Aussie_Lurker
Deity
I really hope they'll remove that glitch where the Gossip tells you a foreign nation is trading or friends with YOU! I also hope they fix the issues with forming Friendship Pacts & Alliances.
I'm sure I'm not in the spirit of things, but sounds **** to me.
AI going to be better with its naval units? Yeah, for the AI to be actually efficient with its naval units would require a miracle. What about the AI being better with its basic units? Yeah, nothing about that. The AI being "better with its naval units" sounds shallow if the best we can expect is land-unit level... Which is the biggest thing that's holding the game down.
No more laughable gossip messages as in "Civ x just received a delegation from.. you". When You just send them a delegation. And this is called an improvement? That I'm no longer notified when I've just sent a delegation somewhere? What a mind-blowing update...
Admittedly, the patch notes are incomplete but they seem to be adding stuff but not really fixing anything.
The trade/diplomacy bug is so silly (AI offers you a deal it won't accept....???). This is so blatant, you think the Devs would at least have this on their radar to fix.
Admittedly, the patch notes are incomplete but they seem to be adding stuff but not really fixing anything.
The trade/diplomacy bug is so silly (AI offers you a deal it won't accept....???). This is so blatant, you think the Devs would at least have this on their radar to fix.
This is just an overview of improvements. It's not the official patch notes.
This update is not what I was looking for. They had toned down the AI religious unit spam a bit, only now to give the AI more religious units. TBH, I don't think the vast majority of players care much for religion beyond the possibility of extra amenities, culture and gold, the right combination of beliefs can give. In all it feels like a cheap tacked on system to give the appearance they have made a major improvement to the game. I await the renewed AI religious unit spam and having my road network clogged by them. I dread a game with Khmer, India and Russia as neighbors and the frustration of not being able to improve tiles because my workers can't get to them as my civ is flooded by AI missionaries, apostles, warrior monks and gurus.
No ZOC means that AI religious units will move even slower through my land, as the ZOC of other civ's religious units will cause them to stop. I don't generally build a holy site unless I play a civ where it's advantageous(Russia and India for example). And I will be annoyed if this new game mechanic forces me to build holy sites just to be able to keep AI religious units from flooding my lands. This looks to be potentially more game breaking than game enhancing.Zone of control should cut down on unit spam if it works like other Zone's of control
Ok, to put some things not mentioned before here:
1. Coastal assaults are a feature of "one of our new civs". So we really have 2 civs in this DLC, with 1 leader each. Since the region of SE Asia was already defined, I have a feeling we'll get Korea now.
Well, it's likely. In this case Indonesia is a good fit.From leaks it looks like Khmer and Indonesia