Following Rat's lead, I've played fifteen turns, since very little was happening.
2350 (0): Hattusas switches to a granary build. And I cancel the just-begun attempt to build a road on the jungle fruit, because we can't really work that tile anyway. Disease would be disastrous.
2230 (3): Excellent news--that one patch of fog near our capital turns out to have been concealing game.
Warrior Code --> Bronze Working. With the tech runs taking so long this is a serious choice, but since there's almost no chance that we have horses with this terrain, it's easy to rule out The Wheel.
2190 (4): Hattusas granary --> archer, with the help of a forest chop, which doesn't reveal BG.
2110 (6): Scouting reveals a third game tile, though it'll be some time before we can use it.
An American warrior dies attacking Hattusas (1-0)--only after they'd increased their stack to two, as Rat predicted.
2030 (8): Another American warrior falls at Hattusas (2-0).
Hattusas archer --> settler.
1830 (13): Hattusas settler --> archer.
1750 (15): Our settler moves into position to found a city three tiles from the capital, between two game tiles. Note that whatever we build first in the new city will be speeded up by the forest chop just to the north. I'd start with a barracks there.
Once we found the new city unit costs won't hurt us as much, and our run to BW will go faster.
That warrior just south of Hattusas is still an American.
