550 (0): I automatically go to cut the lux rate because our people are too happy, and then realize it's just that we're playing monarch.
I switch Hattusas to a settler. I think we should always be building one.
Hattusha barracks --> archer.
530 (1): We found Tyrana in the SE. In the SW I take a slight risk and push our settler forward, because I want to start getting the benefit of the cow/game/fish site immediately.
Five warriors from the Arab stack commit suicide attacking Washington (5-0), although one does some pillaging.
Ugarit spearman --> spearman, Hattusha archer --> worker.
510 (2): Our captured scout spots a dark blue border. It's probably one of our present enemies, but I don't know, so I'll stay away from it.
We shoot down the two remaining Arabian warriors around Washington (7-0).
490 (3): We found Aleppo on the rich site to the SW.
Hattusas settler --> archer, Hunt Season worker --> settler, Hattusas archer --> archer.
470 (4): An Arabian spearman arrives to pillage. This could be quite a PITA when we only have archers, though we win in this case (8-0).
An Arabian archer attacks our archer on the mountain next to Washington, and dies (9-0).
450 (5): Washington spearman --> spearman, Harran archer --> archer.
We invent The Wheel, and
can't see any horses. This leads me to choose IW over Mathematics, though it's a close call. IW is also likelier than Math to become cheaper while we research it.
430 (6): Not much.
410 (7): We lose an archer attacking an Arabian conscript warrior next to Washington, before we succeed in a second attack (10-1).
A Spanish archer falls attacking Ugarit (11-1), which it reached because it was stacked with another archer, and kept to forests.
Hattusas archer --> archer.
390 (8): We dispose of the other Spanish archer around Ugarit (12-1).
We found Ankuwa--slightly off the dotmap, to take in a game tile--and relieve Aleppo's isolation.
Ugarit spearman --> spearman, Harran archer --> pre-build.
370 (9): A Portuguese warrior perishes attacking Tyrana (13-1).
Hunt Season settler --> archer, Hattusha archer --> archer.
350 (10): Six elite victories this round, four defensive, didn't produce a Great Leader.