Elhoim
Iron Tower Studio Dev
Potato in this video explains that you can pick their suzerain bonus.
I wouldn't be surprised (or that upset) if the Independents had more generic guys representing them.I hope Carantania won't have that weird toga guy during game launch. Aren't they supposed to be ancient Slavs?
Overview
- Independent Peoples do not start as city-state but as encampments of sorts.
- Encampment strength can be modified by game events, like a Crisis.
- Additional Independent Peoples are added to the game when the game map expands during an Age Transition.
It seems that these encampments may be initially hostile, friendly, or neutral.
It is not yet known if these encampments are mostly passive or if hostile encampments will send raiding parties. It is implied in the Gameplay Reveal though that encampments send out units and actively interact with you.
- If you befriend and invest in them they will develop into a city-state.
- Investing in Independent Peoples requires spending Influence (which is also used for diplomatic actions with major powers).
- When developing into a city-state they will also gain a Suzerain, which I suppose is the civilization which invested most in them. The Suzerain chooses which Suzerain bonus to gain.
- You can continue to invest in city-states to help them grow their city, territory, and military.
- With enough investment you will be able to annex your client city-states.
In Endless Space 2, you kept suzerainty bonuses if you assimilated independent people. I wonder if that's the case here or not.
Carantania was located in what's now Slovenia, so there's a good chance they would've been at least partially influenced by Greco-Roman culture. Then again, the Western Roman Empire was already dead for a few centuries by the time Carantania was first mentioned in literary sources, so there's something to be said about the guy looking more like a Byzantine king than anything elseI hope Carantania won't have that weird toga guy during game launch. Aren't they supposed to be ancient Slavs?
Oh I think I misunderstood the action then! It’s to have them attack someone else, not to raid them for money for yourself? I feel like there must be a way to battle them though? Maybe it’s on a totally different screen than the ones shown for independent peopleI dont know if it was written yet but in the interaction panel you can choose 'Incite raid - Target" so you probably bribe them to attack another empire. Sounds cool.
Not sure, but I am pretty sure thats the way it will work.Are Independent Peoples era specific? Like will the Mixtec only show up in the Antiquity or Exploration era, etc?
I agree with your first part, and think it is also unlikely for them to change name because as different from the civs they don't have the leaders to keep a better sense of continuity and changing names then can get confusing.I would think that having individual IP's disappear at the Age transition would defeat the sense of map persistence and destroy whatever effort you've put into developing them, so that seems unlikely. If they change with Age transition they may just update visually, and/or change name; or perhaps IP's also transform into different but related IP's for the next Age.
I've seen them maul civs in 6 quite a few times. A nearby barb camp is a more consistent danger than AI invasions. Particularly on marathon, where Barbarian spawn rate vs unit production rate is more in favor of the Barbarians.Raging Barbarians have not felt dangerous in civ since
Do you have an example of the miniatures we've seen the Mixtec with?The PAX Australia panel has shown various "miniatures" for each type of Independant Power, presumably for each Age.
In the various showcase and livestreams, we've seen the Mixtec People to have the 2nd Scientific mini in was almost certainly the Exploration Age, whilst others had the 1st Scientific mini, either in Antiquity Age or Exploration Age, indicating that an IP can survive the Age transition (as shown by the Shomron City-State in the Antiquity Stream).
Here: https://forums.civfanatics.com/media/independent-powers-representation.7579/
?I think the unit represent the people, but I was more referencing the background of the miniature (either only scrolls for Age 1, or alchemic equipement for Age 2).Do you have an example of the miniatures we've seen the Mixtec with?
In the screenshots I've seen they seem to be using a North American set of unit graphics/models, but in the PAX aus. stream there's clearly a Mesoamerica/South American line of miniatures up a the top, so...?
I'm expecting some civs to be assigned to macro-regions, and then get those refined as we get expansions there. So when the Balto-Slavic expansion hits, those will be replaced with more accurate clothing. If they haven't already been replaced by then.I hope Carantania won't have that weird toga guy during game launch. Aren't they supposed to be ancient Slavs?
I'm expecting some civs to be assigned to macro-regions, and then get those refined as we get expansions there. So when the Balto-Slavic expansion hits, those will be replaced with more accurate clothing. If they haven't already been replaced by then.
The color scheming, surely, has to mean something. We see "white" and "green" IPs here. Religious IPs wouldn't make sense in antiquity, I think? I wonder if these colors are assigned to the six civ/leader types, with each IP only associating with one rather than two. So, the Slavs and Magyars would likely be "expansionist" (which in a way, aligns with our more broadened idea of "religion" in VII) while green would be maybe "diplomatic?" Would we describe the Mixtec and Ghana as "diplomatic?" I think we could. One would expect cultural to be pink/purple, economic to be yellow, scientific to be blue, and militaristic to be red, which may be why they aren't being spoiled yet hehe.
That's my guess.
Oh yep, I think I may be right. Look at that blue and yellow and red design from Pax West. Also, noticed some color combinations I will be putting in the main civ speculation thread.
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It’s been mentioned that as you put points into an IP, you’re able to help it develop and specialize towards a specific… specialization. Does that suggest IPs are unnamed, and only get their name and specialization once you pick one for them? Or are they already named and they’re default agnostic of any specific historical bonus?