Dawn of Civilization - an RFC modmod by Leoreth

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Again, these are just nitpicks of mine, but I think it can never hurt to expand and revise the city name maps. :)
Edit the CNM and upload it here, that's the easiest way to get me to apply it to the mod ;)

Leoreth, will you update them? Because as I understand these are not you plans now.
Sure they are. "Future" is a conveniently vague word.
 
At least partially, yes. It was the AI stuff which was creating problems, which admittedly is the most important aspect of K-Mod but speed improvements, its new features and the BUG interface will be in at some point.
 
It's not that noticeable unfortunately, but still a gain. The good thing about the AI stuff is that it can be added in pieces so I can just commit stuff if it works and revert if it doesn't.
 
quick (3) question why do i loose a heck of alot of stability from normalization?
and what is normalization?
and how do i go about reducing it?
any help would be good
 
Two things are displayed as normalization:

- your stability also depends on the overall stability of all civs. If everyone is stable, normalization results in stability hits and vice versa, so that there are always some slightly stable and some slightly unstable civs, at least. You can think of it as a mechanism that makes sure that the average stability of all civs is roughly zero.
- very stable (over 40) and very unstable (-40) civs get stability bonuses/penalties to bring them down a bit or give them some chance over time, respectively.

Both are more or less "internal" changes you can't really influence. I chose to display them anyway so the overall values make more sense.
 
I'm having a bit of trouble with the city names map, since I can't quite visualize how each of the entries matches up with the tiles in-game. Do the tile spots in the file ignore ocean/water tiles?

Open it in excel and make all the cells a standard square dimension, it is easier to visualise that way.
 
I'm having a bit of trouble with the city names map, since I can't quite visualize how each of the entries matches up with the tiles in-game. Do the tile spots in the file ignore ocean/water tiles?
Welcome to the tedium that is editing the CNM. Civ_king's advice is good though, keep the game open and use already labeled tiles like Constantinople as a starting point.
 
I'm not sure if this is just coincidence or not, but when the Reformation started the Contrareformation civs all declared on me before I decided whether to stay catholic or go become protestant.
 
Pretty sure it's coincidence but I can look into the save if you want.
 
If I build the Opera House in a city, and draft troops from it, I have noticed that the unhappiness has no effect on the city. Does it affect overall stability? Otherwise, one can build the Opera house in a high growth city and spam the draft button to make armies overnight.
 
Pretty sure it's coincidence but I can look into the save if you want.

EDIT: Ah, my fault. I didn't realise my Aztec vassal had already adopted Catholicism and joined the Reformation.
 
If I build the Opera House in a city, and draft troops from it, I have noticed that the unhappiness has no effect on the city. Does it affect overall stability? Otherwise, one can build the Opera house in a high growth city and spam the draft button to make armies overnight.
I think it still affects stability.

EDIT: Ah, my fault. I didn't realise my Aztec vassal had already adopted Catholicism and joined the Reformation.
Well, the question is if that's desirable. On one hand, I guess it's appropriate that vassals can choose differently from their masters, but pulling them into wars against their own brothers of faith seems too much.
 
could you make it so that you can either join the reformation like normal or join the counterreformation, cutting off your ties with your (now ex) vassal? and vice versa if your vassal joins the counterreformation against you
 
That's rather complicated to implement because the AI choices and their repercussions are handled one turn before the player gets to make his choice.

It's probably easier to exclude vassals from declarations of war completely and leave this decision to their masters. Since you cannot play as a vassal this can't be exploited.

Edit: doing that was easier than expected, because vassals were already unable to join the counter-reformation. Now I've made them unable to become the target of a counter-reforming civ when they've chosen to embrace the Reformation as well.
 
I'm just wondering what kind of computer is needed to run this mod, what details so I can keep them in mind? I have a very slow computer so it freezes during the 1500's.
 
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