GR12 - AWM vs 30 civs, Pangea

Now that we have a dream start :lol:

With all the chops available, a granary first and a deer town second look promising indeed. I assume our scout has been eatn by the americans ?

And what about techs: spears, walls then catapults? That'd be my pick.
 
That start and 30 enemies, if you want me, I'm game. :eek:

If you want me to play, you can slot me in during weekends, it would be very appreciated.
 
Greebley if you need someone down the road, I would play. Is this using 600 or something like that for cost factor? I used 650 once and it really kills techs on a 250 map with max civs on contients.
 
The key for research here are the monarchy science farms.

That said there 2 wonders that would really help

1. GL for obvious reasons
2. Sun Tzu for raxes in all cities since this is a pangaea.
 
Following Rat's lead, I've played fifteen turns, since very little was happening.


2350 (0): Hattusas switches to a granary build. And I cancel the just-begun attempt to build a road on the jungle fruit, because we can't really work that tile anyway. Disease would be disastrous.


2230 (3): Excellent news--that one patch of fog near our capital turns out to have been concealing game.

Warrior Code --> Bronze Working. With the tech runs taking so long this is a serious choice, but since there's almost no chance that we have horses with this terrain, it's easy to rule out The Wheel.


2190 (4): Hattusas granary --> archer, with the help of a forest chop, which doesn't reveal BG.


2110 (6): Scouting reveals a third game tile, though it'll be some time before we can use it.

An American warrior dies attacking Hattusas (1-0)--only after they'd increased their stack to two, as Rat predicted.


2030 (8): Another American warrior falls at Hattusas (2-0).

Hattusas archer --> settler.


1830 (13): Hattusas settler --> archer.


1750 (15): Our settler moves into position to found a city three tiles from the capital, between two game tiles. Note that whatever we build first in the new city will be speeded up by the forest chop just to the north. I'd start with a barracks there.

Once we found the new city unit costs won't hurt us as much, and our run to BW will go faster.

That warrior just south of Hattusas is still an American. ;)
 
Slow development:

GR12-1750BC.JPG
 
Ok, Gozpel, you can play. We can see what we can do about getting you for Weekends if that is when you can best play.

Vmxa, you can join us if anyone needs to drop or extended time off.

Looks like we are doing reasonably well. The start will be a bit of a challenge, but unless we meet a lot of civs very quickly in the near future I think we will do ok. We have lots of forests to chop so it should be interesting.

To answer an earlier question: ya, our scout got stepped on fairly early on.

Roster:
Greebley
ThERat
Northern Pike - Just Played
Beorn-eL-Feared - Up
markh - On Deck
Gozpel
 
my dot map for the next few cities

gr121750.jpg


red is given as the settler is there already, purple is CxxC from red and gievs us the lux. Yellow is both CxxC from purple and red and gives us another game
 
Goz, if you want it, take it: I would only play it sunday night at best.
 
Pre-Turn:
Picture perfect :thumbsup:

T1.
Found Hunt season is on (I guess we could just call it Hunt)
Notice you went barracks first in Hattusas, so I'll stick with the family.
Back to +1gpt, while it lasts.

T3.
Hattusas archer - settler
Archer goes 1/4 defeating the annoying hairy that kindof threatened the worker
Settler will time 1# turn short of the next growth to 6

T4.
Done chopping, start roading (not a BG, so no point in getting a 2-1-0 tile with 2 2-2-0 around)

IT
Spot an archer(reg)/warrior(cons) pair from our southern cousins

T5.
Archer healing
Warrior sent from Hattusas to intercept

T6.
Lose 3 HP grand total rebuffing the americans :]

IT
2 more reg archers show up

T7.
Rotate the guard, get 2 archers ready in Hunt. Worker can't go chop the W deer for a Dyes road, so he goes east.

T8.
First archer promotes 3/5, second wins 2/4
Hattusas Settler - archer

T10.
Second settler underway with the elite archer on an intercept course.

So far nothing spectacular, a bit of good RNG fortune gives us [5-0] and Dyes locked in soon.



  • I haven't pushed our budget, knowing unit costs will catch us up soon anyways.
  • Hunt will work a deer on growth, so the barracks is in fact due in th next ibt. It is now working the roaded grass for 1 gold.
  • I'd be for a worker after the archer in Hattusas, we need to chop stuff and make a road network for ourselves.
 
That sounds good. :goodjob: I agree that it's time to build a worker.
 
great work Beorn :goodjob:
Those fools are wasting all their shields to lose units :D
Maybe we can recon the area in the south where the enemy is coming from. But let's first build another 2 cities as suggested, then we need to expand south and know what's going on there. I rather we avoid the jungle in the east for now.
 
Finding that out requires a curragh and risks contacts ... right now a 1v1 deathmatch with the americans on monarch makes for a too promising start to risk it imho. And 4 towns sound like a good starter, you never know when an old man with a big flag will want to show up.
 
0) 1500BC : looks good

IBT : Hunt Season : rax -> archer

1) 1475BC : move settler in position to settle pink dot

IBT : Hunt Season : archer -> archer
Hattusas : archer -> worker

2) 1450BC : found Ugarit, American borders are SE of Ugarit
There is a Spanish warrior near Ugarit, declare war, sorry Isabella

IBT : nothing

3) 1425BC : not much to do

IBT : Hattusas : worker -> settler

4) 1400BC : zzz

IBT : Hunt Season : archer -> archer

5) 1375BC : zzz

IBT : nothing

6) 1350BC : moving units

IBT : nothing

7) 1325BC : gather some archers in Ugarit. they will be our exploring team

IBT : a single American warrior appears from the South

8) 1300BC : move archers

IBT : BW is in -> masonry
Hattusas : settler -> archer

9) 1275BC : whack the American warrior (1-0)

IBT : nothing

10) 1250BC : just moving units

Still quiet. Maybe the three archers can take down the American city in the South if it is still defended by warriors. The settler fromHattusas is on the way to yellow dot.
 
Roster:
Greebley - on deck
ThERat
Northern Pike
Beorn-eL-Feared
markh - just played
Gozpel - UP
 
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