Action 1: Establishing food production.
We are roughly familiar with snow as an environmental factor (although, hoarfrost is more familiar to us), but blizzards and strong winds of any type are entirely new. This suggests our agricultural package is unlikely to survive in the open on that planet (or, at least, it'd survive to no gain for us). The bio-cluster (what is "forest?") in the east is slightly better, suggesting something indeed can grow on this "outer world," but we doubt it'd be fully compatible with our species, especially the meat bats. Therefore, our plan is to send expeditions in search of various landscape features that may provide cover from powerful movements of air masses (what is "wind?"). Ideally, we wish to find caves of some kind, and we suspect they could be found in the hills to the north-east. We will also check the ocean shore for cliffs and or caverns (some makeshift vessels can be made to make it easier to explore the shore; also, what is "ocean?"). The exploration will be done by multiple scouting groups (with our population and social organization, we can afford it), which will be also divided into "radiance teams" (sleeping when the star is not present in the sky (what is "night?") and scouting when the star appears over the horizon (what is "day?")) and "gloom teams" (working in the opposite shift, for which our dark-dwellers are more adapted). As soon as suitable caves, caverns, or even simply terrain features useful for forming cavern-like structures are found, the teams will start building various infrastructure: shelter/covers (if it's an open space area), entrance gates, internal climate control tools (heating/cooling, air circulation, humidity regulations, etc. - whatever is needed for our agriculture to function), as well as housing for the population. At that point, geological samples will be taken; we're particularly interested if we can find coal (which provides carbon for our manufacture) and limestone (high chance of discovering more tunnels and caverns). If we encounter any life forms, we'll attempt to gather samples and bring them to the mothership, where they will be tested for toxicity and other factors that, ultimately, define if they can be used for food or anything else.
Points allocated: Population 1, Governance 1, Cohesion 1, Science&Research 1, Resources 1, Naval Power 1
Action 2: Establishing industry.
To make something, we need fuel. Luckily, our biofuel-driven power production already has a decent source of biological matter in the east in the form of a lush bio-cluster (again, "forest?"). Teams of bioharvesters will be formed and sent, under military's supervision and protection, to start the harvesting efforts. At this point, our civilization knows numerous ways of getting energy out of carbon-based life forms, from burning them to extracting methane gas from their rot to liquification of their compressed remains. All of these ways will be tried and tested to literally anything remotely carbon-based (alive or deposited in soil (coal, oil, natural gas)) with utter prejudice. We expect some life forms to protect themselves, for which purpose our soldiers (infantry) will accompany them. Losses are expected and normal, as long as the progress is steady. Once we confirm that our harvesting operations are feasible and can last, we will establish primitive mining/logging camps, mostly consisting of earth dwelling, for the sake of saving the precious materiel.
Points allocated: Population 1, Governance 1, Cohesion 1, Resources 1, Energy 1, Industry 1, Land Power 1
Action 3: Follow the beacon.
Find what's in the south-east. For that purpose, a group of flyer soldiers will be outfitted for the expedition (walking on foot during the storm and being able to take to the sky when the weather improves), taking our best radioequipment with them. They will be also joined by the most capable of our priests, who will attempt to understand the technology we find (if we do). Regardless, that technology should be brought back to our mothership if it could be transported. Our most mentally capable (and drugged) priests will also try to use their enhancemed consciousness to discern any patterns in the electromagnetic interference and guess its source.
Points allocated: Tech 1, Air Power 1, Security&Intelligence 1