unartis
King
The java problem has been solved (Win XP), so it works cross-platform Editor.
unartis, "the problem with the black screens of the leaderheads in the trading and diplomacy screens of his scenario can easily be fixed by setting the leaderhead flics of a civ for all four eras in his scenario. At present he only set the leaderhead flics for every civ in the first era of his scenario and this causes the black screens he wants to be fixed."
Thank You,
First impressions: the mod itself seems to be working as intended, at least so far, from my Civ's PoV.
OK, it came in handy because that one bug was I fixedI had nothing to do with it, I just passed the words of Civinator
I know you said you hadn't finished the 'Pedia yet, but leaving every description completely blank (apart from what the game engine puts in regarding cost, maintenance and culture) really hurts gameplay. It doesn't matter how much stuff you include in a mod, if you don't tell the player what it does: e.g. I have 3 different 'Tower'-buildings available to build from the start, but all are expensive, and without knowing what they do, how do I decide which (if any) I should build, or when? I don't know what techs I should be aiming to prioritise either, or if there's a better gov available. Even just some basic descriptions would be better than nothing, e.g. 'Boosts research', 'Increases defence', 'Gives commerce-bonus', etc. Otherwise the only way for a player to find this stuff out is by opening the .biq in the Editor (which I haven't done yet).
Don't remember ever having that happen to me in epic-games, but maybe if a town is at Pop1, with no Cultural expansion, no buildings, no shields in the box, and no gold in the Treasury, I suppose it might happen?Can barbarian units destroy cities? because I saw this at the beginning of the game:
I didn't experience it either this in the epic game.Don't remember ever having that happen to me in epic-games
The dark elves have hiding units, early enough, I almost collided with her on a square that looked empty, but the game asked if I really should start a war.But do any of your races start with attack-units which are Invisible and have Hidden Nationality? I
It is conceivable that two civilizations were at war.If so, the AI can also use such units to attack cities without first declaring war
I DL'd Patch 1.8 the other day, and started a new game this evening, again as the Wizards.The annoying screaming sound is provided by an added sound file(caused by horse or crow sound).
what Earth fantasy / Sounds / Ambience Sfx / can overwrite by unpacking _Earth_Fantasy_Mod_Beta1.5_pach.zip, errors so far have been fixed, including civilopedia is constantly expanding.