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Enhanced User Interface v1.30m

Hi again... after long time.

Is it possible to make some small tweak...
Imagine, some City State wants trade route with you... I would like to see this small icon beside City State name on Trade Route Screen so it would be user friendlier as it is right now... Now I have to check on right side which City State it is...

Thanks,
Borut
 
Hi, with this mod i cant'buy tile for expand the city, it's a mod's problem or am I wrong something?

At the risk of intruding into areas that are not mine, it might be a good idea to read the instructions on the Download page. Among other things it says:

"How to report a bug
Report bugs at http://forums.civfanatics.com/showthread.php?t=512263
What game version do you have?
What expansions and DLC do you have?
Do you play on PC or Mac?
Describe the problem
Attach a screenshot and/or a save game if you think it might help
To attach a file to your post: click "go advanced", then click "manage attachments"
If the problem is caused by a mod, what's the mod's name, version, and where did you get it (url)
Post your lua.log error messages (or better yet, the entire lua.log), either as an attachment (compressed to zip or renamed to lua.txt) or within a spoiler markup
The lua.log file is usually in ...\Documents\My Games\Sid Meier's Civilization 5\Logs. If it's missing or almost empty, you need to enable logging for debugging
Non-trivial problem reports without lua.log will get no response"

The dev can't really help you if you don't help him by giving him the information he needs.
 
It is certainly not a problem for me.

Have you clicked on the gold icon in the top left of the city screen to activate the icons for buying tiles? They are normally hidden with EUI.

Or do you mean that when you click on the icon to buy a tile the purchase doesn't work?
 
I have a question for which I've looked everywhere for the answer, but can't seem to find it, even though I'm sure I wasn't looking in the right places.

I've recently started playing with the Community Balance Patch and the modified EUI that comes with it. However, there are times where I don't want to play with the CBP, but I'm still stuck with the modified CBPEUI. My question: Is there a way for me to play with the normal EUI when I'm playing the game with no mods, and with the modified EUI only when I'm playing with the CBP?

I hope I phrased that correctly.

Thanks!
 
As seen in the image, the Buying Cost says one price and the EUI Cost says another. It's really weird.

That's not a bug, the value in red tells you how much gold you are missing. Building cost is 460, you have 246 so 214 are missing.
 
Unfortunately it seems that the Colonialist Legacies Australia mod is incompatible. The unit interface disappears when the mod is activated, which I have isolated and confirmed.
simply remove the UnitPanel.lua file from the Australia mod
After moving from EUI ver.1.27, which was working fine, I have encountered something baffling. Sometimes, when I start the game, civs crests and city banners are all messed up. I can reverse those changes when I load a saved game without EUI, save again, and than come back with EUI on. Any thougts?
Should be fixed in 1.28a
 
Hi again... after long time.

Is it possible to make some small tweak...
Imagine, some City State wants trade route with you... I would like to see this small icon beside City State name on Trade Route Screen so it would be user friendlier as it is right now... Now I have to check on right side which City State it is...

Thanks,
Borut

With this thing I thought on some trade arrow :trade: beside city state on "Make trade route" screen, when sending caravans or cargo ships around...
 
One issue I'm having though is automatic buying of Great Prophets. It does this even if I have it set to remind me later. The only way to stop it is to set it on some other automatic purchase like Pagodas, but it just won't sit there and accrue Faith.

Correct me if I'm wrong, but this is a base game rule. If you leave it on "remind me later" you'll continue to generate Great Prophets until you reach the Industrial Era.
 
With this thing I thought on some trade arrow :trade: beside city state on "Make trade route" screen, when sending caravans or cargo ships around...

I've been advocating this for a while now. The last time I brought it up, I was told it's already a feature. But I've yet to see it in-game.
 
Hi, I haven't had much experience with the mod yet (seems to be working though) but I just wanted to point out the install instructions for Linux are missing the directory path for the txt file and the path for the DLC seems to be out of date.

In my case I had to place the DLC in a different directory than where the instructions say it MUST go :
~/.steam/steam/steamapps/common/Sid Meier's Civilization V/steamassets/assets/dlc

And eui_text_en_us.xml in :
~/.local/share/Aspyr/Sid Meier's Civilization 5/Text
 
1.0.3.279
I have every expansion/DLC.
I am playing on the PC.
HDhgx89.png

Hovering over the faith yield gives me this error in EUI 1.28.
There is no LUA.log because this is the error message.
 
Arynon, seems like there's something wrong with your installation.
Have you tried verifying the game cache? Also, are you sure all your owned DLC are installed? (it seems it can't find G&K and other DLC you own)

After checking your installation, try a game without IA (or any other mods) to see if the problem indeed is EUI-related.

Regarding the reloads/instability, this is an IA-thing.
You should use this fix, it'll probably solve it, it did with me (using Global Relations, a less cheaty IA-spinoff)
 
Well, darn. It turns out IA was causing the problem, which is a shame. Maybe if I buy all the DLC that's erroring out, it'll fix the problem, but turns out EUI wasn't doing anything wrong. And, sadly your fix didn't work anandus, but what removing IA fixed it. No problem with game integrity, and everything is fine. Thanks for the help though.
 
Aaaaand it turns out I've got another bug! I have no idea if it has to do with EUI, but it has to do with the interface, so I guess this is relevant.

I can't access the worker interface. I've gone through the military menu shenanigans, and nothing works. Here's the mod list:
Spoiler :

Green mods are the ones I am sure work by themselves, and don't interfere with EUI.
True Alternate Leaders (Alt)
3rd civ Component
4th civ Component
All Colonialist Legacies packs
Antiquity Site Icons Filter
Ayyubid Civilization
Barbarians - Unlimited EXP
Caral - Norte Chico
Champa Civ
Civ IV dip features
Civ Names by Policies
Civ 5 Diplomacy Values
Contextual Unit Names
Favorite Religion Randomizer
Gibraltar and Reef Optimization
Historical Religions - Complete
JFD & Pouakai's Mercenaries
Every JFD civilization I could find
Spoiler :

Archduchy of Austria
Commonwealth of Iceland
Commonwealth of Poland-Lithuania
Confederation of Switzerland
County of Flanders
Dominion of New Zealand
Duchy of Milan
Duchy of Normandy
Electorate of Saxony
Empire of Byzantium (Alexios)
Empire of Germany (Hitler)
Empire of Great Britain
Empire of Japan (Meiji)
Empire of Japan (Tojo)
Empire of Russia (Alexander I)
Empire of Russia (Nicholas II)
Empire of Russia (Peter the Great)
Empire of Sweden (Karl XII)
The Germans [sic]
Grand Duchy of Lithuania
Grand Principality of Muscow
Holy Roman Empire
Khazar Khaganate
The Kingdom of Armenia
The Kingdom of Bavaria
The Kingdom of Belgium
The Kingdom of Bohemia
The Kingdom of Egypt (Akhenaten)
The Kingdom of Egypt (Djoser)
The Kingdom of Egypt (Hatsheput)
The Kingdom of England (Henry VIII)
The Kingdom of France
The Kingdom of Francia
The Kingdom of Hungary
The Kingdom of Italy
The Kingdom of Prussia
The Kingdom of Sardinia-Piedmont
The Kingdom of Scotland
The Kingdom of the Vandals
The Kingdom of Two Sicilies
The Merchant Republic of Novgorod
The Nri Kingdom
The Papal States
The Republic of Carthage
The Republic of France
The Republic of Poland
The Russian Federation
The Soviet Union (Lenin)
The Soviet Union (Stalin)
The Turks (Mehmed II)
The United Kingdom of Great Britain and Northern Ireland
The United Kingdoms of Sweden-Norway
The United States of America (Lincoln)
The United States of America (Roosevelt)

Kievan Rus' Civ
Kongo Civ
Krazjen's Great Musicians Pack
Krakatoa Fix
Less Warmonger Hate

Mali
MC's Gallic Civ
MC's Nazca Civ
MC's Scotland Civ
Music Changer
Oman Civ
Promotions - Ancient Ruins Choice
Promotions - Expansion Pack

Quick Turns
R.E.D. Pack
R.E.D. Xtreme

Randomized City Names
Really Advanced Setup
Resource - Mint Includes Copper
Strange Religions
Submarines Ignore Borders

Sukritact's Burmese Civ
Sukritact's Chinookan Civ
Sukritact's Khmer Civ
Sukritact's Phoenician Civ
Sukritact's Sami Civ
Sukritact's Tuscan Civ
Parthia Civ by TarcisioCM
The Buccaneers Civ
The Goths
The Sioux
Unique Cultural Influence
Units - Airship and Land Ironclad
Units - Starting Scout
War - Less Damaged Captured Cities



Hooooo boy, ain't that a lot! Now, I'm pretty sure the civilizations are causing the problem, And I have a sneaking suspicion it may be True Alternate Leaders, as that edits the EUI already in the DLC folder. As always, the images are in the extensions folder, and the lua.log is below this paragraph.

Here's ya lua.log
 

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Aaaaand it turns out I've got another bug! I have no idea if it has to do with EUI, but it has to do with the interface, so I guess this is relevant.

I can't access the worker interface. I've gone through the military menu shenanigans, and nothing works. Here's the mod list:
Spoiler :

Green mods are the ones I am sure work by themselves, and don't interfere with EUI.
True Alternate Leaders (Alt)
3rd civ Component
4th civ Component
All Colonialist Legacies packs
Antiquity Site Icons Filter
Ayyubid Civilization
Barbarians - Unlimited EXP
Caral - Norte Chico
Champa Civ
Civ IV dip features
Civ Names by Policies
Civ 5 Diplomacy Values
Contextual Unit Names
Favorite Religion Randomizer
Gibraltar and Reef Optimization
Historical Religions - Complete
JFD & Pouakai's Mercenaries
Every JFD civilization I could find
Spoiler :

Archduchy of Austria
Commonwealth of Iceland
Commonwealth of Poland-Lithuania
Confederation of Switzerland
County of Flanders
Dominion of New Zealand
Duchy of Milan
Duchy of Normandy
Electorate of Saxony
Empire of Byzantium (Alexios)
Empire of Germany (Hitler)
Empire of Great Britain
Empire of Japan (Meiji)
Empire of Japan (Tojo)
Empire of Russia (Alexander I)
Empire of Russia (Nicholas II)
Empire of Russia (Peter the Great)
Empire of Sweden (Karl XII)
The Germans [sic]
Grand Duchy of Lithuania
Grand Principality of Muscow
Holy Roman Empire
Khazar Khaganate
The Kingdom of Armenia
The Kingdom of Bavaria
The Kingdom of Belgium
The Kingdom of Bohemia
The Kingdom of Egypt (Akhenaten)
The Kingdom of Egypt (Djoser)
The Kingdom of Egypt (Hatsheput)
The Kingdom of England (Henry VIII)
The Kingdom of France
The Kingdom of Francia
The Kingdom of Hungary
The Kingdom of Italy
The Kingdom of Prussia
The Kingdom of Sardinia-Piedmont
The Kingdom of Scotland
The Kingdom of the Vandals
The Kingdom of Two Sicilies
The Merchant Republic of Novgorod
The Nri Kingdom
The Papal States
The Republic of Carthage
The Republic of France
The Republic of Poland
The Russian Federation
The Soviet Union (Lenin)
The Soviet Union (Stalin)
The Turks (Mehmed II)
The United Kingdom of Great Britain and Northern Ireland
The United Kingdoms of Sweden-Norway
The United States of America (Lincoln)
The United States of America (Roosevelt)

Kievan Rus' Civ
Kongo Civ
Krazjen's Great Musicians Pack
Krakatoa Fix
Less Warmonger Hate

Mali
MC's Gallic Civ
MC's Nazca Civ
MC's Scotland Civ
Music Changer
Oman Civ
Promotions - Ancient Ruins Choice
Promotions - Expansion Pack

Quick Turns
R.E.D. Pack
R.E.D. Xtreme

Randomized City Names
Really Advanced Setup
Resource - Mint Includes Copper
Strange Religions
Submarines Ignore Borders

Sukritact's Burmese Civ
Sukritact's Chinookan Civ
Sukritact's Khmer Civ
Sukritact's Phoenician Civ
Sukritact's Sami Civ
Sukritact's Tuscan Civ
Parthia Civ by TarcisioCM
The Buccaneers Civ
The Goths
The Sioux
Unique Cultural Influence
Units - Airship and Land Ironclad
Units - Starting Scout
War - Less Damaged Captured Cities



Hooooo boy, ain't that a lot! Now, I'm pretty sure the civilizations are causing the problem, And I have a sneaking suspicion it may be True Alternate Leaders, as that edits the EUI already in the DLC folder. As always, the images are in the extensions folder, and the lua.log is below this paragraph.

Here's ya lua.log

Australia breaks the unit panel with EUI, which will be your issue. Also, there's a version of Contexutal Unit Names that causes an issue with the EUI unit panel.

[Edit] Gah, ninja'd!
 
Whew, that was fast. Thanks!

EDIT: How do I fix the Contextual Unit Names thing?

Don't get the addon mod. That's what conflicts.
 
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