Africa.

Inclusion of Byzantine is also helping to keep Germany contained.
 
Good to see you're already testing the Byzantines, using SVN really pays off here :D Seriously, you provide me with lots of valuable information here I would need hours to get on my own. :goodjob:

BTW, is it possible to rename Sögüt, the Turkish city near Istanbul? Never heard of an important city with this name, better would be Smyrna or Bergama, even Izmir. Even tough it might not be the exact location. And can Constantinople be changed to Istanbul on Turkish capture? Right now it's Kostantiniyye.
I guess Rhye chose Sögüt because it was an Ottoman capital for a while.

Kostantiniyye is a change I've made. Istanbul (which only means something along the lines of "the city") only came into use later, and often only colloquial. It was adopted as the official name quite late. Ingame it gets renamed to Istanbul when you reach the Industrial era, so it's actually as close to historicity as you can possibly get.

notes i am taking as i play:

txt_key_building_byzantine_embassy on tech tree
also hill 1 nw of constantinople is foreign area????
Byzantium is far from being finished. The embassy obviously lacks its text key, which is easily done, but creating an appropriate button is more work.

Kinda nonsensical stability values are also relics of this; Byzantium still uses the Greek stability map.

why did we change the code to get the AI to found crappy cities again? Some people like variety in city placement, others like not having to raze everything in sight and deal with the stability hit, or have crappy cities every two spaces all over the map.
I'm not sure what you're referring to here?

In four byzantine starts, I have had uber-babylon in all of them as well as a very strong Greece and Rome side by side, although they are often at war. One positive is in 2 of 4 i have had roman cities in iberia and a much larger roman empire. However, Rome, Greece and Byzantine on the map all at once is strange. Having to conquer Rome to recreate Justinian's reconquest is just silly.
Babylonia really is hit-or-miss, when Persia decides to kill them early, the don't leave any marks on the map, but if they let them survive for too long, they become quite strong. Don't know how historical that is because we have no idea how they would've developed.

Unconquered Greece is more of a problem for a believable Byzantium spawn in my eyes.

Also, my starting situation has been very different in every game unit wise. Because of the location of the start and the cities that flip, I end up with a bunch of Legions, Hoplites and Asharitu bowmen. In the last, I started off with 8 Legions, 4 hoplites, three bowmen and 2 catapults. After the flip i got a bunch more hoplites, settlers, and workers. I fear balancing this is going to be a chore, but I have faith in you
There's always some risk when you start civs that come into the scenario quite late, and I won't be able to completely control it. If you want to have a calculable starting situation, there'll be the 600 AD scenario for you later. But first we'll have to find Byzantium's average performance here so we can see what we wan't to recreate for 600 AD.

python exception on Turkish start 3 times

cveventinterface, 23, onevent
cvrfceventmanager, 111 handlevent
122 _handledefaultevent
cvrfcevenhandler, 450 onbegingameturn
rise and fall, 878, checkturn

attribute error: nonetype no attribute getx
Thanks, I'll check it.

Also, Byzantine is looking very good on turkish starts. All three times controlled at least 3/4 of anatolia, balkans and Black Sea. I had Italy twice and German italy once. I never saw Byzantine Smyrna. Every time C-town was capital. No Byzantine in Africa.

Inclusion of Byzantine is also helping to keep Germany contained.
This is good news :)
 
There's always some risk when you start civs that come into the scenario quite late, and I won't be able to completely control it. If you want to have a calculable starting situation, there'll be the 600 AD scenario for you later. But first we'll have to find Byzantium's average performance here so we can see what we wan't to recreate for 600 AD.

As there is a risk for Spain, France or Germany to flip excessive amounts of axemen and swordmen in 3000BC starts, so I think the problem isn't that big.
 
Kinda nonsensical stability values are also relics of this; Byzantium still uses the Greek stability map.

Maybe they could get their own stability map, if it's not too hard. The ERE, for example, did own all of Egypt at one point, so it's rather odd that only lower Egypt is in their stability zone. Then there' the anomalous hill NW of C-town, and virtually no stable zone in Italy.
 
Here's an interior adviser shot from the exact point of the other shot (Sorry for the late reply I went to a party)

civ4screenshot0005a.jpg


Notice the -10 from taxes plus the really high inflation for 450 A.D.\

PS: If your wondering how I have so much gold I cheated because all my units were disbanding
 
once you get byzantines all squared away i think your going to want to nerf the Ottoman start. the reason is you have enough starting troops to take Constantinople first turn and then the next all of Anatolia and much of the Balkans are already in your hands, bringing you so close to your UHV conditions already. This was bearable before but now that the Byzantines are there, having the empire overthrown in one turn is not only wrong historically but anti-climactic from a gaming perspective. You should have to defeat the Byzantines to get the city. Not to mention what this does to the Byzantine player!



Don't you love how every alteration you makes creates new issues, forcing you to tweak another area making the game better and better and better? I know I do.


I have thought a lot about Byzantine spawning with Greece still alive and I've managed to convince myself that it is alright. I just convince myself that in this scenario you have a Greek christian minority breaking away from their Hellenistic nation to form their own empire under a Roman model.


I ran a few more turkey starts tonight and got a strong Byzantine empire (for three turns at least) every time. I also ran an American start while cooking dinner to see if I could get any signs of the victor between the two, and got the most twisted bizarro world scenario ever. America spawns with a Buddhist missionary and this just the first thing i noticed. I attached the save in case anyone is interested.
 

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Maybe they could get their own stability map, if it's not too hard. The ERE, for example, did own all of Egypt at one point, so it's rather odd that only lower Egypt is in their stability zone. Then there' the anomalous hill NW of C-town, and virtually no stable zone in Italy.
Of course I'll do it. But in the beginning I just wanted them to work, and chose the Greek stability map because its fairly close to theirs in most aspects. They also still use many Roman city names, although I've already corrected Anatolia where necessary.

Here's an interior adviser shot from the exact point of the other shot (Sorry for the late reply I went to a party)

Notice the -10 from taxes plus the really high inflation for 450 A.D.\

PS: If your wondering how I have so much gold I cheated because all my units were disbanding
That's really odd, does anyone know what creates negative taxes? Didn't even think this was possible.

once you get byzantines all squared away i think your going to want to nerf the Ottoman start. the reason is you have enough starting troops to take Constantinople first turn and then the next all of Anatolia and much of the Balkans are already in your hands, bringing you so close to your UHV conditions already. This was bearable before but now that the Byzantines are there, having the empire overthrown in one turn is not only wrong historically but anti-climactic from a gaming perspective. You should have to defeat the Byzantines to get the city. Not to mention what this does to the Byzantine player!



Don't you love how every alteration you makes creates new issues, forcing you to tweak another area making the game better and better and better? I know I do.
And how! Didn't even dare to touch the Romans before I started adding the Byzantines, and look what we've accomplished :D

The Turks definitely need some retooling. Them flipping Anatolia is no problem, it's even part of the challenge for Byzantium (doing Justinian is easy, holding everything when Arabs and Turks knock on your door not quite so). I mean their current 2nd goal isn't that difficult anyway (I consider Turkey one of the easiest UHVs), but now they'll probably get every city prebuilt. Maybe we extend the challenge a little bit? I mean, there's a guaranteed Vienna in this modmod now ... :D

I have thought a lot about Byzantine spawning with Greece still alive and I've managed to convince myself that it is alright. I just convince myself that in this scenario you have a Greek christian minority breaking away from their Hellenistic nation to form their own empire under a Roman model.
It doesn't even have to be a Roman model. Byzantium could've been a Greek successor state as well, most of their culture and customs was Greek anyway.

I ran a few more turkey starts tonight and got a strong Byzantine empire (for three turns at least) every time. I also ran an American start while cooking dinner to see if I could get any signs of the victor between the two, and got the most twisted bizarro world scenario ever. America spawns with a Buddhist missionary and this just the first thing i noticed. I attached the save in case anyone is interested.
Not yet looked into it, this is gonna be interesting ;)

Edit: Zoroastrian Confederation of the Rhine without any shores at the Rhine as a vassal to Atheist super France :lol:
 
I was wondering something... why doesn't Sparta flip to the Byzantines? I was playing a game as Egypt and Sparta flipped to me a few turns after the Romans wiped the Greeks out. When the Byzantines rolled around, Athens flipped, but Sparta did not... (a little weird, but Sparta was the Catholic Holy City so I don't know why it would WANT to flip to me, for that matter).

And to Jammerculture: Play as Egypt and try to both complete their UHV and an attack by the Romans with their current UHV. That is a little... irksome, lol.
 
Leoreth want me to throw my save your way to see if you can debug it? (Or at least find the source of the glitch)
 
Note that America's missionary is the same religion as the dominant religion in the world- in 3000 BC starts, where Christianity tends to not have a wide spread, buddhism, hinduism, and islam end up dominating religiously.
 
I am getting unknown crashes 1/4th of my starts. I run the program in the background and when I come back it has crashed and there is no error note or anything. Is there any way for me to collect any information about the crash to get it to you?

Also: the fact that Buddhism is the dominant religion in the world is not half as strange as the fact that it's dominate for having one more civ then Zoro :crazyeye:

That start is so awesome, I am saving it for a rainy day. Cool American starts are precious
 
Definitely going to download that save whenever the desktop becomes available. I love interesting starts...
 
Edit: Zoroastrian Confederation of the Rhine without any shores at the Rhine as a vassal to Atheist super France :lol:

not to mention a Celtic Ath Cliath stil guarded by a lone warrior in the 18th century :crazyeye:
 
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