h0nk0815
Prince
- Joined
- Jul 13, 2016
- Messages
- 303
Stopped watching at the unescorted Indian Settler. Still haven't fixed that yet, what a joke.
What's wrong with that? I send a lot of settlers unescorted, too.
Stopped watching at the unescorted Indian Settler. Still haven't fixed that yet, what a joke.
What about the others?
If it's an exploit then firaxis is still to blame for not fixing it...I don't know about you, but 9 out of 10 times I don't escort my Settler either (and that's a conservative guess). Just because humans are a bunch of sociopaths that game the system and declare war to capture any unguarded settler while abusing that the AI doesn't do that doesn't mean it's a bad AI, it just means players are gaming the system. I mean, I guess you could say that they should be more careful of when to escort their settler or not, but seriously, stop blaming the AI when you're exploiting the rules.
I don't know about you, but 9 out of 10 times I don't escort my Settler either (and that's a conservative guess). Just because humans are a bunch of sociopaths that game the system and declare war to capture any unguarded settler while abusing that the AI doesn't do that doesn't mean it's a bad AI, it just means players are gaming the system. I mean, I guess you could say that they should be more careful of when to escort their settler or not, but seriously, stop blaming the AI when you're exploiting the rules.
The only thing I want to see fixed on how the AI deal with settlers is how often the AI walk all around the map with the settler or just freeze in place for several turns if the spot they was going for becomes unavailable. Escorted or not, I just want the AI to be better at settling good spot near their territory. It's sad to see a settler aimlessly walking around the whole game, only to settle on a ice wasteland in late game, assuming it isn't captured by barbarians.
I would suspect it is a marketing strategy and maybe they want to use one of the civs that have yet to been revealedOne thing I'm worried about is how they are avoiding to show Alliances and Emergencies. They might be doing that as a marketing strategy or the systems might not be in a presentable state yet, which is worrisome since we are quite close to launch. It's quite possible that both systems will feel rushed and quite buggy into the first patch after the expansion.
Totally... And remember, no one is FORCING you to snatch up those settlers... If they annoy you that much, DON'T grab them ! I certainly never do, except in situations where I am ALREADY at war with a civ and locate one... but in the end, yea, what really annoys me is as described by leandrombraz here... when settlers run around in circles and never settle... I just hate that...
One thing I'm worried about is how they are avoiding to show Alliances and Emergencies. They might be doing that as a marketing strategy or the systems might not be in a presentable state yet, which is worrisome since we are quite close to launch. It's quite possible that both systems will feel rushed and quite buggy into the first patch after the expansion.
Which civs are likely for emergencies? Many possibilities for alliances...I would suspect it is a marketing strategy and maybe they want to use one of the civs that have yet been revealed
That I do not know. Cree would be good for alliances but I could see something like the Ottomans take a spot here.Which civs are likely for emergencies?
I don't know--I kind of like how they're only discussing one new feature at a time.
One thing I'm worried about is how they are avoiding to show Alliances and Emergencies. They might be doing that as a marketing strategy or the systems might not be in a presentable state yet, which is worrisome since we are quite close to launch. It's quite possible that both systems will feel rushed and quite buggy into the first patch after the expansion.
If they are about brute force production/gold/faith the ai may have some chance at them. If they are complicated with move units here and build stuff there, they may have some problem.I think the Alliances feature is already done. As for the Emergencies, my worry is whether it will be easily exploitable if the AI don't achieve the emergency mission.
Well it is called the great wall for a reason even if the ai is a bit overzealousRemember they didn't show China during the free-for-all. Turned out China just spammed walls the whole game.
I don't know about you, but 9 out of 10 times I don't escort my Settler either (and that's a conservative guess). Just because humans are a bunch of sociopaths that game the system and declare war to capture any unguarded settler while abusing that the AI doesn't do that doesn't mean it's a bad AI, it just means players are gaming the system. I mean, I guess you could say that they should be more careful of when to escort their settler or not, but seriously, stop blaming the AI when you're exploiting the rules.
Uh, we haven't seen anything regarding penalties?
(also I really, really hope we won't. Penalties are why civ 5 sucks.)
Which civs are likely for emergencies? Many possibilities for alliances...
Italy. I'm assuming emergencies are like earthquakes, and Italy has experience with those. But honestly I have no idea what emergencies entail. Does anyone know?
Poor Asoka, forgotten by Firaxis