Dawn of Civilization - an RFC modmod by Leoreth

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It would still require a complete rewrite. Currently, it's precisely one event with a number of choices. One player makes one choice, and the rest follows from there as implemented in the scripting. If there were multiple choices, no matter if its one player making them, I'd have to store their outcome and then determine their combined consequences.
 
Just wondering. Would having Orthodoxy and Islam in ALL of my cities give me the -18 stability buff I'm seeing? :mischief: (I also have Catholicism in a few other cities.

Edit: playing as Turkey.
 
Are you talking about the "Religion" category? You only get penalties there if a non-state religion spreads to one of your cities. Conquering them is okay.

Beyond that, non-state religions can also further hurt your stability because of the unhappiness they produce, depending on your civics.
 
In Free Religion right now but I spread them both when I was in Organized Religion + Theocracy. I can only imagine that that instability is permanent? I'm really hurting because of that. I only spread those religions due to owning the shrines...
 
Yep, it's permanent. Stick to your state religion.
 
In Free Religion right now but I spread them both when I was in Organized Religion + Theocracy. I can only imagine that that instability is permanent? I'm really hurting because of that. I only spread those religions due to owning the shrines...

The instability is often offset by the benefits and typically manageable.
The shrine income is a big help; I'm assuming you own Jerusalem too (as the Turks), so it's even better.
 
Is Germany (HRE Germany, not Prussia) supposed to collapse a lot? They seem to be gone by the sixteenth century in most of my games lately.
 
Is Germany (HRE Germany, not Prussia) supposed to collapse a lot? They seem to be gone by the sixteenth century in most of my games lately.

HRE is uncharacteristically weak thanks to them being sandwiched by Poland and super-buffed France who I have yet to see not dominate Europe as of recent revisions. I think that their stability and unit production could use a boost to match or approach France.
 
The magical armies that the Roman and Greek AI, do players receive that?
 
HRE is uncharacteristically weak thanks to them being sandwiched by Poland and super-buffed France who I have yet to see not dominate Europe as of recent revisions. I think that their stability and unit production could use a boost to match or approach France.
I've already noticed that, and will increase their tech rate / starting techs and unit production accordingly. Also, they really should take over Italy more often imo.

The magical armies that the Roman and Greek AI, do players receive that?
That would be too easy ;)

This used to be the Roman UP, but I've extended it to other civs to help them expand to historical empires, and then it didn't seem appropriate as a unique power anymore. Plus, it has always been quite gamey, and player-controlled Rome can conquer its empire without this sort of help anyway.
 
Leo, I think that Japan should be buffed too, maybe from the second half of 19th century in order to represent Meiji Restoration and to push forward its tech advancement
 
I think a lot of the problem comes from the boost not being sufficient to make up for Japan's previous backwardness. I see them build the Floating Gardens between 1700 and 1900 in many games. The solution may be to either double or even quadruple their bonus to techs already meant to be researched or start the bonus earlier, like renaissance, and slowly build it up.
 
The problem, imo, is none of those things.
Japan gets excellent modifiers, on par with Western Euros.
They never collapse either, which is something not a lot of civs can boast of.
Typically, there's no reason for anyone to bother them, so they survive the entire game and tech extremely well.
So they have a lot of good things going for them. However...

The real problem is Tokugawa (Oda now IIRC).
The issue is, you can't switch in Meiji too early, but you can't have Toku remain in place for too long.
It's essentially the same issue as the old Alfred ruining England issue from several versions back.
Either we improve Toku's AI or we switch Meiji in slightly earlier (anachronistically, but perhaps necessary to improve Japan's performance).
 
They don't collapse because of an abundance of stability TD, they don't collapse because they are never invaded and rarely expand beyond their core. And their production is not near par with the western Euros.
 
They don't collapse because of an abundance of stability TD, they don't collapse because they are never invaded and rarely expand beyond their core. And their production is not near par with the western Euros.

That is true to an extent.
I've only ever seen Japan being invaded once ever, and I posted that in the OMG thread.
Sometimes, I still see Taiwan being settled by Japan.
And because they are usually one of the two typically surviving East Asian civs by time of Congress,
they are sufficiently powerful to maybe grab 1-2 cities from sum of the Congresses.
They sometimes settle the West Coast as well; I've heard somewhere in a recent comment that they sometimes settle Australia too,
though I think that it's a dubious claim, unless you were continuing to play in the 2000s.
Even when these things happen, their stability always appears healthy.
But even in vanilla RFC, Japan often expanded outside of its core and suffered no visible drawbacks.

EDIT: They had a larger stable area back in vanilla, but large maritime Japanese Empires were pretty common.

It is not to say that they don't need a buff, but they have good modifiers already and I still think the problem is more Toku-related than anything else.
They clearly don't under-perform when Meiji is at the helm. In fact, isn't this why we made Kammu stick around longer?
Their tech rate is fine, but they need a smarter leader to use it.
 
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