Kael
Deity
Agriculture- Bonus:corn, Bonus:rice, Bonus:wheat, Building:granary, Building:herbalist, Civic:agriculture
[tab]Animal Husbandry- Bonus:horse, Bonus:cow, Bonus: pig, Bonus:sheep, Building:smokehouse
[tab][tab]Horseback Riding- Unit:horseman, Building:stable
[tab][tab][tab]-[tab]Stirrups- Unit:horse archer [with archery]
[tab][tab][tab][tab][tab]Warhorses- Unit:war chariot, Building:hippodrome [with trade]
[tab][tab][tab][tab][tab][tab]Domesticate Camels [requires animal handling]- Unit:camel archer, Building:large animal stables
[tab][tab][tab][tab][tab][tab][tab]Domesticate Elephants- Unit:war elephant
[tab][tab][tab][tab][tab][tab]Armored Cavalry [requires lames]- Unit:knight
[tab]Calendar- plantation, Bonus:banana, Bonus:dye, Bonus:silk, Bonus:sugar, Wonder:tomb of sucellus
[tab]Festivals- Building:carnival, Building:market[tab]
[tab][tab]-[tab]Drama [requires education]- Wonder:sylivens perfect lyre, Building:theatre, can set culture
[tab]Fermentation- vineyard, Bonus:wine, Building:brewery
Ancient Chants- Building: obelisk, Civic:religion
[tab]Education- Civic:city states, Civic:apprenticeship
[tab][tab]Code of Laws- Building:courthouse, Civic:aristocracy, open borders
[tab][tab][tab]Currency- Building:moneychanger, Civic:consumption
[tab][tab][tab][tab]Taxation [requires mathematics]- Building:tax office, Civic:caste system
[tab][tab][tab][tab][tab]Guilds [requires poisons]- Unit:shadow, Building:thieves guild, Civic:guilds
[tab][tab][tab][tab][tab]Mercantilism- Building:tavern, Civic:mercantilism
[tab][tab][tab]Monarchy- Wonder:bone palace, Building:dungeon, Civic:hereditary rule
[tab][tab][tab][tab]Constitution [requires way of the wise]- Civic:republic
[tab][tab][tab][tab][tab]Liberalism- Civic:liberty, Civic:free religion
[tab][tab][tab][tab]Feudalism [requires trade]- Civic:serfdom, permanent alliance
[tab][tab][tab][tab][tab]Espionage [requires way of the wicked]- Unit:saboteur, Building:hidden court
[tab][tab]Warfare [requires bronze working]- Wonder:form of the titan, Civic:military state, Civic:conquest
[tab][tab][tab]Military Strategy [requires iron working]- trojan horse, Wonder:national epic, Civic:military discipline
[tab][tab]Writing- Building:library, Wonder:great library, free tech to the first civ to discover
[tab][tab][tab]Mathematics- Wonder:bazaar of mammon, Building:gambling house
[tab][tab][tab][tab]Alchemy- Unit:typhoid mary, Building:alchemy lab
[tab][tab][tab][tab][tab]Blasting Powder [requires metal casting]- Bonus:gunpowder, cannon, arquebus
[tab][tab][tab][tab]Engineering [requires construction]- Unit:crossbowman, Wonder:guild of endeavors
[tab][tab][tab][tab][tab]Machinery- Unit:heavy crossbowman [with bowyers], Building:machinists shop
[tab]Mysticism- Building:reagents, Wonder:Elder council, Civic:god king
[tab][tab]Knowledge of the Ether- Unit:adept, Building:Mages Guild, Building:catacomb libralus
[tab][tab][tab]Alteration- build body, dimensional, enchantment, metamagic and mind nodes
[tab][tab][tab][tab]Sorcery [requires writing]- Mage
[tab][tab][tab][tab][tab]Arcane Lore [requires summoning]- Wonder:crown of akharien, Civic:scholarship
[tab][tab][tab][tab][tab][tab]Golem Mastery [requires construction]- Unit:copper golem, Building:golem workshop
[tab][tab][tab][tab][tab][tab]Strength of Will- archmage
[tab][tab][tab][tab][tab][tab][tab]Omniscience [requires commune with nature]
[tab][tab][tab][tab][tab][tab][tab][tab]Armageddon [requires divine right]- Wonder:apocalypse, Wonder:bane divine, Wonder:blight, Wonder:blood of the phoenix, Wonder:glory everlasting, Wonder:wrath unleashed
[tab][tab][tab][tab][tab][tab][tab][tab][tab]Future Tech
[tab][tab][tab]Divination- build creation, law, life, spirit and sun nodes, Wonder: oracle
[tab][tab][tab]Elementalism- build air, earth, fire, nature and water nodes, Wonder:eternal flame
[tab][tab][tab][tab]Summoning [requires writing]- Unit:Conjurer, Building:ring of warding
[tab][tab][tab][tab][tab]Soul Debt- Wonder:soul forge
[tab][tab][tab][tab][tab][tab]Ethereal Call- summoner
[tab][tab][tab][tab][tab][tab][tab]Pass Through the Ether- Building: obsidian gate, Wonder:nexus
[tab][tab][tab]Necromancy- build chaos, death, entropy and shadow nodes
[tab][tab]Philosophy- Building:incense, Building: pagan temple, Wonder: prophecy of ragnarok, Civic: pacifism
[tab][tab][tab]Awaken the Ancients- founds cult of the dragon
[tab][tab][tab]Priesthood [requires education]- Unit: priest, Wonder:altar of the luonnotar, Wonder: purge the unfaithful, Civic:religious discipline
[tab][tab][tab][tab]Fanaticism [requires monarchy]- Building:castle, Civic:nationhood, Civic:crusade
[tab][tab][tab][tab][tab]Malevolent Designs [requires way of the wicked]- eidolon
[tab][tab][tab][tab][tab]Rage [requires iron working]- berserkers, Building:bear totem
[tab][tab][tab][tab][tab]Righteousness [requires way of the wise]- paladin
[tab][tab][tab][tab]Religious Law [requires code of laws]- Wonder:twisted spire, Civic: organized religion
[tab][tab][tab][tab][tab]Theology- Unit:high priest, Wonder:hall of kings, Wonder:temple of temporence, Civic:theology
[tab][tab][tab][tab][tab]Divine Right- Unit:inquisitor
[tab][tab][tab]Way of the Wicked
[tab][tab][tab][tab]Infernal Pact [requires knowledge of the ether]- founds the ashen veil, Unit:savant, Building:temple of the veil, Wonder:infernal grimoire
[tab][tab][tab][tab][tab]Corruption of Spirit- Civic:sacrifice the weak
[tab][tab][tab]Way of the Wise- Civic: protect the meek
[tab][tab][tab][tab]Meditation- Unit:monk, Building:monastery
[tab][tab][tab][tab]Orders from Heaven [requires code of laws]- founds the order, Building:temple of the order
[tab][tab][tab][tab][tab]Unquestioning Obedience- Building:basilica, Wonder:winter palace, Civic:social order
Crafting
[tab]Masonry- Bonus:marble, Bonus:stone, Wonder: pyramid, Building:walls
[tab][tab]Construction- Building:siege workshop
[tab][tab][tab]Sanitation- Wonder:aquae Sucellus, Building:aqueduct, Building: public baths
[tab][tab][tab][tab]Medicine [with education]- Building:infirmary, Civic: public healers
[tab]Mining- Building:gems, Building:gold
[tab][tab]Bronze Working- axeman, Bonus:copper, Building:barracks
[tab][tab][tab]Smelting- Building:forge
[tab][tab][tab][tab]Iron Working- Unit:maceman, Bonus:iron
[tab][tab][tab][tab][tab]Metal Casting- Unit: pikeman, Building:drydock
[tab][tab][tab][tab][tab][tab]Lames- Unit:shield wall, Building:armorer
[tab][tab][tab][tab][tab][tab]Mithril Working- Bonus:mithril, Building:weaponsmith
[tab][tab][tab][tab][tab][tab][tab]Divine Essence [requires theology]- Unit:immortal
[tab][tab][tab][tab][tab][tab][tab]Mithril Weapons- Unit:spartiatoi
[tab][tab]Way of the Earthmother [requires mysticism]- founds runes of Kilmorph, Building:temple of Kilmorph
[tab][tab][tab]Arete- Wonder:mines of galdur, Civic:arete
Exploration- roads
[tab]Cartography- Wonder: pact of the nilhorn
[tab][tab]Trade- Building:inn, Unit:chariot, Civic:foreign trade
[tab][tab][tab]Deception [requires way of the wicked]
[tab][tab][tab]Honor [requires way of the wise]- Wonder:heroic epic, defensive pact
[tab]Fishing- Bonus:clam, Bonus:crab, Bonus:fish, Building:harbor
[tab][tab]Sailing- Building:whale, Wonder:great lighthouse, Building:lighthouse
[tab][tab][tab]Optics
[tab][tab][tab][tab]Astronomy- queen of the line [with engineering], arcane barge [with sorcery], Wonder:tower of eyes
[tab][tab]Message from the Deep [requires mysticism]- founds octopus overlords, Building:temple of the overlords
[tab][tab][tab]Mind Stapling- Building:asylum, Building: overseers residence, Building:theatre of dreams, Wonder:tower of complaceny, Civic:slavery
[tab]Hunting- Unit:hunter, Building:hunting lodge, Building:deer, Building:fur, Building:ivory
[tab][tab]Archery- Unit:archer, Building:archery range
[tab][tab][tab]-[tab]-[tab]Bowyers [requires construction]- Building:bowyer, Unit:longbowman
[tab][tab][tab][tab][tab][tab]Precision [requires military strategy]- Unit:marksman
[tab][tab][tab][tab][tab][tab]Celerity- Unit:flurry
[tab][tab]Tracking
[tab][tab][tab]Animal Handling [requires animal husbandry]- Unit:ranger
[tab][tab][tab][tab]Feral Bond- Unit:baron duin halfmorn, Building:grove
[tab][tab][tab][tab][tab]Animal Mastery- Unit:beastmaster
[tab][tab][tab][tab][tab]Commune with Nature [requires elementalism]- Unit:druid, Wonder:genesis
[tab][tab][tab]Poisons [requires way of the wicked]
[tab][tab]Way of the Forests [requires mysticism]- founds fellowship of leaves, Building:temple of leaves
[tab][tab][tab]Hidden Paths- Wonder:yggdrasil, Civic:guardian of nature
[tab]Animal Husbandry- Bonus:horse, Bonus:cow, Bonus: pig, Bonus:sheep, Building:smokehouse
[tab][tab]Horseback Riding- Unit:horseman, Building:stable
[tab][tab][tab]-[tab]Stirrups- Unit:horse archer [with archery]
[tab][tab][tab][tab][tab]Warhorses- Unit:war chariot, Building:hippodrome [with trade]
[tab][tab][tab][tab][tab][tab]Domesticate Camels [requires animal handling]- Unit:camel archer, Building:large animal stables
[tab][tab][tab][tab][tab][tab][tab]Domesticate Elephants- Unit:war elephant
[tab][tab][tab][tab][tab][tab]Armored Cavalry [requires lames]- Unit:knight
[tab]Calendar- plantation, Bonus:banana, Bonus:dye, Bonus:silk, Bonus:sugar, Wonder:tomb of sucellus
[tab]Festivals- Building:carnival, Building:market[tab]
[tab][tab]-[tab]Drama [requires education]- Wonder:sylivens perfect lyre, Building:theatre, can set culture
[tab]Fermentation- vineyard, Bonus:wine, Building:brewery
Ancient Chants- Building: obelisk, Civic:religion
[tab]Education- Civic:city states, Civic:apprenticeship
[tab][tab]Code of Laws- Building:courthouse, Civic:aristocracy, open borders
[tab][tab][tab]Currency- Building:moneychanger, Civic:consumption
[tab][tab][tab][tab]Taxation [requires mathematics]- Building:tax office, Civic:caste system
[tab][tab][tab][tab][tab]Guilds [requires poisons]- Unit:shadow, Building:thieves guild, Civic:guilds
[tab][tab][tab][tab][tab]Mercantilism- Building:tavern, Civic:mercantilism
[tab][tab][tab]Monarchy- Wonder:bone palace, Building:dungeon, Civic:hereditary rule
[tab][tab][tab][tab]Constitution [requires way of the wise]- Civic:republic
[tab][tab][tab][tab][tab]Liberalism- Civic:liberty, Civic:free religion
[tab][tab][tab][tab]Feudalism [requires trade]- Civic:serfdom, permanent alliance
[tab][tab][tab][tab][tab]Espionage [requires way of the wicked]- Unit:saboteur, Building:hidden court
[tab][tab]Warfare [requires bronze working]- Wonder:form of the titan, Civic:military state, Civic:conquest
[tab][tab][tab]Military Strategy [requires iron working]- trojan horse, Wonder:national epic, Civic:military discipline
[tab][tab]Writing- Building:library, Wonder:great library, free tech to the first civ to discover
[tab][tab][tab]Mathematics- Wonder:bazaar of mammon, Building:gambling house
[tab][tab][tab][tab]Alchemy- Unit:typhoid mary, Building:alchemy lab
[tab][tab][tab][tab][tab]Blasting Powder [requires metal casting]- Bonus:gunpowder, cannon, arquebus
[tab][tab][tab][tab]Engineering [requires construction]- Unit:crossbowman, Wonder:guild of endeavors
[tab][tab][tab][tab][tab]Machinery- Unit:heavy crossbowman [with bowyers], Building:machinists shop
[tab]Mysticism- Building:reagents, Wonder:Elder council, Civic:god king
[tab][tab]Knowledge of the Ether- Unit:adept, Building:Mages Guild, Building:catacomb libralus
[tab][tab][tab]Alteration- build body, dimensional, enchantment, metamagic and mind nodes
[tab][tab][tab][tab]Sorcery [requires writing]- Mage
[tab][tab][tab][tab][tab]Arcane Lore [requires summoning]- Wonder:crown of akharien, Civic:scholarship
[tab][tab][tab][tab][tab][tab]Golem Mastery [requires construction]- Unit:copper golem, Building:golem workshop
[tab][tab][tab][tab][tab][tab]Strength of Will- archmage
[tab][tab][tab][tab][tab][tab][tab]Omniscience [requires commune with nature]
[tab][tab][tab][tab][tab][tab][tab][tab]Armageddon [requires divine right]- Wonder:apocalypse, Wonder:bane divine, Wonder:blight, Wonder:blood of the phoenix, Wonder:glory everlasting, Wonder:wrath unleashed
[tab][tab][tab][tab][tab][tab][tab][tab][tab]Future Tech
[tab][tab][tab]Divination- build creation, law, life, spirit and sun nodes, Wonder: oracle
[tab][tab][tab]Elementalism- build air, earth, fire, nature and water nodes, Wonder:eternal flame
[tab][tab][tab][tab]Summoning [requires writing]- Unit:Conjurer, Building:ring of warding
[tab][tab][tab][tab][tab]Soul Debt- Wonder:soul forge
[tab][tab][tab][tab][tab][tab]Ethereal Call- summoner
[tab][tab][tab][tab][tab][tab][tab]Pass Through the Ether- Building: obsidian gate, Wonder:nexus
[tab][tab][tab]Necromancy- build chaos, death, entropy and shadow nodes
[tab][tab]Philosophy- Building:incense, Building: pagan temple, Wonder: prophecy of ragnarok, Civic: pacifism
[tab][tab][tab]Awaken the Ancients- founds cult of the dragon
[tab][tab][tab]Priesthood [requires education]- Unit: priest, Wonder:altar of the luonnotar, Wonder: purge the unfaithful, Civic:religious discipline
[tab][tab][tab][tab]Fanaticism [requires monarchy]- Building:castle, Civic:nationhood, Civic:crusade
[tab][tab][tab][tab][tab]Malevolent Designs [requires way of the wicked]- eidolon
[tab][tab][tab][tab][tab]Rage [requires iron working]- berserkers, Building:bear totem
[tab][tab][tab][tab][tab]Righteousness [requires way of the wise]- paladin
[tab][tab][tab][tab]Religious Law [requires code of laws]- Wonder:twisted spire, Civic: organized religion
[tab][tab][tab][tab][tab]Theology- Unit:high priest, Wonder:hall of kings, Wonder:temple of temporence, Civic:theology
[tab][tab][tab][tab][tab]Divine Right- Unit:inquisitor
[tab][tab][tab]Way of the Wicked
[tab][tab][tab][tab]Infernal Pact [requires knowledge of the ether]- founds the ashen veil, Unit:savant, Building:temple of the veil, Wonder:infernal grimoire
[tab][tab][tab][tab][tab]Corruption of Spirit- Civic:sacrifice the weak
[tab][tab][tab]Way of the Wise- Civic: protect the meek
[tab][tab][tab][tab]Meditation- Unit:monk, Building:monastery
[tab][tab][tab][tab]Orders from Heaven [requires code of laws]- founds the order, Building:temple of the order
[tab][tab][tab][tab][tab]Unquestioning Obedience- Building:basilica, Wonder:winter palace, Civic:social order
Crafting
[tab]Masonry- Bonus:marble, Bonus:stone, Wonder: pyramid, Building:walls
[tab][tab]Construction- Building:siege workshop
[tab][tab][tab]Sanitation- Wonder:aquae Sucellus, Building:aqueduct, Building: public baths
[tab][tab][tab][tab]Medicine [with education]- Building:infirmary, Civic: public healers
[tab]Mining- Building:gems, Building:gold
[tab][tab]Bronze Working- axeman, Bonus:copper, Building:barracks
[tab][tab][tab]Smelting- Building:forge
[tab][tab][tab][tab]Iron Working- Unit:maceman, Bonus:iron
[tab][tab][tab][tab][tab]Metal Casting- Unit: pikeman, Building:drydock
[tab][tab][tab][tab][tab][tab]Lames- Unit:shield wall, Building:armorer
[tab][tab][tab][tab][tab][tab]Mithril Working- Bonus:mithril, Building:weaponsmith
[tab][tab][tab][tab][tab][tab][tab]Divine Essence [requires theology]- Unit:immortal
[tab][tab][tab][tab][tab][tab][tab]Mithril Weapons- Unit:spartiatoi
[tab][tab]Way of the Earthmother [requires mysticism]- founds runes of Kilmorph, Building:temple of Kilmorph
[tab][tab][tab]Arete- Wonder:mines of galdur, Civic:arete
Exploration- roads
[tab]Cartography- Wonder: pact of the nilhorn
[tab][tab]Trade- Building:inn, Unit:chariot, Civic:foreign trade
[tab][tab][tab]Deception [requires way of the wicked]
[tab][tab][tab]Honor [requires way of the wise]- Wonder:heroic epic, defensive pact
[tab]Fishing- Bonus:clam, Bonus:crab, Bonus:fish, Building:harbor
[tab][tab]Sailing- Building:whale, Wonder:great lighthouse, Building:lighthouse
[tab][tab][tab]Optics
[tab][tab][tab][tab]Astronomy- queen of the line [with engineering], arcane barge [with sorcery], Wonder:tower of eyes
[tab][tab]Message from the Deep [requires mysticism]- founds octopus overlords, Building:temple of the overlords
[tab][tab][tab]Mind Stapling- Building:asylum, Building: overseers residence, Building:theatre of dreams, Wonder:tower of complaceny, Civic:slavery
[tab]Hunting- Unit:hunter, Building:hunting lodge, Building:deer, Building:fur, Building:ivory
[tab][tab]Archery- Unit:archer, Building:archery range
[tab][tab][tab]-[tab]-[tab]Bowyers [requires construction]- Building:bowyer, Unit:longbowman
[tab][tab][tab][tab][tab][tab]Precision [requires military strategy]- Unit:marksman
[tab][tab][tab][tab][tab][tab]Celerity- Unit:flurry
[tab][tab]Tracking
[tab][tab][tab]Animal Handling [requires animal husbandry]- Unit:ranger
[tab][tab][tab][tab]Feral Bond- Unit:baron duin halfmorn, Building:grove
[tab][tab][tab][tab][tab]Animal Mastery- Unit:beastmaster
[tab][tab][tab][tab][tab]Commune with Nature [requires elementalism]- Unit:druid, Wonder:genesis
[tab][tab][tab]Poisons [requires way of the wicked]
[tab][tab]Way of the Forests [requires mysticism]- founds fellowship of leaves, Building:temple of leaves
[tab][tab][tab]Hidden Paths- Wonder:yggdrasil, Civic:guardian of nature
