New update:
- unbuildable units are not displayed in unit upgrade tree in pedia
- unique national wonders are not displayed in pedia
- corrected Rus dynamic name
- removed event related to Axemen
- fixed Earth Day event (now offers opportunity to switch other civs to Public Welfare)
- balanced inflation for scenarios (inflation effects are equal between the different scenarios)
- prevented AI from building La Mezquita before the Moors spawn
- barbarians cannot spawn on land masses with no cities
- corrected dynamic name for advanced China
- clarified Aztec UP in feature list
- corrected Portuguese and Russian settler behaviour (both were related to errors with continent designation: Madeira and the Azores were considered the same continent as Europe so the Portuguese AI would try to reach them via land, Siberia was considered a different continent than European Russia so the Russian AI would not build settlers to go there in the absence of ships)
- removed the ability to gift missionaries
- units can only be gifted to vassals and defensive pact partners
- balanced tech costs and modifiers
- corrected corporation tech requirement text
- corrected civic references in stability tooltips
- vassalising Portugal does not enable Iberia name for Spain
- swapped Weaver and Theatre culture effects: Theatre provides +25% culture, Weaver provides +2 flat culture
This includes the tech cost balancing I mentioned in the release candidate thread. Please submit your feedback if you have any. For reference, I rolled Maya and Moor starts for the 3000 BC scenario and Congolese, Prussian and Canadian starts for the 600 AD scenario and then used Alt+Z to view everyone's tech performance.
I mentioned changes to stability before, which are not included here yet. I already have some ideas what to improve, and will start working on this now.
- unbuildable units are not displayed in unit upgrade tree in pedia
- unique national wonders are not displayed in pedia
- corrected Rus dynamic name
- removed event related to Axemen
- fixed Earth Day event (now offers opportunity to switch other civs to Public Welfare)
- balanced inflation for scenarios (inflation effects are equal between the different scenarios)
- prevented AI from building La Mezquita before the Moors spawn
- barbarians cannot spawn on land masses with no cities
- corrected dynamic name for advanced China
- clarified Aztec UP in feature list
- corrected Portuguese and Russian settler behaviour (both were related to errors with continent designation: Madeira and the Azores were considered the same continent as Europe so the Portuguese AI would try to reach them via land, Siberia was considered a different continent than European Russia so the Russian AI would not build settlers to go there in the absence of ships)
- removed the ability to gift missionaries
- units can only be gifted to vassals and defensive pact partners
- balanced tech costs and modifiers
- corrected corporation tech requirement text
- corrected civic references in stability tooltips
- vassalising Portugal does not enable Iberia name for Spain
- swapped Weaver and Theatre culture effects: Theatre provides +25% culture, Weaver provides +2 flat culture
This includes the tech cost balancing I mentioned in the release candidate thread. Please submit your feedback if you have any. For reference, I rolled Maya and Moor starts for the 3000 BC scenario and Congolese, Prussian and Canadian starts for the 600 AD scenario and then used Alt+Z to view everyone's tech performance.
I mentioned changes to stability before, which are not included here yet. I already have some ideas what to improve, and will start working on this now.