An outright conquered Italy means we won't get too many chances to see the Italian Empire and that civ's UU. Plus it's harder to experience WWI/WWII-esque situations when Italy's taken out of the game earlier on.
Right now, it seems like there's two interesting periods of Italian history this current version of the mod seeks to represent--the Italian renaissance and the Italian Empire.
I do agree Italy should still be easily conquered though. But make it easier to be a vassal state is the only way I see it right now for it to be possible for an Italian AI to recreate both parts of its history.
You're right, I try to capture both of these eras. But wouldn't a vassal Italy be rather uninteresting anyway? It'll be better if they get completely conquered during the Industrial Era and then respawn (untriggered) due to its master's low stability.
Oh, also making civs like France and Germany even stronger so that they're able to conquer Italy only makes the Viking's job that much harder. And it makes it more difficult to recreate history where England conquers half of France and Russian invades Germany.'
Don't worry, I won't make them stronger, they're already strong enough. It's Italy that was made weaker on the military front.
Another question. So what is being done to strengthen the Arabs and also make Muslim powers in general more of a threat to Spain and North Africa?
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In general, I don't like to interfere that much via preplaced cities etc.
Arabia has a similar problem like Mongolia: the player, much less the AI, isn't able to recreate their historical fast expansion. I'm therefore considering to give them some kind of their own "conqueror event", let's call it "horde event". So when Mongolia first discovers Persia or Russia, they get a stack of units. Same when Arabia discovers Spain's core. It would obviously need some balancing, but it's the best solution I could come up with. Why should the Europeans have all the fun?
Dosen't Italy respawn anyway in the 19th century, as the Italian Empire, if it collapsed earlier? Isen't that how you implemented them? I personally would have preferred ONLY seeing the Italians respawn under Garbaldi/Carvour (or however you spell their names), but as it stands, I think you should just allow AI Renaissance Italy to be a lot easier to be conquered by France/Germany and even Southern Italy by Spain; which I would like to see more of.
Sort of on a side note, I would STRONGLY urge you to include a Palermo/Syracuse independent city (and later Byzantine city, when you include them), which then flips to the Spanish, or something along those lines. I think that would be pretty cool! And remember, for the Byzantines, in 600AD, you need to recreate Justinian's Empire, stretching from Spain to the Western edge of Mesopotamia
Italy doesn't have a triggered respawn, they could only respawn if their masters stability is low (just like everyone else).
As already said, the "AI conquering Italy" performance is something I'd like you to test. Spain conquering Sicily will remain unlikely, I fear, though.
I'd better leave Sicily empty to have something to settle for Italy.
I'd like to have the Byzantines playable in 600 AD, so having their first goal deadline then would be difficult.
Is tend to be good at conquering independent cities. So maybe it doesn't necessarily need to flip to Spain but rather only a high priority on the war map?
AIs are still more reluctant to declare war on a proper civ than on independents.
Sorry for all the post spams, but one more suggestion. I'm not sure what you're thinking about doing for special quests/ civ-specific quests, but if you want to prevent the build settlers from conquerors event captured city exploit, then you can change the conditions for conquerors to
-Get Aztec conquerors for first civ with "city in North America or the Caribbean and sight of Mexico"
-Get Inca conquerors for first civ with "city in South America or the Caribbean and sight of Peru"
in conjunction with the +300% settler cost outside of core area.
Increased settler production outside of core would suffice to fix this problem (thanks for reminding me of that issue), changing the conqueror event would only hinder the AI in conquering the new world, I fear.
We could even completely disable settlers in overseas cities before you've discovered Astronomy.
Did you also add paper as a starting tech for Netherlands ? It's not in your changelog...
Edit : the victory screen for Italy still says "be the first to discover optics".
I didn't touch the Netherlands yet, they'll get their share in 1.7. I wanted this update to only bring the Italians on the line.
And it seems I forgot to apply that change. Damn.