FarowNES02 Sign Up Thread

Oh, look, a religious map.

Du'alism is officially a veritable religion! :D
 
can you send the stats for vencia... since i want vencia
 
Neptania
Ruler: Religious Council
Cities: Neptania
Government: Theocracy (Religious Council)
Age: Early Iron Age
Population: 500,000 (2) (99% Bhatoism)
Size Stat: City-State (1)
Economy: 1/1/1
Standing Army: 6,000 Infantry, 5000 Cavalry
Navy: 30 Ships
Levies: -
Culture: Extreme religious devotion to Bhatoism.
Infrastructure: Good
Education: Decent
Maintenance: 2
Projects/Wonders:
Description: The days of the Holy Bhatoist Empire of Neptanian are over. The empire fragmented with the changes over the 200 years since its height. Now Neptania just leads the Bhatoist League in name. The new Holy Bhatoist Empire is considered the protector of the faith and protector of Neptania.

Ilioni Empire
Ruler:?/LittleBoots
Cities: Ilion
Government: Autocracy
Age: Early Iron Age
Population: 43,100,000 (5) (5% Bhatoism, 95% Other)
Size Stat: Growing (4)
Economy: 3/6/4
Standing Army: 32,000 Infantry, 12,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Strong devotion to the state with Ilioni majority. Small Valkan minorities in the northern fringes of the Empire. Terenese majorities in the southern parts of the Empire.
Infrastructure: Good
Education: Decent
Maintenance: 5
Projects/Wonders:
Description: The Ilion state had existed for long periods of time with little expansion despite their massively superior army to her neighbors. Finally, the Ilioni armies poured into Tereno. Now they rule over a vast empire but the Bhatotists and Terenese look for revenge in the south and there are several well funded Vlakan insurgencies in the north. The nation still has its excellent military to rely on to fight off the enemies on all her borders.


Tereno
Ruler: ?/Lord Iggy
Capital: Tereno
Government: Monarchy
Age: Early Iron Age
Population: 15,500,000 (4) (99% Bhatoism)
Size Stat: Medium (3)
Economy: 2/3/5
Standing Army: 10,000 Infantry, 5,000 Cavalry
Navy: 60 ships
Levies: -
Culture: Extra wealth has created a flourishing of the arts in all major cities
Infrastructure: Excellent
Education: Good
Maintenance: 5
Projects/Wonders
Description: Tereno suffered a devastating defeat at the hands of Ilion but managed to remain relatively intact. Over the years with its colonies a vast amount of wealth began to pour into Tereno creating a renaissance effect. Tereno is now a cultural center that can rival any other on the Great Sea.

Great Sea League
Ruler: ?
Capital: Ventria
Government: Mercantile Republic
Age: Early Iron Age
Population: 1,500,000 (3) (99% Bhatoism)
Size Stat: Small (2)
Economy: 1/1/2
Standing Army: 8,000 Infantry, 4,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Heavy connection to T’lur Pa. Bhatoist Majority.
Infrastructure: Poor
Education: Pathetic
Maintenance: 3
Projects/Wonders
Description: A group of rebellious merchants succeeded from the Republic of Vencia to avoid confrontation with Ilioni. Vencia is demanding they return but thus far have failed to break the rebellion. Thus far their rebellions has been met with astounding success especially as the Vencian Republic looks like on the verge of collapsing from internal corruption and a possible war with Ilioni.

Republic of Vencia
Ruler: President Vaen Rethalgow/ Foozicaba
Capital: Vencia
Government: Republic
Age: Early Iron Age
Population: 5,000,000 (3) (99%) Bhatoism
Size Stat: 10,000 Infantry, 5000 Cavalry
Economy: 2/2/2
Standing Army:
Navy: 20 Ships
Levies: -
Culture: Bhatoism is the only religious with tiny pagan minorities
Infrastructure: Poor
Education: Pathetic
Maintenance: 3
Projects/Wonders
Description: The Vencian Republic use to once be a great power of the north but now is in decline. Roads have been left unattended as the republics representatives line their own pockets. Unless some serious reform is taken the republic will fracture soon. Already the Great Sea League has left the republic.

Murton
Ruler: ?/Silver Steak
Capital: Murton
Government: Monarchy
Age: Early Iron Age
Population: 550,000 (2) (99%) Other
Size Stat: City-State (1)
Economy: 1/1/1
Standing Army: 6,000 Infantry, 3,000 Cavalry
Navy: -
Levies: -
Culture: Bhatoism is the only religious with tiny pagan minorities
Infrastructure: Horrible
Education: None
Maintenance: 0
Projects/Wonders
Description: A small poor state on the fringes of the known world.

Bhatonia
Ruler:
Capital: Teron
Government: Autocracy (Military Dictatorship)
Age: Early Iron Age
Population: 7,000,000 (4) (99% Bhatoism)
Size Stat: Medium (3)
Economy: 4/3/2
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 10 Ships
Levies: -
Culture: Heavy Bhatoist Majority, Fizcathian (non-atheist) cultural influences
Infrastructure: Poor
Education: Average
Maintenance: 2
Projects/Wonders:
Description: After the failure of the Bhatoist Crusades in Fizcat a couple hundred troops and civilians made a trek eastward. On the banks of a lake they founded a new kingdom called Bhatonia. The aggressive militaristic state soon conquered much of the lake region and now once again border Fizcat. Will peace remain between the two nations?

Corenwal
Ruler: ?
Capital: Corenwal
Government: Mercantile Republic
Age: Early Iron Age
Population: 12,500,000
Size Stat: Small (2)
Economy: 2/3/3
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 40 Ships
Levies: -
Culture: Bhatoist Majority, Heavy Terenan cultural influence
Infrastructure: Good
Education: Decent
Maintenance: 3
Projects/Wonders
Description: Corenwal regained its independence during the Tereno’s war with the Ilioni Empire. The nation of Sienne was gained as well as much of the occupied parts of the Holy Bhatoist Empire of Neptanian. A member of the Bhatoist League and even through her services to the alliance she was awarded Rethalgow.

Duchy of Fizcat
Ruler: ?/Shadowbound
Capital: Rubian
Government: Confederation of many states
Age: Early Iron Age
Population: 25,300,000 (5) (99% Atheist)
Size Stat: Growing (4)
Economy: 4/4/3 (3 cannot control)
Standing Army: 20,000 Infantry, 10,000 Cavalry (1/3 under direct control of Rubian)
Navy: 10 ships
Levies: -
Culture: Thriving atheist culture led from the Tower of Sanctuary.
Infrastructure: Average
Education: Decent
Maintenance: 1
Projects/Wonders
Description: Fizcat was at one time a place open to many faiths and cultures. Bhatoism was just beginning to spread and thrive until the Great Plague. Philosophers soon came to the conclusion that gods were evil and worshipping them made them too powerful and more oppressive. The country became an atheist nation banning all other faiths. The Bhatoist came to free their oppressed brothers in a crusade. In the end Fizcat was depopulated and devastated yet victorious. The country though very weakened fragmented where it is now in its current state.

Holy Bhatoist Empire
Ruler:?/Wubba360
Capital: Verigos
Government: Monarchy
Age: Early Iron Age
Population: 38,600,000 (5) (99% Bhatoism)
Size Stat: Growing (4)
Economy: 5/5/4
Standing Army: 32,000 Infantry, 12,000 Cavalry
Navy: 10 Ships
Levies:
Culture: Bhatoist Majority. Heavy ties to Neptanian and Rethalgow culture
Infrastructure: Average
Education: None
Maintenance: 5
Projects/Wonders
Description: The Holy Bhatoist Empire is the successor state to the Holy Bhatoist Empire of Neptanian. These people have become fierce warriors spreading the Bhatoist faith far south converting many tribes. The drain of keeping a large standing army has kept education by the wayside. This empire also claims to be the protector of the faith and the city of Neptanian.

Kaldur
Ruler: ?
Capital: New Kaldur
Government: Monarchy
Age: Early Iron Age
Population: 6,500,000 (85% Veneratio Atavorum, 15% Bhatoism)
Size Stat: Small (2)
Economy: 2/2/1
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: -
Levies: -
Culture: Strong Veneratio Atavorum majority. Sizable Bhatoist minority.
Infrastructure: Poor
Education: None
Maintenance: 1
Projects/Wonders
Description: The Kaldurian peoples have a long and troubled history since Taruq. They have been occupied and invaded by nearly every neighbor. Kaldur finally with the weakening of its occupiers regained impendence. The capital Kaldur, however, was in ruins due to the wars of independence. The city survived but it was not a suitable site for the King to govern. He rebuilt the capital on the ruins of the old Kaldurraha’ Keeista capital calling it New Kaldur. The kingdom is independent and thriving once again but it is boxed in by powerful and ambitious neighbors.

T’lur Pa
Ruler: ?/ Adrogans
Capital: Waterside
Government: Monarchy
Age: Early Iron Age
Population: 65,400,000 (90% Bhatoism, 10% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 6/5/6
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 70 Ships
Levies: -
Culture: Bhatoist Majority with a large Veneratio Atavorum minority
Infrastructure: Fantastic
Education: Fantastic
Maintenance: 7
Projects/Wonders:
Description: T’lur Pa despite losing much territory along her borders still is a very wealthy and powerful nation. In fact they are arguably the most influential nation in the entire cradle. The Wells of Ages has remained safe from war for ages and has vast pools of knowledge stored with it. As long as the Wells of Ages stays safe then the light of T’lur Pa will never go out.

Dilhava
Ruler:?/TerrisH
Capital: Dilhava
Government: Monarchy
Age: Early Iron Age
Population: 50,700,000 (6) (99% Bhatoist)
Size Stat: Large (5)
Economy: 6/5/5
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 60 Ships
Levies: -
Culture: Bhatoist dominant faith.
Infrastructure: Good
Education: Good
Maintenance: 5
Projects/Wonders
Description:

Balsan
Ruler: ?
Capital: Norot
Government: Monarchy (Dilhava Vassal)
Age: Late Bronze Age
Population: 2,500,000 (3) (75% Other, 25% Bhatoism)
Size Stat: Small (2)
Economy: 2/1/0
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Majority worships various forms animism. A large Bhatoist minority
Infrastructure: Horrible
Education: Pathetic
Maintenance: 2
Projects/Wonders:
Description: A small nation taking orders from Dilhava.

Taruq
Ruler: ?
Capital: Tanos
Government: Despotism
Age: Early Iron Age
Population: 35,700,000 (5) (50% Other, 30% Bhatoism, 20% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 10/1/0
Standing Army: 20,000 Infantry, 26,000 Cavalry
Navy:-
Levies:-
Culture: Tiny fractured colgermation of beliefs, Large Bhatoist and Veneratio Atavorum minorities along the fringes of the empire.
Infrastructure: Pathetic
Education: None
Maintenance: 9
Projects/Wonders: None
Description: Taruq is perhaps the most backward of the empires within the main cradle. Many problems exist such as a terrible infrastructure. Most of their money goes into maintain their massive cavalry force which rides on the open plains.


The Khaganate of Baratina
Ruler: Turul Dynasty / NPC
Capital: Hidden
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 25,000 (70% Other, 30% Solism)
Size Stat: Small (2)
Economy: 1/2/0
Standing Army: 1000 Infantry, 500 Cavalry
Navy: -
Levies: -
Culture: A mix of Bashini and Taruq influence
Infrastructure: Pathetic
Education: None
Maintenance: 1
Projects/Wonders:
Description: On the northern fringe of the steppe, Sudai Turul was a minor chieftain, with little support beyond his own clan. Gaining gifts from a mysterious source (the Empire of the Sky Gods), the Baratina become a power to be respected, and through cunning marriage and conquest, managed to unite their kingdom. An honorable, proud people, they have been somewhat civilized by the Bashini influences, and are now loyal horsemen allies of the Sky God empire.

Carran
Ruler: ?/?
Capital: Carran
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 10,000,000 (100% Other)
Size Stat: Small (2)
Economy: 2/3/1
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Little or no outside influences other then limited trade with Sky Gods due to Taruq.
Infrastructure: Average
Education: Poor
Maintenance: 6
Projects/Wonders: -
Description: Carran was the successor state to once mighty empire called Malduke. It arose out of chaos after the Malduke collapse. The city of Carran controlled the fertile river banks relatively in peace and even at one point allied with the Sky Gods and Taruq. However, with the collapse the Greater Empire of the Sky Gods and Taruq they were invaded by Taruq for easy plunder. Now they are a vassal cut off from the outside world waiting for collapse of Taruq.

Most Serene Kingdom of Attika
Ruler: Gereti Dynasty / NPC
Capital: Jipal
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 1,250,000 (99% Solism)
Size Stat: Small (2)
Economy: 1/2/1
Standing Army: 6000 Infantry, 3000 Cavalry
Navy: -
Levies: -
Culture: Heavy Solist influences from the Sky Gods.
Infrastructure: Pathetic
Education: None
Maintenance: 2
Projects/Wonders:
Description: A free peoples to the bitter end, Attikans are the folk of the mountains that saw the armies of the Taruq wars marching over them, but felt little of the hand of battle. Thus, they were mostly untouched, and even prospered a little, as refugees came into their fairly peaceful land. However, the new peoples brought changes, and the population began to fight, as the land was divided into smaller states of petty cheifdoms. Thus came the typical image of the Attikan people: a free warrior (usually a spearman), fighting all opponents, keeping his peaceful, quaint mountain villages free from outsider attacks. They remain largely unchanged; free people of the peaceful mountains; great craftsmen, and farmers, in their own fashion. However, all changed with the support by the Sky Gods of one of the contenders for power: Heidal Gereti I. With the advanced weaponry and tactics out of the west, he began to rise over the other chieftains, carving out a powerful, if small, kingdom, that clung mostly to its picturesque villages, and refused to bow to any man, though they are still strongly allied with the Sky Gods for the gifts that were received.

Kingdom of Alashia
Ruler: Yutuk Dyansty / NPC
Capital: Calal
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 2,500,000 (99% Solist)
Size Stat: Small (2)
Economy: 2/2/1
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Heavy Solist influences from Sky Gods.
Infrastructure: Poor
Education: None
Maintenance: 3
Projects/Wonders:
Description: With the support of the Bashini Sky Gods, Yutuk Daenil I founded his small nation just to the north of the western part of the Bashini Empire. They are a people of farmers, with a degree of acceptance to the outside world, and not abhorrent to war. Strongly allied to the Empire of the Sky Gods, it remains to be seen how the nation will develop.

Terra Trifluentia
Ruler: Curia Patriarchae/jalapeno dude
Capital: Patria (The Fatherland/Native City)
Government: Assembly of tribal leaders (border regions not under direct control)
Age: Early Iron Age
Population: 68, 500, 000 (99% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 7/7/4 (5 points cannot control)
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: -
Levies: -
Culture: Veneratio Atavorum is the only faith in Terra Trifluentia. Most culture and art centered on the faith. The culture is far reaching across the cradle.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: The Empire you really could call it at its height was arguably the most powerful force in the Cradle but as with all empires it went into decline. The rebellious provinces on the borders whose leaders had different interests then that of the core contributed to the weakness of the empire when Rastion attacked. Rastion’s invasion utterly embarrassed both Tephen and Terra Trifluentia who lost much land to the newcomers. Before seeking revenge on Rastion Terra Trifluentia must once again centralize its government.

Empire of the Sky Gods
Ruler: The Sky God Dynasty /Tyrion
Capital: Kicha
Government: Divine Monarchy
Age: Early Iron Age
Population: 50,000,000 (99% Solism)
Size Stat: Large (5)
Economy: 6/5/2
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: -
Levies: -
Culture: Solist is the only and dominant faith. The capital is the location of dozens of monuments to past Sky Gods.
Infrastructure: Average
Education: Good
Maintenance: 5
Projects/Wonders:
Description: The Sky Gods after its defeat with its brief union with Taruq actually prospered. It instead turned its attention away from the strong cradle towards the steps to the south of the Great Mountain Range. The peoples were easy to subdue and Bashini as the people are called quickly settled the vast new regions. The Sky Gods also founded several vassal states to peoples who they deemed worthy to have continued independence. The Sky Gods have three paths. One of neutrality, one of assisting in the final destruction of Taruq or one in which they once again come with Taruq bringing misery to the Cradle.

Tephen
Ruler: ?/Luckymoose
Capital: Teet
Government: Absolute Monarchy
Age: Early Iron Age
Population: 40,500,000 (99% Veneratio Atavorum)
Size Stat: Growing (4)
Economy: 7/4/2
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Veneration Atavorum dominant faith. Distinct culture with influences from Terra Trifluentia.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: Tephen was on its way to replacing Terra Trifluentia as the Empire of the West. Then things began to fall apart during the initial Rastion invasions. The army underestimated the Rastion armies and was utterly destroyed forcing Tephen to cede a piece of its empire to Rastion. Now they have rebuilt and with Terra Trifluentia also on the rise again they seek revenge together against Rastion.

Empire of Rastion
Ruler: Emperor Ribodos
Capital: Rasgi
Government: Absolute Monarchy
Age: Early Iron Age
Population: 30,000,000 (99% Veneration Atavorum)
Size Stat: Large (5)
Economy: 6/4/3
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Heavy Terra Trifluentia influences
Infrastructure: Poor
Education: None
Maintenance: 3
Projects/Wonders
Description: The people of Rastion settled in the regions north of Tephen several hundred years ago looking for a place safe from constant barbarian attacks. Finally, the people driven to desperation attack Tephen. Over the years many warlords campaigned and built an empire which stands to this day. The population has converted to Veneratio Atavorum to help heal relations with its neighbors. It remains to see if it has worked.

Hyoln
Ruler: ?/LightFang
Capital: Hyoln
Government: Oligarchy
Age: Early Iron Age
Population: 35,600,000 (99% Dualism)
Size Stat: Growing (4)
Economy: 5/6/3
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Dualism is the dominant faith. Little or no outside influences except that of T’lur Pa.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: Hyoln has forever been ruled by a peaceful oligarchy until they found the power of conquest. Since then the country has grown militaristic invading and conquering tribes and forcing them to convert to Dualism. They vicousouly conquered and converted the Bhatoist communities of New Tereden. Now they are just agitating Ilion Empire with the help of Vencia.

Keeleh
Ruler: ?/Justokre
Capital: Ini'sicha
Government: Oligarchy
Age: Early Iron Age
Population: 20,500,000 (99% Veneration Atavorum)
Size Stat: Growing (4)
Economy: 3/2/2
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Heavy Terra Trifluentia Influences. Drifting culturally and religiously from Terra Trifluentia due to Rastion separating the two nations.
Infrastructure: Average
Education: Horrible
Maintenance: 6
Projects/Wonders: -
Description: The people of Keeleh are decendents of a fleeing race of the Kee people from the destruction Taruq wrought on their nation. Kaldur their sister race remains where the once might Kaldurraha’ Kieesta stood. Now on the cold northern fringes of the world the people made a new civilization in a harsh environment relaying on trade for most of the food the people consume. However, Rastion and Hyoln threaten their borders and the people may once again have to fight for their freedom.

Northern Trading League
Ruler: ?/erez87
Capital: Heron
Government: Mercantile Republic
Age: Early Iron Age
Population: 1,500,000 (85% Other, 15% Veneration Atavorum)
Size Stat: Small (2)
Economy: 2/3/2
Standing Army: 6000 Infantry, 3000 Cavalry
Navy: 30 Ships
Levies: -
Culture: Small Veneratio Atavorum minority. Mostly local deity worship.
Infrastructure: Pathetic
Education: Pathetic
Maintenance: 5
Projects/Wonders: -
Description: The Northern Trading League was formed by various mercantile groups across a string of islands. The lands are harsh and the sea unforgiving yet these groups managed to survive and thrive. The rise of Keeleh greatly aided in the growth of this tiny nation. As huge food imports helped sustain a stable population. Now the groups have begun to colonize the mainland looking for farmland of their own. These people only fight if there is money to be made and often there are huge disputes in the republic over what is best for the nation.
 
Dammit Farow, it looks like I'll have to check after school tomorrow on Hyoln. >:|
 
Arg, im regretting not noticing this earlier. Trying to pick someone, and open to reccomendations.

EDIT: I'd like the Northern Trading League, but Erez sort of "expressed interest" in them. If he is willing to let them go, I'd like to grab them.

If he isn't, ill just wait until a new nation is discovered, forms, or opens up.
 
Arg, im regretting not noticing this earlier. Trying to pick someone, and open to reccomendations.

EDIT: I'd like the Northern Trading League, but Erez sort of "expressed interest" in them. If he is willing to let them go, I'd like to grab them.

If he isn't, ill just wait until a new nation is discovered, forms, or opens up.

Well I wanted a cradle in the center between Huming and the main cradle. Are you interested? It may eventually form the silk road of this world.
 
Well North King as i see you originaly had them so feel free to take them... otherwise... define 'well'.

I'm starting month two of a three month vacation, so you can take them. By well, I mean keep them alive, and their culture strong. Shouldn't be too hard, looking at their stats.
 
Just a question I'm not sure about, why did I lose control of my island empire? Did I give it away or was it taken?

BTW, the adjective is Terenan, Not Terenese. Remember my tirades about 'Tereno/Terenan' a few updates back? :p
 
Just a question I'm not sure about, why did I lose control of my island empire? Did I give it away or was it taken?

BTW, the adjective is Terenan, Not Terenese. Remember my tirades about 'Tereno/Terenan' a few updates back? :p

When Ilion attacked you Corenwal supported by the Bhatoists revolted and overtime wrestled control over those islands from you. Many of the islands you just let go because it costed more to maintain them then hold on.

How could I forget :p
 
Heh, I was just finishing reading up on the the First Thread so I could get background and was wondering about several nations popping up here. I assume it will be explained looks to be fun. Damn the Great Sea Leauge, unless of course we peacefully gave it away.
 
can you add my name on the reserve place.... so i know that im in the game thing..
 
Taruq will ride underneath my command. Let's see how far I can lead them...
 
Can I have stats, please?
 
Yeah North King, i wont be suicidally invading all my neighbours at once ;) And i'll be sur to keep this sulture strong... very nice one if i may say so as well.
 
Huming
Ruler: ?/alex994
Capital: Lifang
Government: Feudalistic Monarchy
Age: Early Iron Age
Population: 70,600,000 (99% To’ra)
Size Stat: Large (5)
Economy: 8/8/5
Standing Army: 40,000 Infantry, 20,000 Cavalry
Navy: 5 ships
Levies: -
Culture: Huming is dominated by the faith of To’ra.
Infrastructure: Excellent
Education: Excellent
Maintenance: 14
Projects/Wonders:
Description: Huming after the conquest of Shanxi went through an Golden Era as its population exploded from the plentiful rice crops. Things went sour during the warring state period as the seven families duked it out even over the most minor of disputes. The Zhu family finally arose to the top. It granted amnesty to those defeated giving them a noble/duke status in the empire. However, once again the country decentralized as the border regions grew more and more independent. The core of the nation still remains rich and prosperous but a civil war is once again on the horizon. Not to mention the growing wealth and power of the many city-states that border Huming.

Shanhing
Ruler: ?/?
Capital: Shansi
Government: Absolute Monarcy
Age: Early Iron Age
Population: 60, 500,000 (99% To’ra)
Size Stat: Growing (4)
Economy: 7/7/2
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 30 ships
Levies: -
Culture: Strong influences from Huming
Infrastructure: Good
Education: Good
Maintenance: 13
Projects/Wonders
Description: Shanhing is a wealthy state that rose to prominence centuries ago. Now they control a vast coastal empire trading heavily with Huming. The Empire has even adopted To’ra as its faith bringing the religion to far off Torda. The country lies at a crossroads further expanding its power onto the Torda peninsula or taking advantage of the instability of its bloated neighbor Huming.

Torda
Ruler: ?/?
Capital: Y’ong
Government: Absolute Monarchy
Age: Early Iron Age
Population: 10,500,000 (99% To’ra)
Size Stat: Medium (3)
Economy: 3/4/1
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 15 ships
Levies: -
Culture: Strong, distinct culture with only major outside religious influences of To’ra
Infrastructure: Decent
Education: Poor
Maintenance: 8
Projects/Wonders
Description: The bickering city-states of the To’ra peninsula fell under invasion from the massive Shanhing Empire. The states unified to defeat the greater threat driving out the invaders. Shanhing returned with an ever greater army utterly crushing all opposition. The empire attempted to annex the state but local resistance proved to costly as the peoples always felt a distinct identity. Finally, Shanhing turned the small state into a vassal of the Empire in return they received troops when needed. Torda wants complete independence but it still has a long path of bloodshed for complete independence.




Neptania
Ruler: Religious Council
Cities: Neptania
Government: Theocracy (Religious Council)
Age: Early Iron Age
Population: 500,000 (2) (99% Bhatoism)
Size Stat: City-State (1)
Economy: 1/1/1
Standing Army: 6,000 Infantry, 5000 Cavalry
Navy: 30 Ships
Levies: -
Culture: Extreme religious devotion to Bhatoism.
Infrastructure: Good
Education: Decent
Maintenance: 2
Projects/Wonders:
Description: The days of the Holy Bhatoist Empire of Neptanian are over. The empire fragmented with the changes over the 200 years since its height. Now Neptania just leads the Bhatoist League in name. The new Holy Bhatoist Empire is considered the protector of the faith and protector of Neptania.

Ilioni Empire
Ruler:?/LittleBoots
Cities: Ilion
Government: Autocracy
Age: Early Iron Age
Population: 43,100,000 (5) (5% Bhatoism, 95% Other)
Size Stat: Growing (4)
Economy: 3/6/4
Standing Army: 32,000 Infantry, 12,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Strong devotion to the state with Ilioni majority. Small Valkan minorities in the northern fringes of the Empire. Terenese majorities in the southern parts of the Empire.
Infrastructure: Good
Education: Decent
Maintenance: 5
Projects/Wonders:
Description: The Ilion state had existed for long periods of time with little expansion despite their massively superior army to her neighbors. Finally, the Ilioni armies poured into Tereno. Now they rule over a vast empire but the Bhatotists and Terenese look for revenge in the south and there are several well funded Vlakan insurgencies in the north. The nation still has its excellent military to rely on to fight off the enemies on all her borders.


Tereno
Ruler: ?/Lord Iggy
Capital: Tereno
Government: Monarchy
Age: Early Iron Age
Population: 15,500,000 (4) (99% Bhatoism)
Size Stat: Medium (3)
Economy: 2/3/5
Standing Army: 10,000 Infantry, 5,000 Cavalry
Navy: 60 ships
Levies: -
Culture: Extra wealth has created a flourishing of the arts in all major cities
Infrastructure: Excellent
Education: Good
Maintenance: 5
Projects/Wonders
Description: Tereno suffered a devastating defeat at the hands of Ilion but managed to remain relatively intact. Over the years with its colonies a vast amount of wealth began to pour into Tereno creating a renaissance effect. Tereno is now a cultural center that can rival any other on the Great Sea.

Great Sea League
Ruler: ?
Capital: Ventria
Government: Mercantile Republic
Age: Early Iron Age
Population: 1,500,000 (3) (99% Bhatoism)
Size Stat: Small (2)
Economy: 1/1/2
Standing Army: 8,000 Infantry, 4,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Heavy connection to T’lur Pa. Bhatoist Majority.
Infrastructure: Poor
Education: Pathetic
Maintenance: 3
Projects/Wonders
Description: A group of rebellious merchants succeeded from the Republic of Vencia to avoid confrontation with Ilioni. Vencia is demanding they return but thus far have failed to break the rebellion. Thus far their rebellions has been met with astounding success especially as the Vencian Republic looks like on the verge of collapsing from internal corruption and a possible war with Ilioni.

Republic of Vencia
Ruler: President Vaen Rethalgow/ Foozicaba
Capital: Vencia
Government: Republic
Age: Early Iron Age
Population: 5,000,000 (3) (99%) Bhatoism
Size Stat: 10,000 Infantry, 5000 Cavalry
Economy: 2/2/2
Standing Army:
Navy: 20 Ships
Levies: -
Culture: Bhatoism is the only religious with tiny pagan minorities
Infrastructure: Poor
Education: Pathetic
Maintenance: 3
Projects/Wonders
Description: The Vencian Republic use to once be a great power of the north but now is in decline. Roads have been left unattended as the republics representatives line their own pockets. Unless some serious reform is taken the republic will fracture soon. Already the Great Sea League has left the republic.

Murton
Ruler: ?/Silver Steak
Capital: Murton
Government: Monarchy
Age: Early Iron Age
Population: 550,000 (2) (99%) Other
Size Stat: City-State (1)
Economy: 1/1/1
Standing Army: 6,000 Infantry, 3,000 Cavalry
Navy: -
Levies: -
Culture: Bhatoism is the only religious with tiny pagan minorities
Infrastructure: Horrible
Education: None
Maintenance: 0
Projects/Wonders
Description: A small poor state on the fringes of the known world.

Bhatonia
Ruler:
Capital: Teron
Government: Autocracy (Military Dictatorship)
Age: Early Iron Age
Population: 7,000,000 (4) (99% Bhatoism)
Size Stat: Medium (3)
Economy: 4/3/2
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 10 Ships
Levies: -
Culture: Heavy Bhatoist Majority, Fizcathian (non-atheist) cultural influences
Infrastructure: Poor
Education: Average
Maintenance: 2
Projects/Wonders:
Description: After the failure of the Bhatoist Crusades in Fizcat a couple hundred troops and civilians made a trek eastward. On the banks of a lake they founded a new kingdom called Bhatonia. The aggressive militaristic state soon conquered much of the lake region and now once again border Fizcat. Will peace remain between the two nations?

Corenwal
Ruler: ?
Capital: Corenwal
Government: Mercantile Republic
Age: Early Iron Age
Population: 12,500,000
Size Stat: Small (2)
Economy: 2/3/3
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 40 Ships
Levies: -
Culture: Bhatoist Majority, Heavy Terenan cultural influence
Infrastructure: Good
Education: Decent
Maintenance: 3
Projects/Wonders
Description: Corenwal regained its independence during the Tereno’s war with the Ilioni Empire. The nation of Sienne was gained as well as much of the occupied parts of the Holy Bhatoist Empire of Neptanian. A member of the Bhatoist League and even through her services to the alliance she was awarded Rethalgow.

Duchy of Fizcat
Ruler: ?/Shadowbound
Capital: Rubian
Government: Confederation of many states
Age: Early Iron Age
Population: 25,300,000 (5) (99% Atheist)
Size Stat: Growing (4)
Economy: 4/4/3 (3 cannot control)
Standing Army: 20,000 Infantry, 10,000 Cavalry (1/3 under direct control of Rubian)
Navy: 10 ships
Levies: -
Culture: Thriving atheist culture led from the Tower of Sanctuary.
Infrastructure: Average
Education: Decent
Maintenance: 1
Projects/Wonders
Description: Fizcat was at one time a place open to many faiths and cultures. Bhatoism was just beginning to spread and thrive until the Great Plague. Philosophers soon came to the conclusion that gods were evil and worshipping them made them too powerful and more oppressive. The country became an atheist nation banning all other faiths. The Bhatoist came to free their oppressed brothers in a crusade. In the end Fizcat was depopulated and devastated yet victorious. The country though very weakened fragmented where it is now in its current state.

Holy Bhatoist Empire
Ruler:?/Wubba360
Capital: Verigos
Government: Monarchy
Age: Early Iron Age
Population: 38,600,000 (5) (99% Bhatoism)
Size Stat: Growing (4)
Economy: 5/5/4
Standing Army: 32,000 Infantry, 12,000 Cavalry
Navy: 10 Ships
Levies:
Culture: Bhatoist Majority. Heavy ties to Neptanian and Rethalgow culture
Infrastructure: Average
Education: None
Maintenance: 5
Projects/Wonders
Description: The Holy Bhatoist Empire is the successor state to the Holy Bhatoist Empire of Neptanian. These people have become fierce warriors spreading the Bhatoist faith far south converting many tribes. The drain of keeping a large standing army has kept education by the wayside. This empire also claims to be the protector of the faith and the city of Neptanian.

Kaldur
Ruler: ?
Capital: New Kaldur
Government: Monarchy
Age: Early Iron Age
Population: 6,500,000 (85% Veneratio Atavorum, 15% Bhatoism)
Size Stat: Small (2)
Economy: 2/2/1
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: -
Levies: -
Culture: Strong Veneratio Atavorum majority. Sizable Bhatoist minority.
Infrastructure: Poor
Education: None
Maintenance: 1
Projects/Wonders
Description: The Kaldurian peoples have a long and troubled history since Taruq. They have been occupied and invaded by nearly every neighbor. Kaldur finally with the weakening of its occupiers regained impendence. The capital Kaldur, however, was in ruins due to the wars of independence. The city survived but it was not a suitable site for the King to govern. He rebuilt the capital on the ruins of the old Kaldurraha’ Keeista capital calling it New Kaldur. The kingdom is independent and thriving once again but it is boxed in by powerful and ambitious neighbors.

T’lur Pa
Ruler: ?/ Adrogans
Capital: Waterside
Government: Monarchy
Age: Early Iron Age
Population: 65,400,000 (90% Bhatoism, 10% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 6/5/6
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 70 Ships
Levies: -
Culture: Bhatoist Majority with a large Veneratio Atavorum minority
Infrastructure: Fantastic
Education: Fantastic
Maintenance: 7
Projects/Wonders:
Description: T’lur Pa despite losing much territory along her borders still is a very wealthy and powerful nation. In fact they are arguably the most influential nation in the entire cradle. The Wells of Ages has remained safe from war for ages and has vast pools of knowledge stored with it. As long as the Wells of Ages stays safe then the light of T’lur Pa will never go out.

Dilhava
Ruler:?/TerrisH
Capital: Dilhava
Government: Monarchy
Age: Early Iron Age
Population: 50,700,000 (6) (99% Bhatoist)
Size Stat: Large (5)
Economy: 6/5/5
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 60 Ships
Levies: -
Culture: Bhatoist dominant faith.
Infrastructure: Good
Education: Good
Maintenance: 5
Projects/Wonders
Description:

Balsan
Ruler: ?
Capital: Norot
Government: Monarchy (Dilhava Vassal)
Age: Late Bronze Age
Population: 2,500,000 (3) (75% Other, 25% Bhatoism)
Size Stat: Small (2)
Economy: 2/1/0
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Majority worships various forms animism. A large Bhatoist minority
Infrastructure: Horrible
Education: Pathetic
Maintenance: 2
Projects/Wonders:
Description: A small nation taking orders from Dilhava.

Taruq
Ruler: ?/Contempt
Capital: Tanos
Government: Despotism
Age: Early Iron Age
Population: 35,700,000 (5) (50% Other, 30% Bhatoism, 20% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 10/1/0
Standing Army: 20,000 Infantry, 26,000 Cavalry
Navy:-
Levies:-
Culture: Tiny fractured colgermation of beliefs, Large Bhatoist and Veneratio Atavorum minorities along the fringes of the empire.
Infrastructure: Pathetic
Education: None
Maintenance: 9
Projects/Wonders: None
Description: Taruq is perhaps the most backward of the empires within the main cradle. Many problems exist such as a terrible infrastructure. Most of their money goes into maintain their massive cavalry force which rides on the open plains.


The Khaganate of Baratina
Ruler: Turul Dynasty / NPC
Capital: Hidden
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 25,000 (70% Other, 30% Solism)
Size Stat: Small (2)
Economy: 1/2/0
Standing Army: 1000 Infantry, 500 Cavalry
Navy: -
Levies: -
Culture: A mix of Bashini and Taruq influence
Infrastructure: Pathetic
Education: None
Maintenance: 1
Projects/Wonders:
Description: On the northern fringe of the steppe, Sudai Turul was a minor chieftain, with little support beyond his own clan. Gaining gifts from a mysterious source (the Empire of the Sky Gods), the Baratina become a power to be respected, and through cunning marriage and conquest, managed to unite their kingdom. An honorable, proud people, they have been somewhat civilized by the Bashini influences, and are now loyal horsemen allies of the Sky God empire.

Carran
Ruler: ?/?
Capital: Carran
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 10,000,000 (100% Other)
Size Stat: Small (2)
Economy: 2/3/1
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Little or no outside influences other then limited trade with Sky Gods due to Taruq.
Infrastructure: Average
Education: Poor
Maintenance: 6
Projects/Wonders: -
Description: Carran was the successor state to once mighty empire called Malduke. It arose out of chaos after the Malduke collapse. The city of Carran controlled the fertile river banks relatively in peace and even at one point allied with the Sky Gods and Taruq. However, with the collapse the Greater Empire of the Sky Gods and Taruq they were invaded by Taruq for easy plunder. Now they are a vassal cut off from the outside world waiting for collapse of Taruq.

Most Serene Kingdom of Attika
Ruler: Gereti Dynasty / NPC
Capital: Jipal
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 1,250,000 (99% Solism)
Size Stat: Small (2)
Economy: 1/2/1
Standing Army: 6000 Infantry, 3000 Cavalry
Navy: -
Levies: -
Culture: Heavy Solist influences from the Sky Gods.
Infrastructure: Pathetic
Education: None
Maintenance: 2
Projects/Wonders:
Description: A free peoples to the bitter end, Attikans are the folk of the mountains that saw the armies of the Taruq wars marching over them, but felt little of the hand of battle. Thus, they were mostly untouched, and even prospered a little, as refugees came into their fairly peaceful land. However, the new peoples brought changes, and the population began to fight, as the land was divided into smaller states of petty cheifdoms. Thus came the typical image of the Attikan people: a free warrior (usually a spearman), fighting all opponents, keeping his peaceful, quaint mountain villages free from outsider attacks. They remain largely unchanged; free people of the peaceful mountains; great craftsmen, and farmers, in their own fashion. However, all changed with the support by the Sky Gods of one of the contenders for power: Heidal Gereti I. With the advanced weaponry and tactics out of the west, he began to rise over the other chieftains, carving out a powerful, if small, kingdom, that clung mostly to its picturesque villages, and refused to bow to any man, though they are still strongly allied with the Sky Gods for the gifts that were received.

Kingdom of Alashia
Ruler: Yutuk Dyansty / NPC
Capital: Calal
Government: Hereditary Monarchy
Age: Early Iron Age
Population: 2,500,000 (99% Solist)
Size Stat: Small (2)
Economy: 2/2/1
Standing Army: 8000 Infantry, 4000 Cavalry
Navy: -
Levies: -
Culture: Heavy Solist influences from Sky Gods.
Infrastructure: Poor
Education: None
Maintenance: 3
Projects/Wonders:
Description: With the support of the Bashini Sky Gods, Yutuk Daenil I founded his small nation just to the north of the western part of the Bashini Empire. They are a people of farmers, with a degree of acceptance to the outside world, and not abhorrent to war. Strongly allied to the Empire of the Sky Gods, it remains to be seen how the nation will develop.

Terra Trifluentia
Ruler: Curia Patriarchae/jalapeno dude
Capital: Patria (The Fatherland/Native City)
Government: Assembly of tribal leaders (border regions not under direct control)
Age: Early Iron Age
Population: 68, 500, 000 (99% Veneratio Atavorum)
Size Stat: Large (5)
Economy: 7/7/4 (5 points cannot control)
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: -
Levies: -
Culture: Veneratio Atavorum is the only faith in Terra Trifluentia. Most culture and art centered on the faith. The culture is far reaching across the cradle.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: The Empire you really could call it at its height was arguably the most powerful force in the Cradle but as with all empires it went into decline. The rebellious provinces on the borders whose leaders had different interests then that of the core contributed to the weakness of the empire when Rastion attacked. Rastion’s invasion utterly embarrassed both Tephen and Terra Trifluentia who lost much land to the newcomers. Before seeking revenge on Rastion Terra Trifluentia must once again centralize its government.

Empire of the Sky Gods
Ruler: The Sky God Dynasty /Tyrion
Capital: Kicha
Government: Divine Monarchy
Age: Early Iron Age
Population: 50,000,000 (99% Solism)
Size Stat: Large (5)
Economy: 6/5/2
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: -
Levies: -
Culture: Solist is the only and dominant faith. The capital is the location of dozens of monuments to past Sky Gods.
Infrastructure: Average
Education: Good
Maintenance: 5
Projects/Wonders:
Description: The Sky Gods after its defeat with its brief union with Taruq actually prospered. It instead turned its attention away from the strong cradle towards the steps to the south of the Great Mountain Range. The peoples were easy to subdue and Bashini as the people are called quickly settled the vast new regions. The Sky Gods also founded several vassal states to peoples who they deemed worthy to have continued independence. The Sky Gods have three paths. One of neutrality, one of assisting in the final destruction of Taruq or one in which they once again come with Taruq bringing misery to the Cradle.

Tephen
Ruler: ?/Luckymoose
Capital: Teet
Government: Absolute Monarchy
Age: Early Iron Age
Population: 40,500,000 (99% Veneratio Atavorum)
Size Stat: Growing (4)
Economy: 7/4/2
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Veneration Atavorum dominant faith. Distinct culture with influences from Terra Trifluentia.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: Tephen was on its way to replacing Terra Trifluentia as the Empire of the West. Then things began to fall apart during the initial Rastion invasions. The army underestimated the Rastion armies and was utterly destroyed forcing Tephen to cede a piece of its empire to Rastion. Now they have rebuilt and with Terra Trifluentia also on the rise again they seek revenge together against Rastion.

Empire of Rastion
Ruler: Emperor Ribodos
Capital: Rasgi
Government: Absolute Monarchy
Age: Early Iron Age
Population: 30,000,000 (99% Veneration Atavorum)
Size Stat: Large (5)
Economy: 6/4/3
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Heavy Terra Trifluentia influences
Infrastructure: Poor
Education: None
Maintenance: 3
Projects/Wonders
Description: The people of Rastion settled in the regions north of Tephen several hundred years ago looking for a place safe from constant barbarian attacks. Finally, the people driven to desperation attack Tephen. Over the years many warlords campaigned and built an empire which stands to this day. The population has converted to Veneratio Atavorum to help heal relations with its neighbors. It remains to see if it has worked.

Hyoln
Ruler: ?/LightFang
Capital: Hyoln
Government: Oligarchy
Age: Early Iron Age
Population: 35,600,000 (99% Dualism)
Size Stat: Growing (4)
Economy: 5/6/3
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: -
Levies: -
Culture: Dualism is the dominant faith. Little or no outside influences except that of T’lur Pa.
Infrastructure: Good
Education: Excellent
Maintenance: 8
Projects/Wonders
Description: Hyoln has forever been ruled by a peaceful oligarchy until they found the power of conquest. Since then the country has grown militaristic invading and conquering tribes and forcing them to convert to Dualism. They vicousouly conquered and converted the Bhatoist communities of New Tereden. Now they are just agitating Ilion Empire with the help of Vencia.

Keeleh
Ruler: ?/Justokre
Capital: Ini'sicha
Government: Oligarchy
Age: Early Iron Age
Population: 20,500,000 (99% Veneration Atavorum)
Size Stat: Growing (4)
Economy: 3/2/2
Standing Army: 20,000 Infantry, 10,000 Cavalry
Navy: 20 Ships
Levies: -
Culture: Heavy Terra Trifluentia Influences. Drifting culturally and religiously from Terra Trifluentia due to Rastion separating the two nations.
Infrastructure: Average
Education: Horrible
Maintenance: 6
Projects/Wonders: -
Description: The people of Keeleh are decendents of a fleeing race of the Kee people from the destruction Taruq wrought on their nation. Kaldur their sister race remains where the once might Kaldurraha’ Kieesta stood. Now on the cold northern fringes of the world the people made a new civilization in a harsh environment relaying on trade for most of the food the people consume. However, Rastion and Hyoln threaten their borders and the people may once again have to fight for their freedom.

Northern Trading League
Ruler: ?/erez87
Capital: Heron
Government: Mercantile Republic
Age: Early Iron Age
Population: 1,500,000 (85% Other, 15% Veneration Atavorum)
Size Stat: Small (2)
Economy: 2/3/2
Standing Army: 6000 Infantry, 3000 Cavalry
Navy: 30 Ships
Levies: -
Culture: Small Veneratio Atavorum minority. Mostly local deity worship.
Infrastructure: Pathetic
Education: Pathetic
Maintenance: 5
Projects/Wonders: -
Description: The Northern Trading League was formed by various mercantile groups across a string of islands. The lands are harsh and the sea unforgiving yet these groups managed to survive and thrive. The rise of Keeleh greatly aided in the growth of this tiny nation. As huge food imports helped sustain a stable population. Now the groups have begun to colonize the mainland looking for farmland of their own. These people only fight if there is money to be made and often there are huge disputes in the republic over what is best for the nation.

Huming
Ruler: ?/alex994
Capital: Lifang
Government: Feudalistic Monarchy
Age: Early Iron Age
Population: 70,600,000 (99% To’ra)
Size Stat: Large (5)
Economy: 8/8/5
Standing Army: 40,000 Infantry, 20,000 Cavalry
Navy: 5 ships
Levies: -
Culture: Huming is dominated by the faith of To’ra.
Infrastructure: Excellent
Education: Excellent
Maintenance: 14
Projects/Wonders:
Description: Huming after the conquest of Shanxi went through an Golden Era as its population exploded from the plentiful rice crops. Things went sour during the warring state period as the seven families duked it out even over the most minor of disputes. The Zhu family finally arose to the top. It granted amnesty to those defeated giving them a noble/duke status in the empire. However, once again the country decentralized as the border regions grew more and more independent. The core of the nation still remains rich and prosperous but a civil war is once again on the horizon. Not to mention the growing wealth and power of the many city-states that border Huming.

Shanhing
Ruler: ?/?
Capital: Shansi
Government: Absolute Monarcy
Age: Early Iron Age
Population: 60, 500,000 (99% To’ra)
Size Stat: Growing (4)
Economy: 7/7/2
Standing Army: 30,000 Infantry, 15,000 Cavalry
Navy: 30 ships
Levies: -
Culture: Strong influences from Huming
Infrastructure: Good
Education: Good
Maintenance: 13
Projects/Wonders
Description: Shanhing is a wealthy state that rose to prominence centuries ago. Now they control a vast coastal empire trading heavily with Huming. The Empire has even adopted To’ra as its faith bringing the religion to far off Torda. The country lies at a crossroads further expanding its power onto the Torda peninsula or taking advantage of the instability of its bloated neighbor Huming.

Torda
Ruler: ?/?
Capital: Y’ong
Government: Absolute Monarchy
Age: Early Iron Age
Population: 10,500,000 (99% To’ra)
Size Stat: Medium (3)
Economy: 3/4/1
Standing Army: 10,000 Infantry, 5000 Cavalry
Navy: 15 ships
Levies: -
Culture: Strong, distinct culture with only major outside religious influences of To’ra
Infrastructure: Decent
Education: Poor
Maintenance: 8
Projects/Wonders
Description: The bickering city-states of the To’ra peninsula fell under invasion from the massive Shanhing Empire. The states unified to defeat the greater threat driving out the invaders. Shanhing returned with an ever greater army utterly crushing all opposition. The empire attempted to annex the state but local resistance proved to costly as the peoples always felt a distinct identity. Finally, Shanhing turned the small state into a vassal of the Empire in return they received troops when needed. Torda wants complete independence but it still has a long path of bloodshed for complete independence.

OCC: The second half of the stats are done and I have player's names finished so make sure you are on there. Also, I will have rules up tomorrow and hopefully I will go ahead with the main thread Wednesday as planned or Thursday.
 
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