Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
The drive east:
ThERat said:nice progress, but I wonder why the research time for electricity is that long...another 6 turns, too bad
Greebley said:So RP, Med, Sci Meth, Ind. How does this sound?
Greebley said:After we get RP, I think we should go for TOE next. We have 33 turns left on our prebuild and want to get it around then. We may even have to slow our prebuild down some to not have the palace built.
I think the game will be long enough we should go for Hoover with TOE. With the AI having Rifles, it will be hard to advance quickly without tanks. I think we can expect the game to last that long. Getting to the Modern age is certainly a possibility.
So RP, Med, Sci Meth, Ind. How does this sound?
After that espionage is an interesting choice. We could steal techs using the money we get from Razing cities.
vmxa said:If we do want tanks, then why go for Hoovers? Why not take the two techs and finish off the prereqs for tanks? Then could research as you suggest and after Ind get straight to tanks with ToE paving the way.
ThERat said:Could we send an exploring force of 3 Cav armies north to find Rome?
Greebley said:Hoover's 50% boost of production is huge. I guess the real reason is I dispise coal plants. You get hit by pollution all the time and it is really annoying not to mention cutting down your production and causing cities to starve.
Also I don't like using TOE to get us cheaper techs since I feel we are going to be getting Ele and Ato anyway before the game ends. Those are the two most expensive techs of the industrial age IIRC.
Besides if we go for Nationalism and Espionage, then we can steal Corp and refining, steel from the AI. They are ahead of us and I suspect (not sure though) will remain ahead for a while.