Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,325
Cons:
1. I assume independent powers are significantly stronger than barbarian camps in previous civs, so cleaning nearby land, especially after age transition spawn could be quite hard (HK has quite similar problem as it has similar system)
That could be a pro, depending on how they implement it and what type of game you enjoy. Personally, I like the idea that you can't establish a new settlement anywhere in the world unless you can project enjoy military force into the area to protect the new settlement. The empty maps of earlier Civ games could be fun, but for a new version I'd rather see the game move away from that and towards the (historically real) complexity that everywhere is already occupied, so if you want to expand, you need a way to force your way in. In some situations, the game might also allow influence or trading posts or the like to open that door, too.