Dawn of Civilization - an RFC modmod by Leoreth

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Wow, people from all over the world play this modmod. China, Belarus, Germany, America, Brazil, Russia, Canada, others I'm probably forgetting, and now Norway!?

We're well on our way to world domination, I'd say. :lol:
 
Wow, people from all over the world play this modmod. China, Belarus, Germany, America, Brazil, Russia, Canada, others I'm probably forgetting, and now Norway!?

Austria...
 
Haha, I'm really glad we have so many international players here.

I'm not sure whether they actually used DoC in that class, the screenshot doesn't appear on the blog as far as I'm aware, so maybe the facebook editor only picked the first screenshot they came across. Still a funny coincidence. And the way they're using Civ4 to teach PolSci is rather smart, I'll give the blog a read later on.
 
Haha, I'm really glad we have so many international players here.

I'm not sure whether they actually used DoC in that class, the screenshot doesn't appear on the blog as far as I'm aware, so maybe the facebook editor only picked the first screenshot they came across. Still a funny coincidence. And the way they're using Civ4 to teach PolSci is rather smart, I'll give the blog a read later on.

I've always dreamed of something like that.
 
I was skeptical of using Civ4 as a teaching tool but whoever is responsible for this knows how it's done.
 
They are even mentioning you, Leoreth:

Screenshot from CivMod “Dawn of Civilization” – Created by Leoreth. Some students used this or other mods from CivFanatics.com when making their screencasts.
 
And the Netherlands. And, really, almost every country where people play Civilization. It's not as if the only players of this mod are those few who post here.
 
I have been going through my archives trying to figure out how that picture ended up on my blog.

We have not been using DoC in class, though from what I read on this forum you have been doing amazing work with this mod, and though it is of limited use to my approach to the use of Civ in the classroom, it clearly has educational value. As a teacher I was fascinated reading in this thread how you encourage each others to sign up for Coursera classes to improve the factual accuracy of your mod. This emphasizes one of my strong beliefs when it comes to education: Exactly what students learn is of far lesser significance than building the ability and motivation for further learning later in life. Ability and motivation to learn should be worked towards in school, but much of this comes from informal settings like this community. Formal education has a lot to learn from communities like this.

This picture was found somewhere on the web using a google image search. When I ran this project last year I was putting together a quick powerpoint to show my students how to use WorldBuilder and screen casting tools. Though I make a habit of lecturing my students for not being sufficiently aware of the sources they make use of, I forgot to make a note of where I found the image. When I later put together my blog post, I found the image in my archive of screenshots believing it was from either one of my own games or one of my students´. I´m sorry I didn´t credit you write away, but as soon as I got the information, I edited the caption.

Though we didn´t use DOC in formal class setting, it´s not unlikely that some of my students used it for making their screencasts. I recommended use of one of the RFC maps, but I also encouraged them to explore the various mods that were available on CivFanatics.

I am an avid Civ4 player myself, but you "fanatics" clearly have significant level of competence that I will never be able to match. If any of you have any input on how I can make this unit better, I would be happy to hear about it.

I also would encourage you to read and comment on my students´blogs. You guys clearly have insight that my students could benefit from. Last week they published texts on Games and Gender, Games and Addiction, and Games and Learning. I´d appreciate it if any of you would engage with their texts. I´m grading the next batch of blog texts that will probably be up this weekend. These are more directly related to the parallels we draw between game concepts and concepts in Social Science. Student blogs can be found here
 
I have been going through my archives trying to figure out how that picture ended up on my blog.

We have not been using DoC in class, though from what I read on this forum you have been doing amazing work with this mod, and though it is of limited use to my approach to the use of Civ in the classroom, it clearly has educational value. As a teacher I was fascinated reading in this thread how you encourage each others to sign up for Coursera classes to improve the factual accuracy of your mod. This emphasizes one of my strong beliefs when it comes to education: Exactly what students learn is of far lesser significance than building the ability and motivation for further learning later in life. Ability and motivation to learn should be worked towards in school, but much of this comes from informal settings like this community. Formal education has a lot to learn from communities like this.

I agree. I've had several blindspots in my own historical knowledge before,
and have learned a great deal from posts by Lone_Wolf, iOnlySignIn, Tigranes and civ_king before off the top of my head.
I certainly hope I've imparted with some knowledge to some users here myself.

Though we didn´t use DOC in formal class setting, it´s not unlikely that some of my students used it for making their screencasts. I recommended use of one of the RFC maps, but I also encouraged them to explore the various mods that were available on CivFanatics.

I would not recommend vanilla RFC. Although vanilla RFC serves as the foundation for this modmod, Rhye did not incorporate historical consciousness into his design and showed too much favoritism to certain civs. There were, as a result, many inconsistencies and artifacts such as Arabian stability in the Philippines where there was no Arabian presence and Rome having stability in North and South America (as Italy was not split from Rome, but the stability represented football clubs and immigrant populations where other civilizations were not given a similar treatment).

I am an avid Civ4 player myself, but you "fanatics" clearly have significant level of competence that I will never be able to match. If any of you have any input on how I can make this unit better, I would be happy to hear about it.

I remember comments like Royal Tenenbaum once saying "India didn't have horses" or awesome's misconception that Vietnam had conquered all of Southeast Asia before.
Really, the amount of misinformation on a civilization or a country is directly proportional to how
much emphasis and importance the education system and society places on teaching about them.
Like I have said in another thread, I find the amount of ignorance and misinformation concerning East Asia here in
North America to be a direct consequence of the progression of learning found in American history classes.
That is to say, a lack of emphasis on anything other than the ancient Near East, ancient Greece and Rome
and societies developed from Western foundations, which are more relevant to Western societies in tracing their civilization's lineage.
It's part of the reason why stereotypes are so ingrained and troublesome.
People won't or aren't willing to make an intellectual effort to understand certain concepts because they aren't relatable or useful to them in everyday life,
so stereotypes stand in that void in information's place.
But as an educator, you have to bridge that gap, in my opinion.
Find ways to relate the subject matter to aspects of your student's lives to make them relevant so they don't use stereotypes as a fallback.
The most successful educators I've had were able to do this with me.

The thing I would say you could do to help your students and build them a better foundation for their future studies is to nurture enthusiasm and passion for history,
as well as to encourage them to analyze and possess objectivity when it comes to their subjects of study.
We live in a world where analytical and critical thinking skills are more important and valuable to everyday life than were required and expected of our ancestors,
who led comparatively simpler lifestyles, although I am not speaking for everyone,
but from the point of view of someone who lives in a competitive, dynamic, urban and high-tech environment.
The values and skills that others may require for their lifestyles will most certainly differ.
Granted, what I'm saying is vague in application, and speaks more about the goals that would be desired to achieve and
to incorporate in your teaching style but I hope this was valuable for you.

Other than that, installing DoC (SVN version) on all the machines would also help make the unit better.
You could ask your students to play a civilization that they aren't familiar with and ask them to analyze the geopolitical and
geographical challenges those civilizations face in their timeframes and analyze what they thought about the civilization
before they played with them and how they think about that civilization after they play with them.
This kind of assignment will help them develop critical thinking and reflection skills.
Though, you may need to preload certain civilizations before class starts because of how the scenarios are generated.

I also would encourage you to read and comment on my students´blogs. You guys clearly have insight that my students could benefit from. Last week they published texts on Games and Gender, Games and Addiction, and Games and Learning. I´d appreciate it if any of you would engage with their texts. I´m grading the next batch of blog texts that will probably be up this weekend. These are more directly related to the parallels we draw between game concepts and concepts in Social Science. Student blogs can be found here

Sure thing (if I have time), and I hope this post was helpful for you!
 

I pretty much agree with the above. As a high school student myself, I have found learning through playing games to be highly helpful. My obsessive interest in history even started because I saw my dad playing Civilization III when I was in 2nd grade! In middle school, my 7th and 8th grade history teacher was very much for the creative side of teaching through discussion and gaming, and I learned more from him than nearly anyone else in my life. I think using games like Civilization IV and especially historical mods like RFC Dawn of Civilization is a very good way to teach history and social studies, and I believe that students would learn a lot more than the stereotypical "teacher lectures facts on the board and the students take notes" kind of classroom. Also, students would enjoy class more, which is also highly important. If I grow up to become a history teacher (which I might) I would definitely use games to teach.

Exactly what students learn is of far lesser significance than building the ability and motivation for further learning later in life.

I think this quote is one of the wisest ways to look at teaching, and so many teachers that I've had fail to really grasp that, and the good teachers I've had really have. The motivation to learn is quite often more important than what is actually being learned.

Also, I have learned a ton of history on this forum, from people such as Tomorrow's Dawn, strijder20, Tigranes, and Lone_Wolf among many others. I'd like to thank these people and everyone for helping me learn more here.

EDIT: TeacherAleks, You should also check out the Stories and Tales subforum. It's full of different stories using different storytelling methods, which might be helpful.
 
Other than that, installing DoC (SVN version) on all the machines would also help make the unit better.

:nono: Now now, we don't want to abuse these poor students as test subjects, do we?

The current version (dunno if it's 1.11 or 1.12) is a good enough starting point, even if it still has some oddities in it.
 
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