Eltain
Deity
You may post.
Orders due Tuesday, Aug 24th at 11:00 PM EST.
The update will be between 5-12 years long, maybe longer, depending upon what people try to accomplish. But aim for 5-12 years progress.
Hello, and welcome to EltNES. My first attempt at modding an NES, I am excited to do it and aiming to please. Fill out the creation template at the bottom of this post, if you would, and post away! Turns 1-2 may be BT's, meaning you will sway your culture in the direction you'd like it to go, IE aggressive imperialist church state, peaceful farming city states, etc. Feel free to break from cliche, however
Orders due Tuesday, Aug 24th at 11:00 PM EST.
The update will be between 5-12 years long, maybe longer, depending upon what people try to accomplish. But aim for 5-12 years progress.
Hello, and welcome to EltNES. My first attempt at modding an NES, I am excited to do it and aiming to please. Fill out the creation template at the bottom of this post, if you would, and post away! Turns 1-2 may be BT's, meaning you will sway your culture in the direction you'd like it to go, IE aggressive imperialist church state, peaceful farming city states, etc. Feel free to break from cliche, however

The known world:

Explaining the eventual stats:
Stats:
Country Name:
Government:
Culture:
Religion:
Economy:
Technology:
Army:
Navy:
Stability:
Projects:
Description:
Explanation:
Spoiler :
Stats: Player Name goes here.
Country Name: Country's name.
Government: Government type. If radically unique, describe in "description".
Culture: The dominant cultures in your country. A certain percent of this, a certain percent of that.
Religion: The dominant religions in your country. A certain percent of this, a certain percent of that.
Economy: Your per-turn income, banked money, and per-turn expenses will be here. EP is basically the economic power and capacity of your nation. Ways you can increase it include: domestic projects(infrastructure, farms, exploiting resources, taxes, trade), technoligical advancement(railroads, the wheel, new irrigation systems for crops), war (loot/plunder, new lands, territory, revenue, new trading regions/partners. technology often improves in times of war) or trade, selling surplus military stuff to needy countries, etc.
Army: A description of your army and corresponding numbers.
Navy: A description of your navy with corresponding numbers.
Stability: A highly generalized number representing the stability of your nation. It is measured on a basic scale of 1-10, 1 being open revolution and 11 being a serene utopian paradise. Stability is the over-arching support of the populace/factions in your country, for your government. Things like extreme changes in government form, IE from democracy>monarchy, will be some of the largest hits to your stability. Famine, plague, natural disasters, war, loss of trade, loss of income, loss of land, can all lead the populace to stop believing in your governments' ability to leave, thereby decreasing stability.
Projects: Propose what you want done, I will give you a pre-set price AND set amount of turns. OTL Examples: Suez and Panama Canals, Hoover Dam, Collosus of Rhodes, Great Pyramids, Wall of China, etc.
Description: Please write a description of your religion, government, society and people here. Physical descriptions of places and your people will give you a boost at the start of the game.
Country Name: Country's name.
Government: Government type. If radically unique, describe in "description".
Culture: The dominant cultures in your country. A certain percent of this, a certain percent of that.
Religion: The dominant religions in your country. A certain percent of this, a certain percent of that.
Economy: Your per-turn income, banked money, and per-turn expenses will be here. EP is basically the economic power and capacity of your nation. Ways you can increase it include: domestic projects(infrastructure, farms, exploiting resources, taxes, trade), technoligical advancement(railroads, the wheel, new irrigation systems for crops), war (loot/plunder, new lands, territory, revenue, new trading regions/partners. technology often improves in times of war) or trade, selling surplus military stuff to needy countries, etc.
Army: A description of your army and corresponding numbers.
Navy: A description of your navy with corresponding numbers.
Stability: A highly generalized number representing the stability of your nation. It is measured on a basic scale of 1-10, 1 being open revolution and 11 being a serene utopian paradise. Stability is the over-arching support of the populace/factions in your country, for your government. Things like extreme changes in government form, IE from democracy>monarchy, will be some of the largest hits to your stability. Famine, plague, natural disasters, war, loss of trade, loss of income, loss of land, can all lead the populace to stop believing in your governments' ability to leave, thereby decreasing stability.
Projects: Propose what you want done, I will give you a pre-set price AND set amount of turns. OTL Examples: Suez and Panama Canals, Hoover Dam, Collosus of Rhodes, Great Pyramids, Wall of China, etc.
Description: Please write a description of your religion, government, society and people here. Physical descriptions of places and your people will give you a boost at the start of the game.
Stories: If you write minimum one story per update, you will receive a bonus post-update. Bonuses determined by me. One bonus per update, varying in size according to number of stories/quality.
Orders: Orders should be sent by PM to me. Order deadlines will be determined at the posting of the previous update, sorry for inconveinience. Orders received MAX 4 hours after the deadline will be accepted. After, discarded/noted for next turn.
Order template:
<Stats>
Spending
Military
Domestic
Political
Other
Updates: Updates will likely be once or twice a week, depending on my crazy new schedule and the length, complexity, or difficulty in writing the updates. Feel free to hate on me, but only a little, if they're late. Also assuming everyone gets their orders in quickly. If a majority of orders have arrived, I'll only hesitat a little and whine about it immensely to myself, but will probably start without you at the deadline.
Prices:
Spoiler :
Military:
Army
1 EP = 400 Levies
1 EP = 200 Infantry
1 EP = 100 Cavalry
Upkeep
1 EP = 2000 Levies
1 EP = 800 Infantry
1 EP = 400 Cavalry
Navy
1 EP = 4 ships
Upkeep
1 EP = 6 ships
Army
1 EP = 400 Levies
1 EP = 200 Infantry
1 EP = 100 Cavalry
Upkeep
1 EP = 2000 Levies
1 EP = 800 Infantry
1 EP = 400 Cavalry
Navy
1 EP = 4 ships
Upkeep
1 EP = 6 ships
El Mappo:
Spoiler :


What you need to write for application: (CREATION TEMPLATE)
Spoiler :
LOCATION ON MAP: Provide own map or suffer moderator stupidity.
Culture name; description of societal niceties/taboos; the way the people earn their living, or don't; hiearchical layout, if any.
5 Country names; unique and in keeping with your cultural theme, please.
5 Major City names; unique and in keeping with your cultural theme, please.
10 Important people names: unique and in keeping with your cultural theme, please. (politicians, heroes, soldiers, important people)
Preferred government types.
At least a name for religion, at best a nice description. More detail= more success, honestly.
FOR TURN ZERO: You have 30 EP with which to buy items, which will be spread out across whatever countries arise from your application, at my discretion. Buy what you want, no banking this turn. This is -basically- to tell me what sort of army-composition NPC nations of your culture will go for. The Greeks used hoplites and phalanxes (infantry and levies) while the Scythians, their neighbors, preferred falxmen and horse archers, etc. (levies and cavalry)
Culture name; description of societal niceties/taboos; the way the people earn their living, or don't; hiearchical layout, if any.
5 Country names; unique and in keeping with your cultural theme, please.
5 Major City names; unique and in keeping with your cultural theme, please.
10 Important people names: unique and in keeping with your cultural theme, please. (politicians, heroes, soldiers, important people)
Preferred government types.
At least a name for religion, at best a nice description. More detail= more success, honestly.
FOR TURN ZERO: You have 30 EP with which to buy items, which will be spread out across whatever countries arise from your application, at my discretion. Buy what you want, no banking this turn. This is -basically- to tell me what sort of army-composition NPC nations of your culture will go for. The Greeks used hoplites and phalanxes (infantry and levies) while the Scythians, their neighbors, preferred falxmen and horse archers, etc. (levies and cavalry)