Playing Ljosalfar (Amelanchier) on huge, tropical, snaking continent archepeligo, low water map with 15 civs, raging barbs. Prince difficulty. Version .11c. (mostly getting my butt kicked)
Bugs
Upon first meeting new civs i get a + relations bonus ranging upto +5 for 'years of ongoing peace'.
Upon sacking an Infernal city captured Infernal settler turned into elven worker.
Infernals guarding their cities with primarly many double strength scouts, often with 1 warrior until thier infernal archer (UU) gets built.
Ljosalfar elven archers (and hunters) not able to pillage. Maybe this is intentional.
Ljosalfar scouts don't get 'elven' promotion (already mentioned i know). If this is intentional to keep them from zipping all over map maybe a different solution could be found as it is weird when my elven warriors are better at scouting than my scouts on some maps.
Possible solution: give Ljosalfar scouts 2 move and ignore terrain penalties and - 1 move in hills if possible?
From .11b game with Balserasph
Didn't see this in the .11c fix list but i was unable to cage my captured orc or goblin slaves in my carnival. The button was present but greyed out.
Keep up the excellent work FfH2 team. Outstanding mod!!
- feydras
Bugs
Upon first meeting new civs i get a + relations bonus ranging upto +5 for 'years of ongoing peace'.
Upon sacking an Infernal city captured Infernal settler turned into elven worker.
Infernals guarding their cities with primarly many double strength scouts, often with 1 warrior until thier infernal archer (UU) gets built.
Ljosalfar elven archers (and hunters) not able to pillage. Maybe this is intentional.
Ljosalfar scouts don't get 'elven' promotion (already mentioned i know). If this is intentional to keep them from zipping all over map maybe a different solution could be found as it is weird when my elven warriors are better at scouting than my scouts on some maps.
Possible solution: give Ljosalfar scouts 2 move and ignore terrain penalties and - 1 move in hills if possible?
From .11b game with Balserasph
Didn't see this in the .11c fix list but i was unable to cage my captured orc or goblin slaves in my carnival. The button was present but greyed out.
Keep up the excellent work FfH2 team. Outstanding mod!!
- feydras