Dawn of Civilization - an RFC modmod by Leoreth

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How about setting a custom colour for China instead of that Shaka yellow. With it I can't help myself but think of the Zulus :lol:
As a matter of fact I have done this before, and it looked like in this post. I can post the colour values, if you need them posted.

The color scheme is meant to more accurately reflect the chinese of, I think Ming dynasty (too many to remember!!).
 
You're right, the Chinese color could be a bit darker (but your own version seems too dark to me, and too similar to Egypt/Spain). I just saw the unused Zulu color and thought it wouldn't matter ;)

Mexico would make sense as an Aztec respawn. Does anybody know an suitable Mexican leader with a LH on this board?

Edit: I just found out that there are a Benito Juarez and a Santa Anna LH, both of good quality.
 
Thanks! :)
 
Hi, is there some problem with Filefront download link or is it just me?
 
If I remember correctly, I think Rhye currently has the third Roman flag decal to be representing the Byzantines instead of the Western Roman Empire. Maybe this should be changed?
 
You mean the Chi Rho / labarum symbol? What's wrong with it?

And I just tested the download at filefront and everything worked ... except you mean the file is corrupted, because I didn't wait for the download to finish.
 
You mean the Chi Rho / labarum symbol? What's wrong with it?

And I just tested the download at filefront and everything worked ... except you mean the file is corrupted, because I didn't wait for the download to finish.

No its correct, the Chi-Rho is much more accurate
 
You're right, the Chinese color could be a bit darker (but your own version seems too dark to me, and too similar to Egypt/Spain). I just saw the unused Zulu color and thought it wouldn't matter ;)

Mexico would make sense as an Aztec respawn. Does anybody know an suitable Mexican leader with a LH on this board?

Edit: I just found out that there are a Benito Juarez and a Santa Anna LH, both of good quality.

It might make gameplay sense to have Brazil and Argentina as well to fill up South America?

On that note, it might be interesting to reflect the de-colonization of the modern era: the birth of South Africa, Australia, etc. It might be difficult to create UHVs or UPs for these countries, but perhaps they can be purely AI players unselectable by humans? They would be fairly passive, not expanding beyond their strict historical bounds.

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One other thing that I've always thought strange: in the 600AD scenario, why has India collapsed into independent states? it prevents the English or the Arabs vassalizing the subcontinent, which in either case would be historically quite accurate. More importantly, there is no chance of an independent India in the modern era.
 
It might make gameplay sense to have Brazil and Argentina as well to fill up South America?

On that note, it might be interesting to reflect the de-colonization of the modern era: the birth of South Africa, Australia, etc. It might be difficult to create UHVs or UPs for these countries, but perhaps they can be purely AI players unselectable by humans? They would be fairly passive, not expanding beyond their strict historical bounds.

Regarding decolonization. the 2 "Independent" civs don't allow other civ units to pass through their cities and would essentially just block off parts of the the map for gameplay. Having separate civs representing South Africa and Australia etc.. and each with their own leaderheads, would cost too many civ slots.

I had suggested a "union" civic in an earlier post so that a civ such as England in modern times with "union" will represent the United Kingdom and the Commonwealth of Nations countries. Cities outside of the civ's core area (aka, Canadian, Australian South African, other colonies' cities etc...) will require 75% less maintenance, but also produce 75% less commerce, 75% less science, and 90% less production for military units and national wonders. On the bright side, these cities outside of core area would also be much less likely to declare independence.

The chance of cities outside of core area declaring independence will be greatly increased for civs that don't adopt "union" (could kind of historically represent Spain and how it lost its colonies in Philippines etc..). That way, maintaining loose control over colonies through the "union" civic essentially allows you to maintain a large network of cities around the world friendly to your troops at the cost of a large part of the contribution these cities could make to your military production, research and commerce. If you want to control outside of core area cities as direct colonies, the cities would reap in much more commerce, science and production, however at the cost that those cities are much more likely to declare independence even if your stability is not uber low.



One other thing that I've always thought strange: in the 600AD scenario, why has India collapsed into independent states? it prevents the English or the Arabs vassalizing the subcontinent, which in either case would be historically quite accurate. More importantly, there is no chance of an independent India in the modern era.
I think India in RFC does respawn in the modern era. Leoreth might be planning on adding some excitement to post medieval India with the possible inclusion of a Mughal respawn.


You mean the Chi Rho / labarum symbol? What's wrong with it?

Sorry, I was completely unclear. I was wondering if Rome will still keep that decal, which I had always associated more with the Eastern rather than Western Roman Empire. Rhye had, for the 3000BC start, desired for Rome to represent both the Roman and Byzantine Empires, so I'm guessing that's why he had the Chi Rho decal for the Rome civ.
 
Sorry, I was completely unclear. I was wondering if Rome will still keep that decal, which I had always associated more with the Eastern rather than Western Roman Empire. Rhye had, for the 3000BC start, desired for Rome to represent both the Roman and Byzantine Empires, so I'm guessing that's why he had the Chi Rho decal for the Rome civ.

I've never seen Rome use it in any game though. Only the Byzantines in the 600 AD scenario.
 
Regarding decolonization. the 2 "Independent" civs don't allow other civ units to pass through their cities and would essentially just block off parts of the the map for gameplay. Having separate civs representing South Africa and Australia etc.. and each with their own leaderheads, would cost too many civ slots.

You're right, I hadn't thought of that. I was actually thinking of them being sort of like the city states in Civ 5-- having some limited diplomatic options but otherwise being passive, but I guess that is not really possible with Civ 4's engine.
 
Sorry, I was completely unclear. I was wondering if Rome will still keep that decal, which I had always associated more with the Eastern rather than Western Roman Empire. Rhye had, for the 3000BC start, desired for Rome to represent both the Roman and Byzantine Empires, so I'm guessing that's why he had the Chi Rho decal for the Rome civ.
I still don't get it. Rome uses the laurel wreath decal for the whole game, doesn't it? :confused:
 
So I took a small break from civ5 to try out your new Italy spawn. It was rather frustrating though - I'm not sure how reasonable it is to get optics first. When you spawn you need to get both guilds and compass first while most other european civs will already have one if not both of them. You can use divine right to try to get both, but even then you are only playing catchup and you need to tech optics without an established commerce base. Did anyone else succeed at this?

Also I tried a 3000 bc start and it was rather comical - I include the screenshot below.

Spoiler :
civ4screenshot0001.jpg
 
It was easy to get Optics first, I just teched compass and traded DR for guilds. After that I teched banking and got it first too, nothing to it.
 
Okay, to bring you up to date with my Italy balancing I've mentioned earlier:

I've run a few test games (never finished any because I always started anew after each tweak I made), and Italy has got some (major) adjustments:

- You're right that Optics are unfeasible (everyone techs towards it like crazy). I've currently changed it to Education, which is doable, but am thinking about Astronomy as well (which is much harder and maybe too luck based)
- The second condition gets changed to "Build three universities by 1570 AD"
- Their new UP lets every wonder add one free specialist to its city (until the Industrial Age)
- I've changed some starting techs to give them an appropriate situation in the tech race
- Rome is included into the flip area
- their research coefficient is lowered so that you have to strongly rely on GPs to keep up in tech (and thus makes you dependent on your UP)
- their unit production coefficient is severely lowered to make their conquest condition more difficult

I especially like how the military situation of Italy behaves now. You're neighbor to France and Germany and the cultural pressure makes it difficult to be on good relations to them. In several games I was building up an army to take Athens from Turkey just to be attacked by France/Germany, respectively, and lost exactly that tediously built army to save my ass.
Unit production and their reliance on wonders on the other hand is exactly Italy's achilles heel. Rome is the only decent production city you have and it is somewhat preoccupied in building the wonders necessary to run your specialist driven economy. I feel it currently plays out very well.
 
I am really stumped if I should install this or not , I think I'm going to wait till it has more content and is more stable . I'm liking what I am seeing so far !:goodjob:
 
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