Murad Persia
Capital: Arak
Ruler: Vakilol Ro'aya Ali Murad/
Government: Elective Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Middle Gunpowder Age
Army (Training): 5 Divisions (Tolerable) 7 Irregular Divisions
Navy (Training): None Yet
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Pathetic
Education: Well Educated
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: The Ottoman invasion of the Quqonid Khanate has provided an opportunity for the long suppressed Persians to rise up. Under the leadership of the Ottoman supported Ali Murad, the Persians have made great progress towards their goal, but the Khanate may soon strike back…
- Quqonid Khanate.
Capital: Samarqand
Ruler: \Stormbringer
Government: Feudal Monarchy
Centralization: Federation
Tech. Level: Middle Gunpowder Age
Army (Training): 35 Divisions (Normal) 6 irregular divisions
Navy (Training): 13 Squadrons (Tolerable)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Better/Barely Tolerable
Infrastructure: Pathetic
Education: Educated
Living Standards: Tolerable
Culture: Untrusting
Confidence: respecting
Projects:
Nation Background: The Quqonid Turkic dynasty unified much of Central Asia and Persia in the early 17th century in a series of marriages and military campaigns. Since then they have clashed many times with the Ottomans and the Gujarati’s, and have been aided and armed by the Russians who see an ally against Ottoman power. As the 18th century begins the Quqonids could prepare for another round of warfare, but they are unable to challenge the naval or technological power of the Ottomans…as things stand.
- Kingdom of Nepal.
Capital: Kathmandu
Ruler: Prince Prakash Malla\
Government: Absolute Monarchy
Centralization: Unitary
Tech. Level: Middle Gunpowder Age
Army (Training): 19 Divisions (Elite+1)
Navy (Training): None Yet
Economy: Good Enough (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Brilliant/Tolerable
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Loving
Projects:
Nation Background: The petty states of the isolated Himalayan region were reunited (again) by the Malla Dynasty Prince Prakash Malla of Kathmandu in the late 17th century. His progress was eased by the militarization and unity enforced under the pressure of raids from the Gujarat Sultanate. Using his small but very elite military force King Prakash managed to annex the squabbling fiefs of Bhutan and beyond, securing his rule to the Brahmaputra river in the east. Under his successors this tiny kingdom stands ready to repel all who would attempt to attack its high valleys. Without the population base for empire, the skill of their military may allow the Nepalese to play kingmaker to the subcontinent.
- Sultanate of Greater Gujarat.
Capital: Champaner
Ruler: \shortguy
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Middle Age of Reason
Army (Training): 65 Divisions (Very Good)
Navy (Training): 25 Squadrons (Good) 5 Squadrons (Normal)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Brilliant/Competent
Infrastructure: Efficient
Education: Educated
Living Standards: Normal
Culture: Average
Confidence: Admiring
Projects: Towards the Rising Sun (+Yanam Economy Centre, Middle Age of Reason) Done!
Nation Background: After the collapse of the Baburid Mughal Empire and the ensuing chaos the Sultanate of Gujarat gradually rose to power in southwest India, with generous Ottoman backing thanks to the Gujarati’s dislike of the Iberians. Though suffering somewhat under the golden age of the Iberians in the mid 16th century, they were never subdued. Under Bahadur III (r. 1578-1594) they reformed their army and bureaucracy along Ottoman lines and began to conquer the crumbling empires around it, culminating under Mohammed III and his son Muzaffar Shah II, who seized Bhinmal and Jodhpur, Delhi and Multan, and defeated a Quqonid invasion. With the defeat of the Iberians relations with the Ottomans began to sour, but the Sultanate is strong and unified, holding sway over most of north and central India.
- Kingdom of Bengal.
Capital: Dacca
Ruler: King Shankar
Government: Absolute Monarchy
Centralization: Unitary
Tech. Level: Early Age of Reason
Army (Training): 51 Divisions (Good)
Navy (Training): 30 Squadrons (Better)
Economy: Richer (+4) (-2 Military Upkeep)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Improving
Education: Educated
Living Standards: Normal
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Helped to stabilize and develop by the Iberian merchant-conquerors throughout the 16th century, the Bengalese turned against the arrogant peninsularies when their power was broken, enslaving all those a Chittagong and building the nation into an aggressive power that has clashed with its neighbours on land and Sinhala (over the Andaman islands) and the White Malay (over their dislike of Iberians) on the high seas.
- Kingdom of Madras.
Capital: Madras
Ruler:
Government: Absolute Monarchy
Centralization: Tight Federation
Tech. Level: Early Age of Reason
Army (Training): 12 Divisions (Good)
Navy (Training): None Yet
Economy: Growing (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Barely Tolerable/Barely Tolerable
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Madras is the last remnants of the once mighty Vijayanagara empire, the old empire collapsing without Iberian allies to prop it up. This small state is weak and poorly developed, only surviving through the balance of power between the Gujarati’s (who might overstretch themselves currently in reaching it) and Sinhala.
- Qing Empire
Capital: Beijing
Ruler: \alex994
Government: Divine Monarchy
Centralization: Federation
Tech. Level: Early Age of Reason
Army (Training): 8 Ma Bing Divisions (Elite), 14 Xin Bing Divisions (Elite), 14 Divisions (Elite), 6 Divisions (Professional), 17 irregular divisions, 40 Conscript Divisions
Navy (Training): 5 Squadrons (Barely Tolerable)
Economy: Bankrupt (-1) (-1 Military Upkeep)
Size (points required): Large (4)
Leadership (Military/Civilian): Good/Incompetent
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Patriotic
Confidence: Loving
Projects: Xin Guo (Army Modernization) Done! Project Xin Bing (National Modernization) 4/9
Nation Background: The Manchu of the north have threatened China since time immemorial. The most recent of these invasions occurred under the Later Jin dynasty established by Nurhachi in the early 17th century. With the distraction caused by the Japanese attack on Korea Nurchachi and his Eight Banner’s soon overran Beijing, Nurchachi declaring himself emperor of china in the process. Halted somewhat by Nurchachi’s death the conquest continued under his son Hung Taiji before peasant rebellions and Ming defenses caused it to grind to a halt. The Jin ambitions have been thwarted on all fronts by the Nan Ming and the Japanese in Korea, and the nation has become stagnated and backwards somewhat. But the military machine that secured all this land is still there; perhaps the Jin
will be emperors of all china someday…
-Ming China
Capital: Nanjing
Ruler: \
Government: Divine Monarchy
Centralization: Federation
Tech. Level: Middle Age of Reason
Army (Training): 82 Divisions (Normal)
Navy (Training): None Yet
Economy: Not Bad (+1)
Size (points required): Huge (5)
Leadership (Military/Civilian): Tolerable/Tolerable
Infrastructure: Improving
Education: Well Educated
Living Standards: Normal
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Most Emperors of the 17th century were pathetic weaklings, and Ming authority disintegrated all over China…not the best of times to do so as Mongol Barbarians, the Japanese and the Later Jin all wanted a piece of the pie. The Japanese took Korea whilst the Jin under Nurhachi (declaring himself emperor of china) overran the north. The Chongzhen Emperor retreated south and with benevolent influence of General Yong Chonghuan and several advisors, begun to reorganize the empire. This was perhaps a good thing as the reformed, reorganized and revived empire defeated the rebels, and halted the Jin in central China with their "Inner Great Wall". Bitter at the defeat still, the Nan Ming fought and lost wars with Japan in the 60s and Dai Viet in the 80s, but they are still hungry for revenge and expansion. The liberal-merchentile and the Confucianist-Agricultural elements have bitterly divided the nation in recent times. Will the Nan Ming heal their rifts and regain what they believe is rightly theirs (and some other lands as well)?
- Japanese Empire.
Capital: Kyoto
Ruler: \silver2029
Government: Divine Monarchy
Centralization: Tight Federation
Tech. Level: Middle Age of Reason
Army (Training): 12 Divisions (Elite)
Navy (Training): 27 Squadrons (Good) 5 Irregular Squadrons
Economy: Good Enough (+2) (-1 Military Upkeep)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Brilliant/Better
Infrastructure: Efficient
Education: Perfect
Living Standards: Higher
Culture: Patriotic
Confidence: Admiring
Projects: New Horizons (advance to Late Age of Reason) 4/10
Notes: 2 EP Loot
Nation Background: In the last decades of the 16th century. Oda Nobunaga, leader of the Fujiwara family, having united the small central Japanese province of Owari under his rule begun campaigning outside of it as well, gradually defeating all the other Japanese factions with able use of European weaponry. He eventual became Shogun and taking great interest in the European culture, encouraged the revival and flourishing of Japanese trade and development. Japan is now on the ascendant in the Far East, its feudal strife mitigated by sending rebellious lords out to conquer a small but growing empire…a golden age for the land of the rising sun may be at hand.
- Arakan
Capital: Pathein
Ruler: Prince Singu
Government: Feudal Monarchy
Centralization: Unitary
Tech. Level: Middle Age of Reason
Army (Training): 7 Divisions (Good)
Navy (Training): 5 Squadrons (Good)
Economy: Good Enough (+2)
Size (points required): Tiny (1)
Leadership (Military/Civilian): Competent/Barely Tolerable
Infrastructure: Improving
Education: Literate
Living Standards: Tolerable
Culture: Average
Confidence: Tolerable
Projects:
Nation Background: The southern portions of the old kingdom of Ava have risen in rebellion under the Charismatic and White Malay backed Prince Singu. Will they survive the chaotic situation? And how?
- Ayutthaya.
Capital: Ayutthaya
Ruler: King Mom Pi\
Government: semi-Feudal Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Middle Age of Reason
Army (Training): 52 Divisions (Very Good)
Navy (Training): 18 Squadrons (Tolerable)
Economy: Normal (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Good/Better
Infrastructure: Efficient
Education: Educated
Living Standards: Normal
Culture: Average
Confidence: Admiring
Projects:
Nation Background: King Ramathibodi I (Uthong) founded Ayutthaya as the capital of his kingdom in 1350. Since then the kingdom has seen some ups and downs, even being annexed to the Ava Kingdom of Burma. However strong links with the Iberians and use of Japanese mercenaries allowed the kingdom to modernize (some even compared Ayutthaya to Lisbon in beauty and size) and break away from the Avans and even taking some of their vassal states for its own. Ayutthaya’s power would grow and grow throughout the 17th century as it would conquer Lan Na, Laos and Khmeria to become Indochina’s hegemon power.
- Dai Viet.
Capital: Hue
Ruler:
Government: Feudal Monarchy
Centralization: Federation
Tech. Level: Late Age of Reason
Army (Training): 23 Divisions (Elite)
Navy (Training): 27 Squadrons (Elite) 1 Irregular Squadrons
Economy: Richer (+4) (-2 Military Upkeep)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Efficient
Education: Perfect
Living Standards: Normal
Culture: Average
Confidence: Loving
Projects:
Nation Background: throughout the 16th century the Viet lands have prospered despite a number of civil wars that eventually ended in the ascension of the Nguyen dynasty to power. The flourishing naval trade and good relations with the Iberians added to Vietnam’s old agricultural wealth. However after the defeat of the Iberians the Vietnamese have been the target of a number of new powers in South East Asia. The Nan Ming invasion from the north was beaten back, but Ayutthaya’s rise in Indochina is menacing the kingdom from the west. An alliance with White Malaya seems necessary to prevent further Ayutthayan expansion, and Japan most likely would prefer an independent Vietnam to a Ming or Siamese one. Despite these gloomy thoughts Vietnam may have a bright future, with the eastern ocean and the Luzonian islands awaiting exploration.
- White Malaya.
Capital: Malacca
Ruler: Raja Abilio Ascari\BananaLee
Government: Limited Parliamentary Democracy
Centralization: Unitary with exceptions
Tech. Level: Late Age of Reason
Army (Training): 24 Panglima Laskar Divisions (Elite) 15 Conscript Divisions (Normal)
Navy (Training): 20 Squadrons (Elite+1) 12 Squadrons (Elite) 4 Irregular Squadrons
Economy: Very Rich (+3) (-1 Military Upkeep)
Size (points required): Medium (2)
Leadership (Military/Civilian): Brilliant/Brilliant
Infrastructure: Excellent
Education: Enlightenment+1
Living Standards: Higher
Culture: Devoted
Confidence: Respecting
Projects: Institut Teknologi Malaya (+2 Education, Technical Advancement) Done! Lebuhraya Pan-Malaya (+2 Infrastructure, Quicker communications) Done! Durian Runtuh (New tax system, +1 Civilian Leadership, +1 Economy, Long term financial stability) 3/5
Nation Background: The Iberian presence in South East Asia was strong and Malacca was their principle local base, and the most important trading port in the region. When the root of Iberian power was cut, Malacca survived when the Iberian elite quickly, fortified, reconciled with the native Malays (ending up with the name “White Malays”
and drew in other survivors from the old Iberian network. By the end of the century, the state has survived and even flourished as the Iberian elite knew better than to antagonize the local population, and instead learned to work with it and taking great interest in local culture. The White Rajah has also defeated several Malay princes and annexed their lands. "White Malaya" is a regional power in its own right though the Siamese threat looms large in the north, prompting White Malaya into alliances and trading arrangements with Dai Viet and Nan Ming.
- Sultanate of Greater Indon
Capital: Semarang
Ruler: \Sheep
Government: Absolute Monarchy
Centralization: Loose Federation
Tech. Level: Early Age of Reason
Army (Training): 7 Divisions (Better)
Navy (Training): 48 Squadrons (Very Good)
Economy: Normal (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Better/Better
Infrastructure: Efficient
Education: Educated
Living Standards: Barely Tolerable
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: The break up of the old Majapahit empire and the Iberian traders created a power vacuum the Sultanate of Mataram was all to eager to fill, expanding from Kyai Gedhe Pamanahan’s small state on Java into south-eastern Sumatra, southern Borneo and to the eastern islands as well. Whilst not too strong, stable or advanced, Mataram is quite wealthy and had much potential, and even more ambition; fighting the White Malay in the north for power in Borneo and Sumatra
Sultanate of Sulu
Capital: Zamboanga
Ruler: Sultan Alawaddin I
Government: Feudal Monarchy
Centralization: Loose Federation
Tech. Level: Late Gunpowder Age
Army (Training): 5 Divisions (Tolerable)
Navy (Training): 4 Squadrons (Elite) 26 irregular Squadrons
Economy: Growing (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Brilliant/Incompetent
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Loving
Projects:
Nation Background: South East Asia has seen a number of great pirate kings, and Alawaddin was one of the greatest. Hailing from that nest of villainy that is the Sulu archipelago his fleets terrorized the seas…until the powers of the west made him an offer he couldn’t refuse, and he settled down to rule the first true state of the Sulu Archipelago and beyond. He hasn’t altogether given up his piratical was though…
-Neva Sinhala
Capital: Vihaynagaraya
Ruler: Prince Vihay\Harleqin
Government: Absolute Monarchy
Centralization: Unitary
Tech. Level: Early Age of Reason
Army (Training): 2 Divisions (Elite) 5 Divisions (Very Good)
Navy (Training): 6 Squadrons (Very Good)
Economy: Growing (+2)
Size (points required): Tiny (1)
Leadership (Military/Civilian): Better/Competent
Infrastructure: Dirt Paths
Education: Educated
Living Standards: Low
Culture: Hyperpatriotic
Confidence: Nation Personified
Projects:
Nation Background: The utter annihilation of the old Sinhalese empire by the Ottomans forced the Sinhalese trapped on the mainland to flee east in a ramshackle exodus lead by Prince Vihay. Coming first to their co-religionists in Ayutthaya, many sought refugee in the Thai’s welcoming arms. Prince Vihay however wanted to found a new and independent kingdom, and so with the help of the Dai Viet travelled to a new land the Viet’s had discovered – Papua.