Dawn of Civilization - an RFC modmod by Leoreth

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You know this mod won't be finished until every single tribe of a few dozen people is properly represented as an independent civilisation. Imagine, a hundred turns per year! Reaching 3900 BC would take days! Reaching 1 AD would take decades! Such a glorious mod it would be!

Or not. :p
 
Civilizations could represent individual people. You could play as me! Play as me and help me acquire resources such as oil and coffee! My happiness will go up, my productivity will go up, but get me the wrong spice resources and I could become mentally unstable and collapse into several personalities!
 
You know this mod won't be finished until every single tribe of a few dozen people is properly represented as an independent civilisation. Imagine, a hundred turns per year! Reaching 3900 BC would take days! Reaching 1 AD would take decades! Such a glorious mod it would be!

Or not. :p
So you are saying that you ... need your speed?
 
:cooool: YEEEAAAAAAAHHHHH
 
facepalm.jpg
 
So you are saying that you ... need your speed?
This wouldn't have worked if I had signed up under the username I use everywhere else (nlspeed - of course, jokes aplenty with that one, too :p)! Curse you, CivFanatics, for making me sign up five years ago instead of more recently! :p
 
This wouldn't have worked if I had signed up under the username I use everywhere else (nlspeed - of course, jokes aplenty with that one, too :p)! Curse you, CivFanatics, for making me sign up five years ago instead of more recently! :p

I have the same "problem".
 
Civilizations could represent individual people. You could play as me! Play as me and help me acquire resources such as oil and coffee! My happiness will go up, my productivity will go up, but get me the wrong spice resources and I could become mentally unstable and collapse into several personalities!

Looks like a new game that would be called "World of Civilization" (WoC) :p
 
"Meuh". Or "MeuhV1"

That is my nickname my friends use. (The even use it more often than my real name) I got this nickname because I have a shirt with the image below.

When I signed up for the forums, I didn't have the shirt yet. (Or I did have it, but my friends didn't use that nickname yet)

Spoiler :
CisseMeuhGrnZm.jpg
 
The province is actually called Limburg. You can consider the suffix "-izië" as a Dutch version of "-stan", like used in Absurdistan. (The suffix "-stan" is also used in Dutch FYI)
 
I don't think the fish spawn is scripted. Or is it? Random spawn?
 

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Um, what?

Spoiler :
So apparently the Dutch have historical lands in North America. Other absurd Dutch historical areas include the western 2/3rds of Australia, Tasmania, and New Zealand. Also, why are only some parts of Sumatra historical for them while others aren't?

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Um, what?

Spoiler :
So apparently the Dutch have historical lands in North America. Other absurd Dutch historical areas include the western 2/3rds of Australia, Tasmania, and New Zealand. Also, why are only some parts of Sumatra historical for them while others aren't?

attachment.php

Both problems are relics of the original RFC. Some of Rhye's stability maps were of... questionable accuracy, and the foreign squares on Sumatra are mountains in the original RFC, and were thus flagged as Foreign by default - a problem in several areas of the map. The latter is being corrected as it is being discovered (the latest version has the Sumatra problem fixed).
 
Not sure what to do in this case. Remember that stability maps and AI settler maps use the same values, the AI will never* settle ahistorical tiles. In some cases it makes sense to give them settler maps values in certain areas (usually with flimsy justifications like migration patterns - see Japan) to allow for some alternate history in case the civ that is "supposed" to go there doesn't for some reason.

* or rather, almost never. Values <90 can be settled by the AI on some occasions.
 
Not sure what to do in this case. Remember that stability maps and AI settler maps use the same values, the AI will never* settle ahistorical tiles. In some cases it makes sense to give them settler maps values in certain areas (usually with flimsy justifications like migration patterns - see Japan) to allow for some alternate history in case the civ that is "supposed" to go there doesn't for some reason.

But the middle of North America...really?

I can understand why Australia and New Zealand can be counted as historical areas for the Dutch. But why would they settle in the Midwest? It's always going to be taken by someone else (usually the Americans or the French).
 
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