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Git Update Log

New update:
- number of unrest after city conquest is displayed in the Culture Level civilopedia page
- Administrative Centre requires Jails instead of Courthouses
- Granary gives +1 health with Wheat, Rice, Corn
- restored Animism text key
- Broadcast Tower does not give happiness with Hit Movies
- Hit Football Events: +1 happiness with Amphitheatre
- Spices: +1 health with Pharmacy instead of +1 happiness with Market
- Sugar: +1 base health instead of +1 base happiness
- Sugar: +1 happiness with Trading Company instead of +1 health
- Whale: +1 happiness with Market instead of +1 health with Pharmacy
- Whale: +1 base health instead of +1 base happiness
- Resource civilopedia page displays buildings that use the resource to generate power
- The tech advisor displays if a tech enables trading resources
 
New update:
- fixed a crash
- Parthenon now gives +50% great people birth rate again
- suppress BUG alert messages on first scenario turn (e.g. "City X will become unhealthy", these messages were often wrong on the first turn)
- all artstyles use early worker art only for workers
- included some civic pedia entries from History Rewritten
- included Camel pedia entry from Sword of Islam
 
New update:
- First Japanese UHV goal fails after a city is lost as intended
- Meritocracy: increased upkeep to Medium
- Balanced Brazil and Argentina modifiers
- Tamil Dharani: replaces Heavy Galley, +1 movement, +2 cargo, +2 first strikes
- Allowed access to City Raider II and III for Gunpowder units
- Grenadier: strength 10, 50% retreat chance, collateral damage against 3 units (up to 50%), +25% against Rifleman, starts with City Raider I
- Albion Legion: replaces Grenadier, +1 movement, +2 strength, can enter Rainforest, Jungle
 
New update:
- additional AI for new civic effects (now all new effects are covered)
- Nationalism: increased allowed drafts to 3
- Fixed Kingdom of Germany dynamic name
- Added missing interface text for great people rate modifier per culture level
- Fixed a bug where Caste System created negative stability in combination with every civic
- Adjusted sizes for several naval units
 
New update:
- Fixed a bug that reduced commerce on improved tiles under Elective
- Increase Turkish and Mughal upkeep costs
- Individualism: increase commerce from Village and Town to +2
- Improve civic and building AI values
 
New update:
- fixed improvement for wine making monks event
- adjusted Heavy Galley size
- fixed free AI colonists
 
New update:
- returned cottage build time to default
- National Theatre: increased effect to +1 happiness per 10% culture rate
- National Monument: increased cost
- Military Academy: only grants free Leadership promotion
- Slave Plantation: +1 commerce with Slavery, Regulated Trade
- Farm and Paddy Field: +1 food with Chemistry instead of Biology
- Labourers cost the same as workers
- Labourers can build Hamlets
- Updated effect descriptions for Great Sphinx and Pyramids
 
New update:
- corrected some dynamic names
- new Mughal UP: Architecture: Cities receive half the construction cost as culture on building completion
- Wharf: removed naval unit experience
 
Merged a pull request by merijn_v1: correct strategy text for Tamil UU.
 
New update:
- make it easier for England to have Great Britain / British Empire dynamic names
- adjusted which buildings give which specialist slots
 
New update:
- Moors are more likely to build La Mezquita
- adjusted era tech costs in medieval and industrial era
- corrected English and Chinese dynamic names
- reduced number of cities affected by largest city happiness
- Meritocracy: removed increased research in capital
- Meritocracy: added +1 commerce for Watermill, Windmill
- Vassalage: more base free units, less free units from population
- AI for additional building production civic effects
 
New update:
- Forts do not count as open terrain
- fixed display of negative unit combat modifiers in combat result information
- Spearman: increased bonus against Heavy Cavalry to +100% again
- Light Swordsman: strength 5, removed bonus against Spearman
- Horseman: strength 6, no open terrain modifiers, -25% city strength
- Horse Archer: removed bonus against Heavy Swordsman
- Lancer: strength 10, no open terrain modifiers, -25% city strength
- Cuirassier: strength 12, no open terrain modifiers, -25% city strength
- Dragoon: strength 14, no open terrain modifiers, -25% city strength
- Cavalry: reduced open terrain strength to 25%
 
New update:
- Cavalry: strength 14, +20% open terrain strength
- reduced effect of flanking promotions
- Howitzer requires Flight
- Mobile Artillery requires Computers
- Tributaries: reduced effect to +1 per vassal city
 
New update:
- enabled Highways to replace Railroads and vice versa
- corrected some respawn capital locations
- corrected German core territory change
- fixed assassinate mission targets and display texts
- improved German and Turkish dynamic names
 
New update:
- Reduced tech costs for Renaissance and later
- Reduced barbarian spawns in North Africa
- Adjust Cuirassier UUs to recent changes
- Added diplo greeting for Ivan IV
- Enabled BUG method to draw interface by default
- Mongkut prefers Monarchy instead of Vassalage
- Units in core territory are protected from desertion
- Enabled BUG reminders (Alt + M)
- Helped Islam to spread to Indonesia
 
New update:
- Only terrain features that provide defense do not count as open terrain
- Adjust Citizenship AI value
- Adjust Cuirassier UUs
- Reduce number of Mohawk spawns
 
New update:
- First to discover Representation receives a Great Statesman
- Updated hints
 
New update:
- corrected open terrain modifiers for defensive features
- added UN civic resolution texts
- properly displayed lack of additional yield and commerce for slave specialists
 
New update:
- Heavy Spearman requires Copper or Iron
- Vikings UP and Corsair effect scale with game speed
 
New update:
- added logging for city health/happiness changes from improvements
- Machine Gun: reduced bonus against Gunpowder units to +25%
- Marine: reduced bonus against Machine Gun and Howitzer to +25%
- Artillery and Howitzer: added +25% against Siege units
 
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