Horacio said:I experienced the same effect.
Maybe Perpentach has sent us you some Gypsy Wagons?![]()
No Perpentach in this game. It's troubling to lose cash when running at 40% research for most of the game!
Horacio said:I experienced the same effect.
Maybe Perpentach has sent us you some Gypsy Wagons?![]()
Kael said:It sounds like someone may have completed the Apocylpse or Blight armageddon spells.
Kael said:Ethernal Flame requires access to Fire Mana. If you lose the fire mana while you are building it it will cancel the wonder.
Also, although my Ritualists have Fire I and Fire II promotions, they can't cast any of the appropriate spells.
BeefontheBone said:Boarding parties attacking from coast makes no sense anyway![]()
BeefontheBone said:what kind of elves would chop down trees to build catapults?
shaarn said:Bugs:
slaves captured by waterwalking units attacking from the water will appear in the water.
woodelf said:I have no idea what is causing this. I have a positive cash flow, but my treasury is going down. At one point I had -3 in the treasury, but a +20/turn? The next turn it was -7 in the treasury! Here's a save. Click enter and watch the wierd cashflow....
Sarisin said:Two points from my ongoing game at Prince on a huge map with raging barbarians:
1. Something is up with Lanun/Falamar. They do not have the BAR trait, but the barbarians will not attack them and they seem to be at peace. They are 'human pirates' - get along with barbarians? Their cities have 'orc names' but they are not orcs?
2. In the later game I am getting barbarians named 'orc macemen' invading now. They look like the human macemen. I believe it is the same for the worg riders. I know it is just cosmetic, but it would be great if the orc macemen looked like orcs and the worg riders maybe something like the wolf riders from WC2.![]()
Woodelf, you were right. With a lot of hard work fending off the raging barbs and the two remaining AI civs who both declared war on me, I have passed Sheelba in points and will soon destroy that civ. Falamar is far ahead of me in points, tech, etc. and has a number of advanced units (heavy crossbowmen, etc.) that are troublesome, but I may be able to destroy them too before time runs out.
The key has been having the XP loaded units from killing so many barbs and, most of all, getting the Baron and being able to create a second army of werewolves.
This game has clearly been the most fun civ game I have ever played.![]()
PS. The creation and assigning of promotions to adepts, mages, summoners, ritualist, etc. is just outstanding!
didolover said:i just got a cultural victory in 679 on noble with the 'c' version the hottie redhead lsjuofar ...
this is so much more fun than regular civ thank you
many of the bugs have been noted already - like the forest graphic, the broken spells, but heres a couple of things -
- do ALL the heroes disappear when armageddon comes? because the spell took my valin phanuel and left me with sphener - then a couple of turns later after sphener cured a few people and killed a few monks - he disappeared -- i did not change religions or civics at the time ... in a previous save it took sphener, left me with valin and then a few turns later valin was gone ... neither time was their a notification like "barbarians create valin," or something
- contagion and de-enervate (the exp-sucking one) spells dont work right away , its like the magic user has to wait one turn in his space before the spells work or the city they are directed against have to be weakened some how, i wasnt sure which
- i couldnt get to make high priests - at first because i didnt have incense - but after i went and conquered it late in the game- no matter what i built i couldnt get the option to upgrade a unit to them ... was it just a case that i got it too late and they would have eventually have evolved to it?
- if you clump together workers (only with workers it seems) and then go to move them the screen clicks off them to the next units - a minor annoyance that i think happens in vanilla as well
- really minor minor thing: after you whack a civ out of the game - their attitude toward you still stays on when you mouse over their name - it is funny to see a fallen race genocided and it says "refuses to talk!"
-- finally two game notes and i will admit i am not a game designer in the least but i have to echo the one guy that said that nexus is really strong - its easier to get than 'glory eternal' or 'blood of the phoenix' and way way way more valuable - i like the feature and if i played against people i would beeline for it but my unusually humble suggestion would be to make it a zillion more hammers or three resources or have sex with grigori to get it ...
Horacio said:Speaking of the Nexus.
It works perfectly for my, but on a cosmetic side the "action button" still shows the vanilla "Air Lift" icon, which I find to be a bit irritating.
Maybe you could change it to the "Obsidian Gate" icon?
Kael said:I havent been able to duplicate the alignment problem, it should only effect the pertinent modifiers. If you are at war with a civ and switch religions your opponent will still be mad at you for the war.