Emp01 - Rise and Rule AWE

Ya, use the cannon. They are better than in regular civ with 3 bombard IIRC.

Not suprised Tibet is a tough nut to crack. Tanks make it even tougher. Taking an holding Sikkem for a turn would be great if we can do it, but we can try to hole up and wait for more troops if the odds are poor. I would like to keep our beach head most of all especially if it near Sikkim.

I would switch most cities to troops. We can hold off on infrastructure for a while. Out of curiosity, can we mobilize? Do we want to? We can only get out of it by killing a civ, but if we need more troops to handle Tibet it might be worth it.
 
The biggest problem is, that in a stack our army wants to defend against the enemy. And a tank can finish it. We loose defensive units like nothing. A lite inf. can (with good RNG) hold against a cav but loose against a tank. Perhaps we should build more adventurer for defense, since they are cheap and have 4 defense like a lite inf.. That doesn't hurt that much. And they are fast to reach the front.
 
3- Found New München.

Retreat from Sikkim with pillaging enemy terrian.

IBT- Start research on High Explosives (Rails)

4- Kill units near Barkhal

IBT- Lose New Frankfurt

Tanks near Barkhal

5- Destroy a tank

Units prepare to retake New Frankfurt

Picture_3.png


The Save
 
Preturn: Minor changes. Want to build more Adventurers for defense.

IBT: Not Much

1555 AD: Take back our city. Tanks are rough to take out. Attack Trencher near our city.

IBT: Trencher attacks and loses no HP to our Pike. 4 Tanks move up near us.

1560 AD: Pound Tanks with Artillery to get them to 1 or 2 HP (all of our Artillery is required)

1570 AD: Going to make an attempt for Sikkim. See picture.

Emp1_AD1570.jpg


1575 AD: They take our our Cuirassier Army... This had better work - we are likely to lose more units.
We also have to abandon our town nearest to Sikkim.

1580 AD: We do capture the city and now have to hold it. Lose a few units taking the city.

IBT: It is attacked by some higher speed units but we keep the city. We get a bunch of techs.

Army built by some wonder. We can finally build an Adenturer Army! 8 squares of pillaging goodness.

1585 AD: Move everyone out of the city. Bombard armor now next to the city.

IBT: AI takes the city back.

1590 AD: Again we bombard and capture the city with a few losses.
Our stack is reinforced by adventurers. Love the 6 move of those.

IBT: Get some more Techs - Social Darwinism and Sanitation in the Industrial Era - we also have all Medieval and Ancient Techs except Free Artistry.
Goma flips again. No units lost.

Looking at the AI, we have now caught up with the Sioux and Aztec excepting Free Artistry.

1595 AD: Our stack is retreating from Sikkim

IBT: A Tank attacks and almost kills our Adventurer Army. Some other Adventurers are killed.

1600 AD: Reinforced our stack and put some units on boats to make sure they are rescued.

Notes:
The situation has some complexity - I debated playing some more turns to make things less complex when I ended.

1) Goma has flipped again and we need to take it back. This is getting annoying.
2) Our stack under the Adventurers has a good bit of Artillery and other units. The Adventurers can get to it and defend it (The 1 hp exposed Adventurer was a mis-move).
a) Continue to put valuable units on the boats.
b) Continue to retreat back to town. I think we can make it with only the loss of some Adventurers.
c) There is an army in the stack we want to save.
3) Our Adventurer army is not strong enough to avoid Tank attacks. It needs 3 adventurers or to stick to high terrain.
4) Pentagon requires refining as it needs oil The tech path is heading there. Size 3 armies will really help.
5) I started building an army for pillaging 2 or 3 adventurer armies pillaging Tibet can really help us big time. 3 armies is 24 pillaged squares per round. We can deny him resources and slow his tech with that. I would have our capitol build a total of 2 armies and make them both Adventurer Armies. When we get refining and have 3 Adventurers, we should be able to pillage freely. No oil means no Tanks!
6) I let Sikkim survive. It would be nice if we can later take and keep it. We can go for tanks and avoid Philosophy. When we capture it we gain any tech Sioux or Aztec have researched.
7) Maybe the capitol should just stay on armies. Several 3 unit armies would help decimate Tibet. Just build them until we hit our army limit.
8) We aren't currently building Line Infantry. I have adventurers for defense and attack 7 Hussar for offense. Some

Summary:
The attack to grab Sikkim didn't go as well as I had hoped. Losses were higher than I intended including the army. Isolating the city worked to a certain extent, but some units tended to wander close and could attack when I took the city. Finally, we did not get as many techs as I had hoped. Tibet is way ahead.

My opinion on our best plan toward winning this game is to go for Refining for Pentagon (start a prebuild I think). Build at least 3 (2 more) Aventurer Armies to pillage Tibet bare and unable to build tanks (if sent out before Pentagon - stay in Mountains). Build other armies both for offense vs Tibet cities and also defense to protect cannon to bombard cities so normal units can attack. Raze Tibet and then clear the other continent.

I think another city can build armies. If we have our capitol building armies every 5 turns and Liepzig every 10, then that is 3 more armies above and beyond leaders (which could also rush small wonders). I believe we are currently one city short of 13 armies.

Emp1_AD1600.jpg


http://forums.civfanatics.com/uploads/14765/Emp01_AD1600.zip
 
Keep on playing for some turns, Greebley.

The situation looks really awful. Again only one city on the other continent. :(. And the Enzy. gave us only that few techs. Unbelievable that Sioux and Aztecs weren't able to be more advanced, since we were able to reach this on our own without trading.

The pillaging of the ressources of the AI doesn't make sence. The land is hugh and we don't know the locations. And they can easily trade with another AI.

IMO the AI hasn't build a strong naval unit til now, so the ship-line isn't needed. After Gomo we should take Oma (funny name. In german that means grandma) like Elephantium (?) mentioned. Next Lhari.

Who is next. I can play on Saturday earliest.
 
I think the pillaging will work well. We can at least keep oil out of Tibets hands so no tanks. But the AI is bad about repairing lands. 3 advent armies pillaging will make a huge dent. We can pillage 8 squares per turn per Army! That is a lot of damage. Also speed 8 means we can catch workers. Thus we are destroying the workers they do have.

Think about it - in 10 turns we could pillage 240 squares. That is close to the whole continent. It takes the AI about 10 squares to repair - more if we grab the workers. I suspect we can keep them 80-90% pillaged with just those 3 armies and possibly more.
 
@Greebley: You are right. If we catch a lot of their workers (and kill them) this will function.

@Elephantium: Take gomo back. There should "only" one tank be. With the most of our cannons and 1 or 2 husars that will function. Perhaps you can also take Oma then but keep enough cannons and cats/bombards in New Frankfurt and some good offensive units. Only making little steps is the best in this situation. I take it after you.
 
I think for the next 10 turns our goals should be:

Defend our one remaining town. The AI will pause within cannon range for the most part bombard units next to the town to 1 hp and kill them.

Bring back the units that went after Sikkim to our town. Boats are nearby so load the most valuable (army and cannon) onto boats so they are not at risk. I think there will be enough adventurers that we will make it home.

For Gomo, I would play several turns and when you feel you can spare 4 or 5 cannon (you have been red-lining all attackers and have cannon to spare) at least two offensive units, and 2 Adventurers or Line infantry then go for the city and take it back.

Head for refining tech.

Start a prebuild for pentagon. I would use one of our non-army towns - the one with the most shields probably.

Build Armies to be ready when Pentagon is built. I would make the first one an offensive one (cuirassier or Hussar) and then Adventurer Armies. Don't send them out yet (they need the third unit) but do bring them to our one city on the far continent.

I don't think we will be ready for an offensive other than possibly Gomo so it is mostly just sitting in the town and defending. Try to keep the losses low - units should end their turn in the city even if it means letting a redlined unit escape.

I think you should be able to handle it without much problem. Things will get interesting when we have Pentagon, but that won't be in the next 10 turns.
 
Got it. I played 5 turns tonight, and I plan to do another 5 tomorrow. So far, we're doing okay. I've been aggressive, taking some units down to Gomo in hopes of taking it. The attackers coming at New Frankfurt have yet to get through, so I'm feeling cautiously optimistic about this.



Begin: I'm a bit unhappy about -99gpt, but we DO need the techs. So be it.

2 Aztec Musketmen and 1 Man-at-arms die to our Adventurers on the other continent before our redlined lone adventurer dies. (3-1)

Minsk: Laborer->Courthouse
Konigsberg: Cannon->Arc d'Triomphe, prebuild for Pentagon
Bremen: Shrine->Adventurer

Turn 1 (1605 AD):

We evacuate everything except for the adventurers and catapults from the ruins near Sikkim.

We also bombard lots of Sioux. They're coming at us along the coast from the direction of Lhari.

IBT:

Scratch 5 Adventurers near Sikkim. No tank losses. (3-6)
Scratch 1 Line Infantry near Goma. They have two tanks there :scared: (3-7)

Frostvale: Courthouse->Barracks (more Adventurers after it finishes)
Utica: Hussar->Adventurer
Frankfurt: Hussar->Adventurer
Heidelberg: Colonist->Adventurer
Hannover riots. We put a philosopher on the job.
Dortmund: Adventurer->Adventurer
City of 1000 Smells: Adv->Adv

Turn 2 (1610 AD):

Lots of bombardment near New Frankfurt and rail building back home. I'm putting our navy to work shelling likely-looking targets.
Sci slider to 50%, The Corporation still in 1 turn.

New Frankfurt:
Line Infantry kills Aztec Eagle Knight (4-7)
We kill Aztec Man-at-arms and Arquebusier (6-7), promoting one Cuirassier to elite!


IBT:

Corporation->Refining (4 turns at -99gpt)
Moscow riots. Philosopher added.
Ta-tu: Shrine->Laborer
Leipzig riots. Philosopher to the rescue.
Odessa: Adv->Forge
New Berlin: Laborer->Adv
Leptis Magna: Adv->Adv
Salzburg: Line Inf->Adv
Hannover: Laborer->Adv

Turn 3 (1615 AD):

More bombarding. We kill a couple of Sioux Line Infantry. (8-7)

IBT:

Scratch one Adventurer near Goma (8-8)
Berlin: Army->Army
Carthage: Hussar->Adv
Utica: Adv->Adv
Hovd: Laborer->Laborer
Munchen: Hussar->Adv
Kiel: Laborer->Adv

Turn 4 (1620 AD):

Line Infantry > redlined Storm Trooper. (9-8)
Elite Cuirassier > redlined Trencher. (10-8)
Colonial Marine > Aztec Line Infantry (11-8)
New Nurnberg founded near our Fur colony. Making Courthouse.
Line Infantry > Aztec Line Inf x2 (13-8)
Cuirassier > Aztec Colonial Marine (14-8)

IBT:

We lose an Adventurer near Goma. (14-9)
Smolensk: Laborer->Courthouse
New Hamburg: Laborer->Courthouse
Frankfurt: Adv->Factory
Munchen riots. Time for a scientist.
Nurnberg: Adv->Guild Hall
Bonn: Line Inf->Adv
Dortmund: Adv->Hussar

Turn 5 (1625 AD):

We kill a Trencher and a tank near New Frankfurt, but we lose a Cuirassier in the process (17-10). I accidentally leave a Dragoon exposed.
 
I'm really enjoying this war. It's challenging, but I think we'll come through.

IBT:

We lose a Dragoon and two Adventurers (17-13). An Aztec cavalry of some sort dies against our army in New Frankfurt.

Utica: Adv->Factory
Sevastopol: Courthouse->Laborer
Regensburg: Cannon->Cannon
Hannover: Adv->Hussar
Bremen: Adv->Hussar

Turn 6 (1630 AD):

Lots of bombardments, no fighting.
Adjust sci slider to avoid running out of money.

IBT:

We lose 1 Adventurer near Gomo, and the wicked Sioux pillage our road from New Frankfurt to the mountains near Gomo. (17-14)
Kiev: Laborer->Laborer
Hamburg: Hussar->Hussar
Almarikh: Aqueduct->Courthouse
Tabriz: Laborer->Laborer
New Leipzig: Laborer->Laborer
Leptis Magna: Adv->Hussar
Salzburg: Adv->Adv
Riga: Laborer->Laborer
Brandenburg: Adv->Adv
Aztecs start building Arc d'Triomphe

Turn 7 (1635 AD):

Adjust sci slider again. 30%, Refining in 1 turn.
We kill an Aztec Colonial Marine (18-14)
Line Infantry > Elephant Rider (19-14)
Line Infantry > Adventurer (20-14)
Dragoon > Colonial Marine (21-14)
Cuirassier > Elephant Rider (22-14), new Leader promoted!! :goodjob:
Richtofen boards a ship to hurry production on a Wonder in our core...which one?

IBT:

We learn the secrets of Refining and start researching Steel!
...we have two possible sources of Oil in the tundra at the north end of our continent. I'm moving workers towards New Nurnberg as fast as I can, but it will take a while to get them there.
Munchen: Adv->Adv
Baruun-Urt: Laborer->Laborer

Turn 8 (1640 AD):

Cuirassier > Goma Tank! (23-14)
Halberdier > Goma Tank! (24-14)
Adventurers take out a Tank, but we lose a couple in the process, including an army (25-16)
...okay, I'm being rash. It's exciting to be making a credible assault vs. Goma, though. :wallbash:

IBT:

Lots of foes move towards New Frankfurt! There will be a LOT of fighting next turn!
Berlin: Army->Army
Munchen riots. Adjustments made.
Koln: Line Inf->Adv
Thingy: Laborer->Laborer
Kiel: Adv->Hussar

Turn 9 (1645 AD):

Dread horror! Tibet has Armor! :cry:
Hussar > Aztec Knight (by looks... 25-14)

IBT:

We lose one Line Infantry to Tibet's Armor. (25-15)
Carthage: Adv->Factory
Frostvale: Barracks->Adv
Freiburg: Adv->Adv
City of 1000 Smells riots. Adjustments made.

Turn 10 (1650 AD):

@ New Frankfurt:
Sioux Line Infantry have camped outside the city. Cannon bombardment plus Line Infantry of our own, a Colonial Marine, and a Dragoon put paid to them. We also get two elite promotions. (31-15)

@ Gomo (barracks destroyed in bombardment!):
Cuirassier > redlined Armor! x2 :spear: (33-15)
Line Infantry > redlined Armor! (34-15)
Hussar > redlined Armor! (35-15) and we take Goma!!! [party]
...building Barracks.

The way to Oma is ripe. I suggest bombarding for a turn or two with naval cannon to get an estimate of its defenses.

Also, I have a few ships sailing around different parts of the Tibetan continent, bombarding Tibetan lands. Every square shelled down to nothing is helpful!
 
I got it and had a look.

We can build 4 small wonders:
- national gallery in München (has the highest research)
- national monument in Berlin (actual the highest tax)
- the general staff (which will became obsolute very sone, but this city can then build armies)
- the Pentagon

I would prefer the pentagon. Else it will take much more then 10 turns til we get it. The prebuild could be switched to a factory. Königsberg then has 75 shields/turn.
I'll wait for comments for about 5 hours.
 
I'd lean towards National Monument - we're hurting for revenue. For Pentagon, we need Oil which will take 8-9 turns to hook up, anyway, won't it?

OTOH, the sooner we get 3-unit armies, the better. I don't think we can credibly start Operation Pillage Tibet using Adventurer armies until we have the Pentagon.
 
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