Dawn of Civilization - an RFC modmod by Leoreth

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I really have no idea what the minimum requirements are but the most important thing is that RAM > processor > graphics card. Stocking up on RAM is cheap and could help a lot.
 
The thing that puzzles me is that other scenarios are very heated with cities and civilisations, by the time this modmod gets to about 20 my computers gets the bad chamber in Russian Roulette. My RAM is 4 GB, I heard from people that it was sufficient but it was not good due to my 32-bit system.
 
Cities and civilizations are not the main culprit, all the various dll and python routines are what drives the speed down. Mind you, I have 1GB RAM and it works relatively fine.
 
It's not the speed, the freezing and slowing down stopped but I went in to world builder as the Congo to check if there was any lag to be received and it just died (by that I mean froze completely) and I had to open up 6 task managers to close it.

Lone, are you 64-bit? Because I have 32-bit.
 
My system is 32-bit (and why do people constantly refer to me using the adjective, rather then the noun in my nick)? However, I'm using the 1.9 version of RFC-DoC.

Civ4 has a memory leak, and all the routines can contribute to it when you do something memory-intensive like opening the worldbuilder. The game freezing for a while at WorldBuilder is not uncommon in later eras.

If everything else is fine, but the game crashes at WB, it's possible that you opening WB exposed a bug of some kind happening in your game.
 
I used Lone because I wasn't sure if the following character was a %20 or an _/underscore.

And I opened WB because I will eventually have a huge world map revealed at the ending sort of point.
 
If I may, I've noticed a few corrections that I think should be made to Byzantium's city names settling map. Granted, almost all of these are crappy cities that one should never, ever settle, but we all know that the AI is prone to settling such cities, and the player should not be subjected to them. ;)

Everybody seems to forgot Antioch...
 
If I may, I've noticed a few corrections that I think should be made to Byzantium's city names settling map. Granted, almost all of these are crappy cities that one should never, ever settle, but we all know that the AI is prone to settling such cities, and the player should not be subjected to them. ;)

Everybody seems to forgot Antioch...

I ignored it because I figured it was already in the city names map. Is it 'Alexandretta' instead?
 
Antiocheia is in the Byzzie map.
 
I have a question: when approximately version 1.11 will be available?
I rarely have time to play and I am now about to start new RFC:DOC game. As I dont play with SVN, I would rather wait if next release is out within next couple of weeks.
 
The next version won't be released before I'm done with Latin America at least, and that's going to last longer than a few weeks at my current rate of progress. So I think you can start your 1.10 game now.
 
Just curious (and a bit irked): why is the tile 1S of the Moroccan sheep a foreign tile for the Romans, when all others around it are historical? Is it a gameplay thing relating to the Moors?
 
Just curious (and a bit irked): why is the tile 1S of the Moroccan sheep a foreign tile for the Romans, when all others around it are historical? Is it a gameplay thing relating to the Moors?

I think that's because it used to be a mountain, and the Roman stability map was not changed afterwards.
 
If you're talking about the release version, both lists of features reference it.
 
I think I found what was wrong with the Byzzie name map - Smyrna got shifted a tile too far to the right, and so did all the names afterwards. I think. So Smyrna was where Dorylaion should have been, Dorylaion was in Ikonion's place, Ikonion was in Caesarea's, and so on.
 
That's very possible.
 
Has anyone had an A.I. vassal break away from a user controlled master. I have a monster America as a vassal in an Italy game and I'm worried they may decide that they have outgrown my protection. The version i play is just before the recent America update, which i assume (and hope) has decreased the likelihood of America peacefully becoming vassals
 
Yes, it's rare but possible.
 
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