Friday's PAX talk (with overview)

Actually I just checked and they have already started chopping the video up. So, shortly they will have the interview up and ready to post here. :)
 
Yeah. I wasn't really liking the speculation that every unit was 10x stronger.

yeah, that'd be bad if it were, but this makes a lot more sense. Balance the damage formula to take a bit longer in even fights (based around 100 health, so 3.5 fights = ~28-30 damage/"even combat strength" attack - give or take the random spread), then scale the combat strengths to suit changes in eras and expected situations (no spearmen on tank love).

ofc, they dodged the 'will horsemen get buffed' question with this as the answer, so, maybe they did in some way?
 
yeah, that'd be bad if it were, but this makes a lot more sense. Balance the damage formula to take a bit longer in even fights (based around 100 health, so 3.5 fights = ~28-30 damage/"even combat strength" attack - give or take the random spread), then scale the combat strengths to suit changes in eras and expected situations (no spearmen on tank love).

ofc, they dodged the 'will horsemen get buffed' question with this as the answer, so, maybe they did in some way?

I also assume it will take longer to build units now too. Its going to be interesting seeing how much has been rebalanced.
 
Can The_J (or someone else) put all of the changes they mentioned in the OP so everyone can see them in 1 post?
 
I hope you guys enjoyed my interview with Dennis! I tried to get to as many questions as I could but it sounds like you guys got a lot of the info you wanted :)
 
A lot is never enough, but thanks Greg!
 
Thanks Greg and to everyone there helping us learn about G&K.
 
I hope you guys enjoyed my interview with Dennis! I tried to get to as many questions as I could but it sounds like you guys got a lot of the info you wanted :)

Thanks for nearly answering all of my questions, I felt like a V.I.P xD

So I guess Inca is now gonna be a single-civ DLC.
 
Thank you Greg!

I wonder who's the leader of Ethiopia, hopefully not the Queen of Sheba.
 
Thanks for nearly answering all of my questions, I felt like a V.I.P xD

So I guess Inca is now gonna be a single-civ DLC.

Technically, it can still be a doublepack for those who don't want G&K. However, it would be smart to at least offer a $5 Inca only version for those who have G&K or mix it with the original map pack.
 
Technically, it can still be a doublepack for those who don't want G&K. However, it would be smart to at least offer a $5 Inca only version for those who have G&K or mix it with the original map pack.

Or just have a replacement nation for Spain for those who own both the DLC and GK, but I am so not geting there, I'm traumatusized from last time I talked about my views on inclusion of Spain xD
 
Austria and Ethiopia? Two big bummers.
Sorry to the Austria fans, but Egypt, Rome, Greece, France, Austria. Which does not belong? And which is going to end up in most of my games since I like the surprise of random AIs, booting out one of the others?

And Ethiopia... I know this is completely unfair of me, but i can't see Ethiopia without thinking of those commercials with a solemn bearded man telling me that for just 1 dollar a day I can help a poor child with one leg who has to ride a rusty bicycle 8 miles to school with no shoes. It's just hard for me to keep in mind that they actually used to be anything but a charity case. So that's another civ I don't want bumping Rome, etc. out of my game. Plus it's an African civ, so that just decreases the chance of the Zulus, who at least conjure images of bad-assery rather than poverty.

See, this is why DLC is actually awesome. I could have just chosen not to buy the civs that will make my game worse. I can always edit the xml so the AI can't pick them, but I also like getting achievements =/ Yeah, not a good news day for me. Austria =/ ugh......
 
Austria and Ethiopia? Two big bummers.
Sorry to the Austria fans, but Egypt, Rome, Greece, France, Austria. Which does not belong? And which is going to end up in most of my games since I like the surprise of random AIs, booting out one of the others?

And Ethiopia... I know this is completely unfair of me, but i can't see Ethiopia without thinking of those commercials with a solemn bearded man telling me that for just 1 dollar a day I can help a poor child with one leg who has to ride a rusty bicycle 8 miles to school with no shoes. It's just hard for me to keep in mind that they actually used to be anything but a charity case. So that's another civ I don't want bumping Rome, etc. out of my game. Plus it's an African civ, so that just decreases the chance of the Zulus, who at least conjure images of bad-assery rather than poverty.

See, this is why DLC is actually awesome. I could have just chosen not to buy the civs that will make my game worse. I can always edit the xml so the AI can't pick them, but I also like getting achievements =/ Yeah, not a good news day for me. Austria =/ ugh......

No offense, but you do realize that picture of Ethiopia historically isnt the picture of Ethiopia?

And unlike the Zulu the Ethiopians actually won against the Europeans many times?

========

Still hoping the Zulu won't be included. A DLC is fine, but they shouldn't be in the main game.
 
Austria and Ethiopia? Two big bummers.
Sorry to the Austria fans, but Egypt, Rome, Greece, France, Austria. Which does not belong? And which is going to end up in most of my games since I like the surprise of random AIs, booting out one of the others?

And Ethiopia... I know this is completely unfair of me, but i can't see Ethiopia without thinking of those commercials with a solemn bearded man telling me that for just 1 dollar a day I can help a poor child with one leg who has to ride a rusty bicycle 8 miles to school with no shoes. It's just hard for me to keep in mind that they actually used to be anything but a charity case. So that's another civ I don't want bumping Rome, etc. out of my game. Plus it's an African civ, so that just decreases the chance of the Zulus, who at least conjure images of bad-assery rather than poverty.

See, this is why DLC is actually awesome. I could have just chosen not to buy the civs that will make my game worse. I can always edit the xml so the AI can't pick them, but I also like getting achievements =/ Yeah, not a good news day for me. Austria =/ ugh......

Hey,:mad: Ethiopia was actually one of the few African nations which survived the colonization of Africa (except for the brief Italian occupation under Mussolini)
For me it conjures up the image of the Stone Churches of Lalibela and the Steles of Aksum, great monumental works, something which the Zulu never achieved.
Plus a whole bunch of other African countries are as poor or poorer than Ethiopia (ex: Central African Republic)
 
Cool info. Huns look powerful, Austria will have some great gameplay with city states. I just love how they select traits that really adds to the gameplay and makes you focus on different elements of the game.
 
Because they don't have much to offer. A minstrel show depiction of Shaka, lasted only about 40 years, nothing truly impressive in architecture, not all that influential, sort of like a less important Sioux in the world.

Unlike civs like Ethiopia, Kongo, Zimbabwe with magnificent Architecture, long lasting influence, powerful empires, important religiously and culturally, military/trading powerhouses, etc.

Why should we be forced to have the Zulu when there are better African civs like Ethiopia out there?
 
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